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soltakss

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Posts posted by soltakss

  1. We pretty much do away with having to have a focus. It adds nothing to the game and can be a real pain. Most PCs will have a focus on a ring, armband, pair of shoes and so on, just in case they lose one or more of them. Brave ones will have them incorporated in different tattoos, hoping that they aren't all ripped off.

    • Like 1
  2. Trollkin can eat anything, Eurmali can swallow anything. However, Swallow allows a Trollkin to swallow something gar bigger than normal. It just saves time and effort.

    Also, when a Trollkin swallows a prize bull, leaving nothing behind, everyone will be surprised and the Trollkin could just walk away. If the Trollkin had eaten the bull normally, it would be bloated and fat.

    • Haha 1
  3. On 7/17/2019 at 1:14 PM, Valnar said:

    I'm contemplating switching to HQ for running an hero quest in my RQ:G campaign. Has anyone else done this? Am I insane? Will I drive my players insane? Will they hate me? Any tips for converting RQ chars to HQ? 

    Personally, I wouldn't bother, and I am a ig fan of HeroQuest.

    Instead, I'd use those aspects of HeroQuest The Game that you think would work better for an actual HeroQuest and bring them into play in RQG.

    So, for example, if you think that Extended Contests would work well on a HeroQuest, just port them into RQG.

    On 7/17/2019 at 3:01 PM, Valnar said:

    One of the reasons I'm considering HQ, is because the hero plane is not the physical world and to my mind if a hero quest is the full journey to the god time type then the characters are some sort of amalgam of their real word self and the role they are playing in the myth. Which means the players should be able to some (or maybe all) the things a god or hero can, which rather breaks the whole real world modelling of the RQ rule set. 

    It does, and it doesn't.

    You can still use the concepts of HeroQuest the Game on a HeroQuest. For example, in RQG, casting Bladesharp gives you a particular effect, as does casting Lie. However, on a HeroQuest, you could equally well just use Bladesharp or Lie as effects, in the same way that someone with Keywords with Breakouts of Bladesharp and Lie could. In other words, you have more of a Narrative session when on a HeroQuest. using Jumping to jump over a chasm that would normally be impossible is OK on a HeroQuest, no matter what the actual rules for the Jumping spell may be.

    For me, HeroQuest the Game has several things that make it really good: It is scalable, it is Narrative and rules are simply guidelines to help the story along. With the exception of scalability, the same things could be introduced in a RQG game quite easily.

  4. 1 hour ago, metcalph said:

    It's less than pleasant to see sotakss make up lies about me.

    Peter, I am sorry if you think that I have made up lies about you. That has never been my intention.

    I am confused as to what lies you think I have made up about you. If you could point them out them I can clarify them or withdraw anything that is not accurate.

    Differences of opinion or disagreeing with what people have said is not, as far as I know, lying, but I suppose it is a matter of perspective.

  5. On 6/24/2019 at 11:05 PM, M Helsdon said:

    Well, Delecti is going to have a problem when the Great Flood comes...

    Nah, Delecti isn't a vampire and inhabits a corpse, so doesn't need to breathe. 

    The Upland Marsh might not survive, through. His vampires need to get out of there quickly, perhaps by getting into boats. All the other undead should be fine and the Zombie Killer Whale would have a wonderful time.

  6. On 6/26/2019 at 5:13 AM, Shiningbrow said:

    So, a 20' tall giant with 40 POW and 12 DEX still has a 5% chance to effectively hide behind the shrubbery? 

    In my Dorastor, the Giant King of Neverdead is a 16m tall Giant Vampire. In one scenario, he disguised himself as a tree, basically by holding some snapped off branches and sticking a could of bushes down the back of his armour, as he Fumbled his Stealth roll. 

    • Haha 1
  7. For me, Sense Assassin senses when an assassination attempt is about to be made. It doesn't allow a Humakti to sense that someone is an Assassin in a different environment, So, Columbo the Humakti couldn't wander along a line of people and sense which one is an assassin. It is part of Humakt as a Bodyguard, for me.

  8. On 6/29/2019 at 9:26 AM, EricW said:

    What exactly is the Lunar Moon Wind? Is it one of the Young Elementals, the missing air elemental? Is it a corrupted version of Orlanth?

    It is defintely not one of the Young Elementals, as the Young Elemental of Storm was not created, which is one of the reasons why the Lunars don't have dominion over Storm. in my last campaign, one of the ways of defeating the Lunars would have been to HeroQuest back to the Void that the Red Goddess found, go there and find the Young Elemental of Storm, or to create it from the Young Elementals of Earth/Fire. That would have given them a way into the Lunar Ways, through the new Young Elemental, but controlling it through orlanth/Storm rather than the Lunars. The campaign ended before I could use the idea, though.

