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soltakss

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About soltakss

  • Birthday 01/11/1964

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  • RPG Biography
    Started playing RuneQuest in 1982.
    Articles in Tales of the Reaching Moon, Tradetalk and The Birchbark Chronicles fanzines.
    Merrie England:Age of Eleanor for MRQ1
    Merrie England: Age of Chivalry for BRP
    Merrie England: Robyn Hode for Renaissance
    Land of Ice and Stone for Legend
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    RQ in Third Age Pavis and Prax http://rqpavis.soltakss.com
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    Birmingham, UK
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    Computer Programmer

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  1. soltakss

    Durulz & Death

    Far too big for the little Durulz, in my opinion, although coastal Durulz might have a different opinion. Some people say that Durulz call Storm Bull Storm Bill, but I never have that in my games. So, Durulz can worship Storm Bull. Maybe, but female Durulz don't seem as petty, mean, and vengeful as males, for some reason. Maybe they are and I am doing them a disservice.
  2. With the stripey costume it looks like a prisoner of some sort
  3. So, if a Telmori falls from a ridge, cliff, etc... or a tall tower to the ground, he/she would get up as nothing? Yes, in my game, no according to David Scott.
  4. My guess, and it is entirely a guess, is that it would have happened in the Storm Age Greatwood, before it became Deadwood. It all depends whether it happened before the slaying of Yelm (Early Storm Age) or after (Later Storm Age/Lesser Darkness).
  5. We have played that they can, as Storm Bull is uneasy about Chaos. However, in the narrative in Cults/Lords of Terror, Oddi the Keen becomes Illuminated and cannot sense the Crimson Bat. Now, you could argue that he was more then 10 metres away so he wouldn't have been able to sense it anyway, but the implication is that Illuminates might not be able to sense chaos. My view is to keep it simple and allow Illuminates to Sense Chaos.
  6. It has always been part of Glorantha. The actual Dragon Pass is tiny compared to the wider Dragon Pass that surrounds it. It is a dragon skull and has no fortifications that I know of. People could try and take control of the pass, stopping people from passing through, but the Dragonewts might have something to say about that. Someone tried that in one of my campaigns and the skull just took a big chunk out of them as a warning.
  7. I suppose it depends on the situation, the power of the person being ransomed, and the power of their clan, cuit or other organisation paying the ransom. Capturing a yokel from a hick backwoods clan with no real force means that the ransomee could be given a kick up the rear and sent off without any belonging, with little fear of reprisal. That would not be particularly honourable, though. Capturing a Storm Bull Rune Lord who is the leader of a thousand Storm Bull initiates might mean that they are released with all their equipment intact and some food and drink for their journey home. Don't forget the story of Julius Caesar who was captured by pirates, he told the pirates that they weren't asking enough as a ransom, then spent a few years eradicating pirates in that area as revenge. Clan feuds are a big thing in Glorantha and feuds can be started by treating prisoners poorly, including taking all their stuff.
  8. I think that people think that Chaosium shares release information with games stores before they share it with normal people.
  9. Yes. Yes. Yes. 🙂 It is both. The Lunars use it as a dumping ground for troublemakers - Come to the lovely Risklands or die as a rebel. They have a policy of open and permitted worship of Orlanth and Storm Bull in the Risklands as they assume that members of those cults will probably die soon anyway, due to the proximity of Dorastor. However, the Risklands is also about the taming of a frontier, and all the settler tropes will fit in nicely. It can be thought of as a colonization, especially as part of the aim is to reclaim parts of Dorastor itself, something that will be covered in Hahlgrim's War.
  10. Dorastor, arguably the most dangerous Chaos Nest, or set of Chaos Nests, in Glorantha. Site of a lost God Time civilisation and re-energised in the First Age, it became the site of the God Project, whereby the participants created a new God, at the Sunstop, Osentalka, which didn't turn out as expected. It cursed the Trolls and Dragonewts that had withdrawn from the project, then showed two faces to the world, the benign face of Nysalor and the malign face of Gbaji. Arkat the Destroyer fought with Gbaji for two generations, even going so far as being brought back from Hell on a Lightbringers Quest, whilst the inhabitants of Dorastor took on more eldritch and Chaotic powers to fight Arkat, then Arkat destroyed Gbaji at the Tower of Dreams in Dorastor. Arkat cleansed Dorastor of Chaos, putting a curse on it for years. In the Second Age, Dorastor was reawakened and was ruled by Ralzakark, Demon-King of the Broos. Since then it has burst from its bounds several times, vomiting chaos into Peloria. In the Third Age, the Mad Sultan was ricked in his rampage across Peloria and was taken to Dorastor where he has lived ever since. Recently, the Red Emperor made a trade deal with Ralzakark and agreed that the local Orlanthi could worship freely as long as they founded a new Clan to guard the borderlands of Dorastor. The Risklands campaign details the people of the Risklands, or Renekotling Clan, as they guard the border. Other areas of Dorastor have been detailed, generally in Chaosium's Dorastor Land of Doom and Lords of Terror, in the Book of Drastic Resolutions (Chaos) fanzine, and in the very non-canonical Secrets of Dorastor and the Holiday Dorastor series of Jonstown Compendium supplements. Some people say that it is a very dangerous place, but they probably haven't been there. The following broadsides from Dorastor Land of Doom give a flavour of Dorastor and the Risklands. We even have a map of Dorastor.
  11. Here is a classic example. https://www.google.com/search?q=the+wurzels+the+combine+harvester+(brand+new+key)+lyrics
  12. If you want to use Quick Character Generation, Holiday Dorastor: Risklands summarises all the published Homelands, including ones from Jonstown Compendium, in simple one-page formats.
  13. Maybe because Orlanth the Bandit is not the preferred way of thinking about Orlanth Adventurous? I have stopped looking for rational reasons behind design decisions and instead embrace, or ignore, the change.
  14. This sounds like Sartar, so playing as members of a Sartarite Clan makes sense. Also, playing as a Dorasing Clan in Pavis County might fit, and you can throw in Praxian Nomads as well, which seems to suit you. Or, as a bit of a challenge, look at the Dorastor series of supplements. Now that Holiday Dorastor: Risklands is out you can easily start in the Renekotling Clan, so that gives you a detailed clan with lots of clan politics. It has Lunar Occupation, of sorts, as it is near the Lunar Empire and is really part of a Lunar Client State. Dorastaland could be your Esrolia analogue. Beast Valley might be a problem, though, as there isn't that kind of thing outside Dorastor itself. Then Dorastor is nearby, with all the splendid danger that it represents.
  15. I play that using different skills influences the thing that is attempted. As an example, let's look at a seduction attempt: Charm: Classic seduction, using the strength of personality and experience to seduce someone Fast Talk: Great for one night stands but the relationship is unlikely to last and there may be some regret afterwards Orate: An appeal to the intellect and heart as to why the seduction should work, maybe the sense of doing one's duty Bargain: Simply transactional and everyone goes away happily afterwards Intimidate: Essentially non-consensual and not to be recommended So, I wouldn't give out penalties to the skill depending on the skill used, but I would tailor the consequences of the use of the skill.
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