Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by soltakss

  1. 17 hours ago, jajagappa said:

    And the performances aren't being recorded, so there will be variations from one performance to the next.

    There will be people in the audience who won't like any deviations in the poem, as they have themselves memorised bits of it.

    However, some performers will intentionally deviate, perhaps to give emphasis to an event or a participant. Over time, this becomes the norm for that area and different regional versions are made.

    These tales are very conservative, in that the stories do not change, but have many different variations.

    People who collect tales such as these look for the definitive version and treat everything else as being different, or lesser, versions. The reality is that there is probably no definitive version and all the versions are good ones.

    • Like 1
  2. 1 hour ago, David Scott said:

    I've always thought that they are just happy to be remembered and that death mellows them, that the communication is mostly one way, until one of them is incarnated...

    I've always thought the opposite. They are bitter that they know what should be done and can see their descendants not doing it right, but they can't affect it. That makes them bitter, complaining, interfering (where possible) old biddies, worse than the most annoying relatives that you can think of. give them a bit of power and they are the force of conservatism that does not allow your clan to change, as any change is a deviation from the customs. 

    One thing that anyone who wants to change the clan needs to do is to convince the ancestors, which is not very easy at all.

    When a clan splits into two, some ancestors stay with the original clan and some go with the new clan. That can have interesting effects.

    When two clans join, or when a bloodline leaves one clan and joins another, the ancestors join and they will have different ideas about what the customs are, possibly pulling the clan in different directions.

    • Like 1
  3. 3 hours ago, blackyinkin said:

    One factor that delayed this work was some of the comments made on this forum. Thank to those who defended my position. At the time I was Unwell for over six months and struggle to draw.

    Glad to see you better and back drawing. The idea of Simon not drawing is a very sad one indeed.


  4. On 9/18/2020 at 10:50 AM, Simlasa said:

    I wonder what the legal hurdles of doing a basic 'zine would be... focused on Magic World, but without the name or logos.

    You are better off lobbying for Chaosium to allow Magic World to be included in one of the DTRPG Community Content schemes.

    They have done so well that Chaosium are withdrawing third party publication, presumably to encourage people to use the Jonstown Compendium or Miskatonic Repository.

    If Community Content scheme became available that included Magic world, you could easily produce a PDF fanzine for Magic World.

  5. 8 hours ago, Prinz Slasar said:
    9 hours ago, soltakss said:

    Mythras and Legend divide by 10 for Criticals. I just use the tens value of the skill for the Critical chance, so a skill of 51 or 59 has a Critical chance of 5,

    Mythras uses 1/10 but always rounds up. Therefore 51% means a critical range of 6%.

    Yes, that is why I said that I just use the tens value. Having to divide in a game setting breaks things for some one my players, so I make it as easy as I can for them.

    Mythras rounds up, which means slightly more calculation than some of my Players like.

  6. On 9/23/2020 at 8:31 PM, Kloster said:

    I know that a Sartarite character can change his clan, mainly by marriage, but is it possible to change tribe?

    Generally, you belong to a Tribe by belonging to a Clan. Your Clan belongs to a Tribe, so by joining the Clan you join the Tribe. By leaving your old Clan you leave your old Tribe.

    On 9/23/2020 at 8:31 PM, Kloster said:

    Is it possible to be 'adopted' by another tribe, and if yes, how would it be possible and how would it occur?

    Anything is possible. You could be adopted by a whole Tribe and not be in a Clan. That would mean that Tribal laws apply to you but not Clan laws. You would be a very special case, though.

    On 9/23/2020 at 8:31 PM, Kloster said:

    Is it possible to be 'adopted' by a clan of another tribe, and then enter said tribe, and how?

    Yes, by joining the Clan you automatically belong to the Tribe.

    People get adopted by Clans all the time. Normally, it is through marriage or the results of marriage. sometimes it is because your own Clan has been destroyed, or a Clan has split and you have been taken in by your new Clan. Sometimes, wanderers join a Clan just be being around the Clan.

