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soltakss

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Posts posted by soltakss

  1. 4 minutes ago, g33k said:

    Huh?

    Exactly.

    In my Glorantha, an Artifact allows one or more Runsepslls to be reprayed. This means an Artifact is, in effect, part of Regalia but not necessarily in a temple.

    Temple Regalia allow for spells to be reprayed, so are themselves Artifacts. They may well do more and work better together. I play that Temple regalia also provide Runespells to the wearer/user, in the same way that temple Defences do.

    So, Temple Regalia and Artifacts are essentially the same thing.

    I'll stop digging that hole now.

  2. On 5/12/2019 at 10:03 PM, Sumath said:

    If they're coming from a Middle Earth campaign they will probably need convincing upon the Bronze Age setting too, so send them links to a couple of videos:

    Really don't play the bronze Age setting card.

    Glorantha isn't really a Bronze Age setting. At least, we have never played it that way.

    The strength of Glorantha is in its variety and depth. The strength of RuneQuest is in its simplicity, at its heart. Put them together and you get something like RQG, which , by and large, works.

    I've been playing in Glorantha since 1982. RQ was my first RPG and Glorantha was my first RPG Setting. They were my first loves and I'll always come back to them.

  3. On 5/16/2019 at 4:43 PM, Crel said:

    How would you translate those points to wyters? 1pt=1D6 of characteristics/an ability?

    In a Seven Mothers Temple, there would be up to 7 Wyters, one for each of the Seven Mothers, although the wyter for She Who Waits could well be replaced by a Red Goddess wyter.

    You might have Wyters spontaneously forming as the temple grows, or they might be awakened as the Temple becomes able to support them, or they might always be there, but weak. 

    The wyters that develop would depend on the type of Temple, whether it is a martial Temple, in which case Yanafal Tarnils would be first, a Healing Temple (Queen Deezola), a Knowledge Temple (Ittippi Ontor), a temple in an orphanage, (Teelo Norri) and so on.

    We played that the wyters lived in the statues of the deities, all of them. So if your temple has a statue of Yatnafal Tarnils in every room, the Yanafal Tarnils wyter could manifest in each one. That is why smashing the temple idols is a good way to reduce the temple's power.

    On 5/16/2019 at 4:43 PM, Crel said:

    Also, what's the difference between regalia and magic items?

    In our RQ, Regalia are Artifacts, meaning that they allow Runespells to be reprayed as if at a Minor temple. All Artifacts are a type of Regalia, but all temple regalia are Artefacts.

    Magic Items generally don't allow the repraying of runespells.

  4. On 5/16/2019 at 9:54 AM, Shiningbrow said:

    So, would Elmal leave behind Gold or Bronze? (yeah, I know, he's not dead!!)

    Not sure about Elmal's parentage, probably gold and copper in an odd alloy.

    Sun Gods have gold bones, Darkness gods have lead bones and so on.

    True Dragons have bones of dragonbone, which is sacred to Dragonewts.

  5. 4 hours ago, Shiningbrow said:

    Were-goldfish...??????

    Well, since you asked ... 🙂

    The scenario was that there was a bunch of unexplained assassinations of Orlanthi leaders, nobody could work out how the assassins got into heavily fortified houses, so the PCs were sent to investigate. After some investigation and checking around, we noticed that the killings roughly corresponded to the passing of a carnival or fun fair, so we went in disguise. Now, we weren't allowed to show ourselves as Rune Levels of Lunar-Enemy cults, so we had no weapons on us, no armour and were dressed in normal clothes, or as normal as we could be. We investigated all the stalls, but found nobody who was an enemy. Of course, being ultra-competitive, we threw balls at coconuts, fired crossbow bolts at moving targets, played the Shell Game and so on, basically having a really good time. We also won prizes, mainly goldfishes in little bags.

    Now, for everyone in the UK of a certain age, you will remember that fun fairs used to offer goldfish as prizes, they came in little plastic bags full of water and, if you were lucky you could get them home without them dying and could put them in a goldfish bowl, of you were really lucky, they would actually survive for a while, we had Nuts and Bolts, two goldfish from a fair and Bolts died, leaving a pet goldfish called Nuts who survived for a good few years.

    Anyway, back to the scenario, We ended up with half a dozen goldfish in bags, so took them to the heavily defended villa where we were staying, tipped them into a fish pool and went to sleep. In the middle of the night, we heard some strange noises and discovered half a dozen naked men, dripping wet, some walking across the villa floor, others clambering out of the fish pool. It turns out that the assassins were were-goldfish, won by their targets, or their children, who transformed at night, picked up whatever weapons they had handy and killed their targets in their sleep.

