Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


soltakss last won the day on August 27

soltakss had the most liked content!

Community Reputation

1,528 Excellent


About soltakss

  • Rank
    RQ Fogey
  • Birthday 01/11/1964

Contact Methods

  • Website URL


  • RPG Biography
    Started playing RuneQuest in 1982.
    Articles in Tales of the Reaching Moon, Tradetalk and The Birchbark Chronicles fanzines.
    Merrie England:Age of Eleanor for MRQ1
    Merrie England: Age of Chivalry for BRP
    Merrie England: Robyn Hode for Renaissance
    Land of Ice and Stone for Legend
  • Current games
    RQ in Third Age Pavis and Prax http://rqpavis.soltakss.com
  • Location
    Birmingham, UK
  • Blurb
    Computer Programmer

Recent Profile Visitors

3,063 profile views
  1. soltakss

    Mini Scenario

    Many thanks, free scenarios are always appreciated.
  2. soltakss

    Orlanth the Abuser

    That's what makes it so interesting.
  3. soltakss

    Why Nerf the Fetch?

    because some people like to nerf powerful characters. Only Rune Lords can exceed 100%, Rune Priests are restricted to DEXx3, only certain professoins are available to certain backgrounds. All nerfed in the past, all discounted by me, as a GM.
  4. soltakss

    Orlanth the Abuser

    One way of reading the Wooing of Erbalda is "Ernalda was held captive in Yelm's Court. She saw a young, simple godling and realised he was her ticket out of there. She seduced him, letting him think he was doing the chasing, let him prove himself to her and then let him take her out of Yelm's Palace.", so it was all Ernalda's Plan.
  5. soltakss

    Orlanth the Abuser

    There are different ways of telling the myths, concentrating on different things. Aggressive, domineering Orlanthi will tell it in a different way to Ernaldans. Yelmalians will tell it in a completely different way, and, yes, they do tell the myth of Orlanth, the Bad Husband of Ernalda. Peace and War Clans will tell the versions that suit them best, but also the myths that suit their time and place best. Myth is flexible, there isn't just one telling.
  6. No, I'd love to send commands by email - More Books Quicker!
  7. soltakss

    Experimental Canister shot rules?

    Yes, it makes sense, as not every ball hill hit a target. You also neeed to decide who gets hit in a crowd. Do you randomly decide, or does everyone get hit once until you run out of hitting shots?
  8. soltakss

    My Orlanth and Ernalda get married story (incomplete)

    I liked the myth, it's the kind of thing the Ernaldans could use, for their telling of what Orlanth did.
  9. soltakss

    Jump Height

    As Joerg says, this isn't an Olympic Highjumper clearing a bar, instead it is someone trying to jump up a wall, or to get on a tree, or perhaps to clear the horns of a bull. If you want to clear an obstacle without touching it, just add in a level of difficulty depending on the height.
  10. soltakss

    Advice running my first HeroQuest game

    One of the cool things about HeroQuest is that there's no one way to use it. I like to keep it very simple, quick and dirty, other people like more complexity. Whatever works for you is the best way to run and play it. Happens to all of us. It does get a while to wrap your mind around it, but it is worth it in the end. Wait until you use it to run SuperHeroQuest, that really rocks. Sounds good to me. Keep it simple, 2 Keywords with Breakouts is about right. I don;t use base skills, I just have everything as a Keyword, less effort that way. If the players want to emphasise cyberware then they can add it as a breakout. Yes, they sound pretty good to me.
  11. soltakss

    Orlanth the Abuser

    Ah right, I thought it might have beemn connected to Framing a Contest in HeroQuest. Apologies for any confusion.
  12. soltakss

    Advice running my first HeroQuest game

    Hero Wars was an attempt to make a narative game that appealed to RuneQuestors and it did things like break all skills from a keyword. That's what has happened here. HeroQuest nicely includes those skills without even mentioning them, but, as a GM, I sometimes list the skills that a typical Keyword might have, as an easy reference for me to use. So, you could just include some of the skills in the Keywords, as has been suggested, or leave them as they are. HeroQuest is a nice, forgiving system and works however you play it.
  13. soltakss

    Orlanth the Abuser

    I know what you are saying, but that smacks of using Game Mechanics to describe a non-game thing, which I don't like at all. The Myth is a story, nothing more. Once you put the Myth into a HeroQuest, then Framing becomes important, but a Myth doesn't have to be Framed and, I would suggest, is a poorer Myth for being Framed. Orlanth as an Example is a well-trodden myth series, whether Orlanth as a Good Example of Orlanth as a Bad Example. Is he the Lawgiver? Umath gave some laws, Heort game some laws, maybe even Vingkot or Ernalda, but I thought that Orlanthi laws generally didn't come from Orlanth. However, I am probably almost entirely mistaken. Yes and no. Orlanth very rarely screws up the thing that he is doing at that time. Orlanth slew Yelm to establish himself as the King of the Gods and to break away from the Bad Emperor once and for all. In doing so, he was surprisingly successful. However, it had several side-effects, not least relaly annoying Humakt and throiwing Glorantha into the Lesser Darkness. He had to fix the side-effects, but the original deed was a good one. Again, yes and no. Sure, Myths can serve as indications of how the deity, and by example worshipper, behave. However, I see Myths as powerful stories and only link them to game play after the Myth is written. Myths often make no sense and need to be interpreted. Why? Because that what happened, interpret all you want. Now, I am fully aware that Glorantha is a made up workd, so the myths are made up and hence something only happened because someone has said that it happened, so everything sort-of falls down at that point.
  14. Maybe we can spawn off a Discussion Thread to discuss things like Bronze Enchantments, so this thread stays for reporting of issues.
  15. soltakss

    About slavery

    In my Glorantha, some slaves are taken to the Block and forced to touch it. The Block is made of unattuned Truestone and unattuned Truestone has the property that you are forced to cast all your Runemagic into it, or at least that was the RQ2 rule. Since the Block is so big, it has an unlimited capacity, so just sucks all your runemagic and rune points out of you. Not good for the slave at all.