    On 9/23/2020 at 8:31 PM, Kloster said:

    And lastly, a more RQG question, what would be/become the loyalty passion(s) of the character? Would he lose the previous ones, or would he keep them and gain new ones? What would be the scores of the new passions?

    You could still retain the old Loyalties, or you could lose them and gain new ones. Some people are torn between their old Clan and their new Clan. Some people have been driven out of their old Clan and turn Loyalty into Hate, so they rename the Passion.

    I would handle this in-game, on a case by case basis, in consultation with the Players.


    • Thanks 1
  7. 10 hours ago, Jape_Vicho said:

    How do you think the spirits of reprisal act in those scenarios?

    They would spring into action for Initiates and higher.

    Humakti who join Yanafal Tarnils cannot use swords, as their swords shatter. Fortunately, scimitars are not swords and are fine (for those die-hards who still have scimitars in their games).

    Issaries merchants are probably OK to join Etyries, as Etyries is accepted as a subcult of Issaries. I think that Issaries worshippers are likely to remain in their cult and be associate members of Etyries.

    Lhankor Mhy worshippers would be affected by the spirits of reprisal, I think.

    Chalana Arroy cultists might be able to join Queen Deezola without penalty, I am not sure. They would definitely lose their Rune magic and Rune Pool.

    10 hours ago, Jape_Vicho said:

    Also, what is the human side of the mass conversions issued by the lunar empire?

    People paying lip-service, worshipping the old ways in secret. Some people would embrace the Lunar ways wholeheartedly, rooting out the secret worshippers of Orlanth.

    Temples would be closed, but not destroyed, as it takes a lot of effort to destroy a temple. People might sneak in to a temple to carry out illicit worship.

    Children would still go through the Initiation ceremonies, as nobody wants to emulate Lokamayadon and ban them. Even if they were banned, people can follow Harmast's path and still be initiated. Most coming of age ceremonies will result in children joining Barntar instead of Orlanth, but with a nod and a wink.

    • Like 1
  8. 12 hours ago, hix said:

    alright, at the risk of being ridiculously off-topic, here is why your average 19 year old american doesn't like doing math.

    I've been using Counting Up for years, it is easier for me.

    13 hours ago, hix said:

    This is one of the points of resistance I get from players with BRP. They don't like looking at a chart to know degrees of success. They want to know immediately by looking at the dice. Can't say I blame them. So how do you do it? Openquest uses doubles IIRC, what else ya got?

    Mythras and Legend divide by 10 for Criticals. I just use the tens value of the skill for the Critical chance, so a skill of 51 or 59 has a Critical chance of 5, a skill of 110 has a Critical chance of 11 and so on, this means you can't critical with a skill of 01-09 but that's Ok with me.

    Revolution has an Advantage if the Tens die is higher than the Units die, so 10 is an Advantage but 12 isn't, 32, 54 and 83 are Advantages and so on.

  9. On 9/21/2020 at 10:50 PM, Rodney Dangerduck said:
    On 9/21/2020 at 2:15 PM, soltakss said:

    What I would say is "OK, the physics in Glorantha mean that Hippogriffs and Dragons can fly" and go with that. 

    The original question was not "can they fly".  By asking about a stall speed, it implicitly assumed they could somehow fly.

    The question was about their maneuverability, especially with a rider.

    In that case, I refer you to the documentary evidence already provided, of a clip of a Hippogriff hovering.

  10. 20 hours ago, PhilHibbs said:
    On 9/20/2020 at 7:56 AM, Nick Brooke said:

    You must have missed my Duck Merchant.

    Ducks are so easily overlooked.

    Pektok, a Humakti Sword, was coming up a spiral staircase and was hit in the head with an impaling Arbalest bolt. the Player argued that Derak the Dark Troll was coming up the stairs immediately behind Pektok and would have been seen way before Pektok could be seen. The GM agreed and killed derak instead of Pektok. So, yes, Ducks are easily overlooked.

    • Like 1
  11. On 9/19/2020 at 9:06 PM, g33k said:

    Don't think he ever played an aldryami.

    I did play an Aldryami Humakti Assassin once, in Balazar, which was fun.

