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soltakss

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Everything posted by soltakss

  1. Probably not everyone on the site, after all, I have been a member for 10 years now.
  2. In an Orlanthi Clan you would not rent a house, you would be provided one of the empty houses. If there are no empty houses, the Clan would build one and you could live there. I play that all farmers tithe 10% to the Clan, but that is normally taken care of in sacred Time Accounting. In somewhere like Pavis, however, the normal clan structure breaks down and you have to rent an apartment in a building, usually, although you can own one. Pavis had some living costs, I think. But, generally, the cost of renting etc is subsumed into your Cost of Living, you just pay that in Sacred Time
  3. Because they have been very, very naughty
  4. Ernalda used to be associated with geese, so why not ducks as well?
  5. Pity the Rhino Rider who has to help direct him, probably using both hands.
  6. Or in awkward time zones... Or with awkward wives ...
  7. Wish them luck hehehehe The best thing about using holy water is that it might reawaken the Gloomshark Temple that was there previously. What is worse than raiding a Thanatar Temple? Raiding a Thanatar temple full of tentacled sharks!
  8. Another 5* Review for Holiday Dorastor: The Temple of Heads, making five 5* Ratings so far, thanks John B. Very good indeed. I'm going to find it difficult to add anything to Nick Brooke's review but this supplement seems to have everything: Enemy characters and their supporting cast, monsters, spells, magic items, scenarios, quests, plot hooks, you name it. I liked the encounter tables and the In & Out nature of the scenarios fit well with my intention of having my players raid this place over and over until they burn it out and sprinkle holy water on the trampled ashes. I reall
  9. Another 5* Review for Holiday Dorastor: The Temple of Heads, making five 5* Ratings so far, thanks John B. Very good indeed. I'm going to find it difficult to add anything to Nick Brooke's review but this supplement seems to have everything: Enemy characters and their supporting cast, monsters, spells, magic items, scenarios, quests, plot hooks, you name it. I liked the encounter tables and the In & Out nature of the scenarios fit well with my intention of having my players raid this place over and over until they burn it out and sprinkle holy water on the trampled ashes. I reall
  10. Exactly, greens are as important as meat. That's why Shannasse invented pixies!
  11. By certain people. The rest of us just wait patiently, as we have done for nearly 40 years.
  12. Technically, the Adventurers have the problem. Of course, even chaotic innkeepers wouldn't kill all their clientele. Just some of them, probably the ones who piss them off or are lousy tippers, or who looked at the barmaid funny. You see, I just don't like that attitude in Players or GMs. Anyone can set up a situation that results in a TPK or similar, so an adventurer gets drugged in a bar, wakes up a prisoner and then gets ritually sacrificed. Great, that took ten minutes and now I have to roll up a new Adventurer. What is the point of that? Where is the fun in that?
  13. Although set in Dorastor, the Temple of Heads could be used for a Thanatar Temple anywhere, if you ignore the above ground section. Yes, you probably should!
  14. The first review, from a certain Ambassador, 5* from Nick B: Holiday Glorantha: The Temple of Heads is an exquisitely-detailed Thanatari temple complex in Dorastor, Land of Doom, taking adventurers from the relative safety of the Horned Skull Inn to the Tunnels of Doom far below. As you'd expect, there are dungeon complexes, Rune-level leaders and their henchlings, new monsters, magic items, spells, cults, sorcery... plus four short scenarios and innumerable adventure hooks. There are traditionally grotesque writeups for four Thanatar Rune Masters – head-hunting book-nerds en
  15. The first review, from a certain Ambassador, 5* from Nick B: Holiday Glorantha: The Temple of Heads is an exquisitely-detailed Thanatari temple complex in Dorastor, Land of Doom, taking adventurers from the relative safety of the Horned Skull Inn to the Tunnels of Doom far below. As you'd expect, there are dungeon complexes, Rune-level leaders and their henchlings, new monsters, magic items, spells, cults, sorcery... plus four short scenarios and innumerable adventure hooks. There are traditionally grotesque writeups for four Thanatar Rune Masters – head-hunting book-nerds en
  16. I play that human sacrifice was commonly practised, but then the Orlanth-Ernalda rites brought an end to that. It only really raises its head when the Orlanth-Ernalda rites fail, for example in the Great Winter after Orlanth is defeated by the Lunars. Hon-Eel famously reintroduced human sacrifice to make her maize grow, presumably because the current rites did not help.
  17. Leon will like the praise! 😃 But, thank you, much appreciated. As Nick helpfully says, many new spells. The Book of Doom clearly was not enough, as we have added spells in both Denarius the Minter and Temple of Heads. The beer in the Horned Skull Inn is a weak ale, because they are the only inn for many miles and the safest haven on the Ash Flat and Ghostdirt Plain, so they can serve rubbish ale and get away with it. The Temple of Heads just uses the beer from the Horned Skull Inn, as would you trust other Thanatari to brew your beer? Thanatari certainly don't.
  18. So, watch it anyway and let us know what you think. I have learned not to listen to what critics say. If I had listened to critcs I wouldn't have watched Mrs Brown's Boys ...
  19. Holiday Dorastor: Temple of Heads is now live on the Jonstown Compendium. Written by Leon Kirshtein, Simon Phipp, Nikk Effingham and Tal Meta, with artwork by Alexandre Gauthier, Dario Corallo, Martin Helsdon, Elizabeth Kirshtein and Elizabeth Browning. The Temple of Heads is the first instalment of Holiday Dorastor, a look at interesting places in Dorastor. This RuneQuest Glorantha supplement is a companion piece to Secrets of Dorastor and contains writeups of the Temple itself, 14 new Monsters, 8 new Spirit magic spells, 9 new Runemagic spells, 6 new Sorcery Spells, 8 new Mag
  20. Holiday Dorastor: Temple of Heads is now live on the Jonstown Compendium. Written by Leon Kirshtein, Simon Phipp, Nikk Effingham and Tal Meta, with artwork by Alexandre Gauthier, Dario Corallo, Martin Helsdon, Elizabeth Kirshtein and Elizabeth Browning. The Temple of Heads is the first instalment of Holiday Dorastor, a look at interesting places in Dorastor. This RuneQuest Glorantha supplement is a companion piece to Secrets of Dorastor and contains writeups of the Temple itself, 14 new Monsters, 8 new Spirit magic spells, 9 new Runemagic spells, 6 new Sorcery Spells, 8 new Mag
  21. The symbol of the Rokari should be a red pen, which they use to strike out anything that has been added to their scriptures.
  22. I doubt very much whether these were balanced in any way. What I would do, for a new Culture, would be to use the Mythras/Legend approach of assigning a certain number of skill points for the Culture. That way, all you need to do is to allocate the skills for that Culture and make sure they add up to your Culture Base Points. The trick is to work out what that Culture Base Points should be. I would total up the skills for each Culture and take the average, or something close to the average, rounded to a suitable round number.
  23. There are a lot of Lunar books, all non-canonical: ILH1, ILH2, Under the Red Moon, Rough Guide to Glamour, Life of Moonson I & II and Citizens of the Lunar Empire, to name but a few. We can take what we like from them and discard the rest. For example, I liked ILH1, as it was a very RuneQuesty HQ supplement, but I found a lot of ILH2 turgid and unreadable. Jeff probably liked rough Guide to Glamour for its freedom, irreverence and humour. saying it is close to what he thought Glamour was like is not saying that it is canon, just that it has the right approach. Some peopl
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