    • Like 2
  9. On 7/4/2019 at 12:23 PM, Shiningbrow said:

    Is there any (good) reason why an allied spirit or ancestor, or even Fetch couldn't attune a powered crystal?

    No, in RQ2 having an Allied Spirit meant that you could attune two Crystals. There are examples in the RuneMasters supplement, I believe.

    We played that a Fetch could also attune a Powered Crystal, as it is a separate part of a Shaman's soul.

    • Like 1
  10. On 6/24/2019 at 1:25 PM, Imryn said:

    I am not sure why you would chose this example. Of all the concepts from our world that have been translated across to Glorantha "celibacy" is absolutely the worst realised. In our world the whole concept is wrapped up in the christian churches hatred of women and desire to prevent women from having any form of control over men, and especially church officials. Distrust, and the desire to absolutely control women didn't start with the christian's; controlling reproduction by controlling women has been a key element in a great many religions throughout history.

    It was meant to be an extreme example.

    First, Unicorns have a binary relationship with Virgins, only Virgins (or revirginised Yelornans) can ride them

    Secondly, what happens when you involuntarily break a geas? You are celibate and are forced, or trciked into sex? You may not eat eggs but are forced to eat an egg? You may not eat the flesh of a bird but someone gives you dried meat and says it is beef. 

    In a Gloranthan context, real world religions have no real bearing, except as examples to compare and contrast. Some Glorantha cults have celibacy geases, nothing to do with the Christian Church.

    I did not mean to cause offence and am aware of the sensitive nature, which is why I used a Spoiler. Apologies if this caused anyone offence.

    • Thanks 2
  11. On 7/3/2019 at 10:03 AM, Pentallion said:

    "Dear people of Pavis, tonight is the last night for tomorrow YELM WILL NOT RISE!"

    Fine for the night, as there will be orgies of debauchery and violence, people sat at home with their families or visiting temples. When the Sun rises in the morning, a lot of people will feel very silly, but the Yelmalians would be proud that their prayers and actions brought the sun back. Orlanthi would say that Orlanth always brings the sun back every day.

  12. On 7/1/2019 at 1:45 AM, Nevun said:

    I'm gearing up to start a new game with a few RQ/Glorantha neophytes. As players they know very little about the game world and i don't necessarily want to overwhelm them. That said there's some stuff they should know. I was wondering if there are any good outlines along the lines of "What the shaman told you..." Maybe it's right there in the books already and I missed it. Any suggestions?

    This is always a difficult question.

    A new PC might be a lay member or might be a seasoned veteran. Am experienced Gloranthan Player might be playing a 16 year old PC and a Player new to Glorantha might be playing an experienced Gloranthan Adventurer.

    What I normally do is assume a basic level of knowledge, covering certain areas. Anything else you have to make an applicable Lore roll to know.

    So, a 16 year old Sartarite Adventurer would know that Boldhome is the capital of Sartar, that Jonstown and Wilmkirk are towns in Sartar, maybe even that Whitewall is a friendly city near Sartar and that Pavis has a lot of Sartarites in Prax, but wouldn't know about settlements along the Zola Fel. An experienced Adventurer may well have been to Pavis and know a lot about it.

     

  13. On 7/6/2019 at 11:59 PM, 10baseT said:

    I want to ask the collective, would you say Speedart or Multimissle work on Harpy dung? Would you also give Harpy dung a -5% to hit per 3 meters like when they drop stones, page 100 of Bestiary?

    Yes, it's just another type of missile.

    On 7/6/2019 at 11:59 PM, 10baseT said:

    It also mentions, only Chaos creatures would associate with any victim hit with dung. I know my PCs wouldn't abandon one of their team hit with dung per se, but i want to encourage this 'dis-association' effect. Maybe anyone nearing the victim runs a small chance of being exposed to a diseased and if within 10 meters, also suffers -40% to skills due to the debilitating stench. I dont know, what would you do, any ideas?

    The Multimissiles wouldn't carry the chaotic effects of Harpy Dung, in my opinion, but you would still be slimed, at least temporarily.

    • Like 1
  14. On 4/11/2019 at 12:05 AM, Tywyll said:

    Has any version of BRP/Runequest ever had Cat folk/people statted out? I can't think of any but before I reinvent the wheel for one of my players, I was wondering if such existed out there or had been made for someone's homebrew?

    I saw Aslan from Traveller stated out for BRP once.

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