    14 hours ago, Rodney Dangerduck said:
    17 hours ago, g33k said:

    Unsurprisingly, RW "physics" is irrelevant.

    So if the hippogriffs wings are knocked below zero HP by enemy spells or missile fire, would you rule that they "keep flying"?

    Nope, that comes under "Silly", but not "Silly in a good way".

    14 hours ago, Ian Absentia said:

    This smells as bad as "Pavis isn't prone to urban fires because of runes." Too much "mythic" hand-waving is boring.  Save the mythological relevancy for heroquests.

    If you look at real world physics, Hippogriffs cannot fly, as they are too big and heavy.

    What I would say is "OK, the physics in Glorantha mean that Hippogriffs and Dragons can fly" and go with that. 

    Other things come from that. If a flying creature falls, use the falling damage from the point of the start of the fall. Assume that they can hover and manoeuvre. Assume that they can't carry massive loads, unless they should be able to. So, an elephant flapping its ears and flying will be able to carry a fair amount, because it is an elephant.

    • Like 1
  12. On 9/18/2020 at 2:59 PM, Ian Absentia said:

    There are films?  Must I watch them?

    There is a Cheers episode, a long time ago, where Sam is challenged to read a book and accepts, so he reads War and Peace. eventually, he finishes it and everyone is surprised that he managed it and wondered why he didn't just watch the film. "Oh, there's a film?" he says, "I didn't think anyone would have bothered to make one".

    And yes, you must watch them. It's the Lore.

    On 9/18/2020 at 3:33 PM, David Scott said:

    I didn't fall for it...

    I humoured him. Taking one for the team.


  13. 23 hours ago, colinabrett said:

    I don't know if this will get me banned but here goes:

    Nah, that won't get you banned.

    in our last Gloranthan campaign, the PCs were doing a ritual to resurrect Genert. As part of that, they had to make a cube of sacrificed corpses, 10 wide by 10 deep by 10 high, so 1,000 sacrifices, to provide Genert with enough POW to return. They spent a whole session working out the logistics of gaining 1,000 people to sacrifice and who would do the sacrifice. Not once did they wonder whether they should be sacrificing people at all, or consider the morality of human sacrifice. They did question whether the sacrifices had to be human and were relieved when I said no, as that widened the pool of available victims.

    I am sure that whatever we think of pales compared to what the liked of Ana Gor has aldready done.

  14. On 9/18/2020 at 11:03 AM, coffeemancer said:

    very illuminating. Thanks. I specially liked that boldening words techniqe.

    I should have included it in Secrets of HeroQuesting.

    On 9/18/2020 at 11:03 AM, coffeemancer said:

    And yes, I plan to buy that book as soon as I am off work.


    On 9/18/2020 at 2:12 PM, Joerg said:

    If you overshoot your identification immensely, your questers may be prone to what I would call "a crisis of identification", as the Big Man had in "Morden Defends the Camp". Yes, you can draw your opposing side into a heroquest, but they can pull you into their version if yours has only a threadbare shroud of legitimacy.

    That is one of the dangers of HeroQuesting. You can identify with something and, by doing that you open yourself up to being vulnerable to what you have Identified with.

    If they are better prepared, you can pull them into your HeroQuest and find that they are better at it than you are and they have pulled you into a Heroquest trap.

    On 9/18/2020 at 7:26 PM, coffeemancer said:

    Having read both "the battle of Nochet"in Esrolia land of lotsa godesses and IFWW in Book of heortling mythology I still dont quite see how The only old one gathers the unity army. The battle of Nochet story don't really mention any details on gathering the various races and the Heort version has Heort gathering them.

    The trick with HeroQuesting is to use the Myth creatively.

    In one way, no Myth will ever be good for HeroQuesting, as you are not the Only Old One, or Esrola or any of the other participants, you are not doing what they did and the myth doesn't fit everyone exactly. Any Games Master or Player going in with that attitude might as well not bother with HeroQuesting, as it will never work for them.

    Instead, you take a Myth and mould it to your situation. 

    You overlay the Myth onto the current situation and participants, which creates a HeroQuest that is unique because it has the combination of Myth, Place and People.

    The Myth moulds itself to fit the participants and the participants mould the Myth to fit with what they want.

    On 9/18/2020 at 7:26 PM, coffeemancer said:

    EDIT: might have All the PC taking the role of Heort. give some bullshit hippy explanation about "oh you three are spiritual brothers, here you can be as one" but it also kinda fits with I FOUGHT, WE WON.

    That's the way to do it!

    HeroQuesting is all about hippy bullshit and bending the Myth to suit the situation.

    The Unity Battle and I Fought We Won are very similar survival myths and can be used for very similar situations. I Fought We Won is more about different groups surviving independently but inadvertently helping each other along the way. The Unity Battle is about enemies coming together to fight a common foe and creating something out of that. 

  15. On 9/17/2020 at 12:04 PM, Qizilbashwoman said:

    The entirety of the Dara Happan empire is located in Soviet Russia and the Eurasian Steppes tho; summer basically barely hits 70.

    I'm guessing that you have never been there. Summer in southern Russia regularly tops 40C or 100F, the steppes can be higher. And the steppes are covered in flies, or they were when I went to Sol Iletsk the first time, not so much the second time though. 

  16. 18 hours ago, coffeemancer said:

    My players are currently going through the lost valley storyline and it looks like they are going to be trying to unite all the various groups in the area to fight the mercenaries.

    And knowing those clever buggers they will want to unite them all in peace afterwards too. Now this is an ideal point to have them do the heroquest "The making of the storm tribe" I think. 

    That sounds like a good reason for a HeroQuest.

    18 hours ago, coffeemancer said:

    But there are some issues that bother me and I hope you can assist me in finding a mythologically sound way of solving this.

    The beauty of HeroQuesting is that you can take a myth and bend it a bot to fit the situation. So, you don't necessarily need a myth that fits completely.

    Have a look at my Secrets of HeroQuesting for more ideas on HeroQuesting.

    18 hours ago, coffeemancer said:

    First, we have a trickster(possibly going to multi into donandar), an elmalite and a Lhankor my sorceror.

    Donandar is all about Harmony, so would be a good way of getting a HeroQuest about peace. You could even use some Stations from Donandar HeroQuests to substitute for Stations on the main HeroQuest, or to add some new stations to force the peace somehow.

    Tricksters can be useful, as they can use outlandish devices on HeroQuests to get what they want. Tricking someone into accepting peace might be a short-term solution, but it is still a solution. The targets would then have to break the peace agreement, which has consequences.

    18 hours ago, coffeemancer said:

    second, the humans in the valley seem to not care all that much about Orlanth, mainly worshipping Ernalda instead. 

    Ernalda has some peace-making HeroQuests, I seem to remember. There is one that has involves Ernalda as a Weaver, using a Peace Rug.

    They might be useful when building Peace.

    18 hours ago, coffeemancer said:

    Third, the myth culminates with the dark tribe attacking. in this case, we want the trolls to be on the PC side (provoking an attack from the chaos monsters of the sinkhole instead) but how can the players change the myth without being illuminates or hero-level badasses?

    This is something that happens quite a lot on HeroQuests.

    There is a concept in HeroQuesting that I call Identification, but Chaosium might use a different term. You can use this to Identify two groups, so they can stand in for each other.

    It is quite possible to use Identification to Identify another group with the Dark Tribe, or to have different clans of Trolls, one as defenders in the peace and one as attackers.

    You might want to use Tusk Riders as the attackers, as they are darkness-oriented. Alternatively, you could use chaos from a chaos nest, as you have suggested, in this case the chaos is Identified as Enemies Who Attack. Have you played using the Hero Wars or HeroQuest games? They have an idea for chargen where you write a 100 word essay and underline or bold key sections that then defines your character. You can do the same thing with Myths, so in the Myth you use, it might say "After the People agreed on Peace, the Dark Tribe attacked them, but they all fought together and drove the attackers off", if you bold certain sections, you could get "After the People agreed on Peace, the Dark Tribe attacked them, but they all fought together and drove the attackers off", so you emphasise what is important to you on the HeroQuest.

    19 hours ago, coffeemancer said:

    Maybe there is another usable myth I am unaware of? 

    There are probably many Myths that could be used.

    Skilled HeroQuestors use several Myths at once, overlaying them in certain ways, so you take bits from one and bits from another, to get a better result.

    18 hours ago, Joerg said:

    There is the Unity Battle myth to unite a very disparate bunch of peoples into a common defense, but I don't think that the mercenaries warrant comparison with Wakboth's horde.

    But, that is the point of HeroQuesting, you Identify different people with the mythical roles. Otherwise you could never use the Unity Battle, as you are not fighting Wakboth.

  17. 13 hours ago, Ian Absentia said:

    I'm unfamiliar with this "Prisoner of Azkaban". 

    It is a Harry Potter book.

    13 hours ago, Ian Absentia said:

    Could you explain the context of this reference at length?

    A Hippogriff helps Harry by flying as explained.

    If you watch the film, you can see how it flies.

  18. On 9/17/2020 at 12:45 AM, Rodney Dangerduck said:
    On 9/16/2020 at 10:50 PM, g33k said:

    Physics explicitly doesn't work in Glorantha

    The "Falling Damage" table on page 156 proves this wrong. 

    In the real world, you reach terminal velocity after a certain amount of falling. When you reach terminal velocity, the damage taken by falling should no longer increase, as your velocity and hence momentum does not change.

    So, the Falling Damage Table falls down if you fall for over that distance.


  19. 6 minutes ago, Joerg said:

    The Feldichi probably are based on the Lesser Dryas Atlanteans. Source material is all over Youtube.

    Whew, glad I don't use them, then. I would not want to annoy Lesser Dryas Atlanteans, they have long memories and a longer reach.

  20. I can see Issaries cultists being really condescending to Etyries, treating her as just another Subcult of Issaries. Etyries cultists, on the other hand, emphasise her nature as Pathfinder for the Lunars, how she achieved enlightenment and so on, with the Issaries people saying "Oh, isn't that nice?"

    As for Lhankor Mhy/Irrippi Ontor, that is more of a rival cults, vying for the same knowledge, with Irrippi Ontor having access to some of Lhankor Mhy's Library, but not vice versa.

    For Humakt and Yanafal Tarnils, it is a bit different, as Humakti think that Yanafal Tarnils cheated when Humakt's comp[anions ran off to chase the Young Elementals (I think) away and Yanafal Tarnils and his Companions attacked Humakt on his own and fought him to a standstill. They also claim that he cheated, as he was brought back to life in the battle, so he was killed and returned rather than just fighting to a standstill.

    All of these Lunar Cults have, in my Glorantha, marked differences between them and their parent cults, as if the cultists have deliberately gone out of their way to do things differently.


    • Like 2
  21. 20 minutes ago, Joerg said:

    On the whole, creators for the Jonstown Compendium seem to have to ride the very sharp blade dividing blatant cultural appropriation and heartfelt admiration for the myths and inspiration from real world cultures remotely or not so remotely resembling the Gloranthans in question, and then avoiding the pitfalls of retelling the colonial propaganda that was considered healthy young adult literature at least in my politically a lot less correct youth.

    I am trying to find the culture from which Dorastor was appropriated, mainly because it would be a great culture to read up on.

    • Haha 1
  22. 47 minutes ago, Joerg said:
    1 hour ago, soltakss said:

    To catch men?

    and then be weighted down to the ground? If they want to pick up somebody or something roughly man-sized, they will quite likely send in one of their sylphs to do so.

    I mentioned catching men, not what to do with them afterwards. One problem at a time.


    15 minutes ago, Ian Absentia said:

    Maybe hooks or barbs on the backside of the swordstick blade?  I'm blanking on the home defense martial art where samurai wives would train in using a pruning hook to disarm -- sometimes quite literally -- intruders.  That could be nifty.

    You fly in with a hook on a stick, drag someone off a horse and throw them to the ground, pull someone up into the air and drop them, drag someone over the edge of a cliff and drop them, grab a horse's leg and pull it over. Lot of ways to use a swordstick in combat.

  • Create New...