    The scenario was memorable for several reasons:

    • The idea of were-goldfish assassins is cool
    • We had a lot of fun at each stand
    • We survived a carnival/fun fair of tricksters

    One of the attractions was a Hall of Mirrors that made you look short and fat or tall and thin, but one of the PCs found they stayed that way, so lost a hot pint from his arms and legs and gained a hot point on chest and abdomen.

     

    • Like 1
    • Haha 3
    • Confused 1
  6. 24 minutes ago, Shiningbrow said:

    Are they supposed to take the fastest and most direct route? Or, can they scout around, check for terrain, advantage, etc?

    That's up to the GM, really. They are definitely drawn in, though. A brand of broos might just charge in and attack the PCs, a band of Ogre Adventurers might be a bit more cautious.

    25 minutes ago, Shiningbrow said:

    Sometimes, using this spell will do exactly what you want and all it all good and well (profit). Sometimes you draw in something horrific you haven't planned for, and get a total wipe! (huge loss)

    It's a risk.

    One the one hand, the clan casts this every Sacred Time to draw an enemy in and it's normally a captured broo, or a ritual spirit enemy that takes the part. However, the participants know that there is a risk and that, occasionally, something else will come along. 

  7. 13 minutes ago, Shiningbrow said:

    But, can you imagine what a Bludgeon 4 or higher would do to his shell game?? :D:D

    One of our PCs had a Speedart 4 matrix, a special version of the spell, cast it on one of the peas and used it to take down a foe (Critical in head, does double damage as they didn't have any armour, so 8 points in the head). It was in a circus scenario. I think it was the one with the were-goldfish assassins, but can't really remember.

    • Like 1
    • Haha 1
  8. 10 hours ago, Anunnaki said:

    From the RQ2 rulebook spell description for Farsee. Last setence. "Note that this is the only battle magic spell with a duration of four hours."

    Thanks, that saves me looking it up. Soltak Stormspear was an RQ2 PC, so all reminiscences about him use the RQ2 rules. 

    • Like 1
  9. On 5/11/2019 at 12:03 PM, Manu said:

    Other situation : a PC is attacked by a spirit (as the spirit see the POW of the PC, he will probably attack the weakest). How can the other PC help him? Bound spirit can be of any help? Or is he doom ;)

    In RQ2, Spirit Combat terrified us and we often had Rune Lords running away if in Spirit Combat, as they often had low POW, following DIs, and being brought to 0 POW through Spirit Combat used to kill you.

    Now, it isn't too bad, as you only get possessed.

    What we tend to do is to have an agreement that if we are attacked by Spirit Combat, we would say a key phrase, or do something unusual but pre-arranged, so that the other PCs would know that we hadn't been possessed. So, saying "Boy, that Spirit was a Monkey's Uncle", for example, a phrase that wouldn't come out normally, but if it wasn't said then PCs would take action.

    • Like 1
  10. 7 hours ago, Bill the barbarian said:

    Two days a pun opportunity like this sits amidst you and no one says,

    I do not jest and quit calling me Shirley!

    Just waiting to see how long it took for you to give in before exploding.

    • Like 1
    • Haha 1
  11. I'd play that they always work.

    If I am using a Net, I wouldn't want to have to critical every time I wanted to entangle someone.

    However, at the moment I am using a variation of Revolution D100, which doesn't have Combat Traits, although I am thinking of introducing them.

  12. 3 hours ago, Crel said:

    This is the biggest thing to highlight. It depends a lot on the campaign. I really like the spread of occupational choices but, honestly, I really do think that the sub-optimal ones--like Farmer, Herder, Fisher, etc--can be risky.

    Not if you have a campaign that is based around a stead struggling to survive. Those are the ones that are really needed, fighters and Adventurers aren't. I played in an excellent Greydog Freeform game where I played the chap who looked after the farmers and so on in a stead, while everyone else was off plotting against Lunars, broos and whatnot I was making sure the stead kept running and had an absolute blast.

     

    3 hours ago, Crel said:

    I run a pretty hack & slash campaign, and I feel like one of my players, who's playing a herder of the Bison Tribe (worshipping Waha) is frequently outshined by other party members, particularly because our game's quite combat-heavy (which I'm working on training them out of, a little, but that's taking time). Now I do think he's more amused by this than annoyed, and he ends up providing a sort of foil to the heroic warrior nonsense going about so it works for us.

    Sure, in a hack and slash campaign, farmers who are not fighters are a liability in the Party and just wouldn't fit in.

     

    3 hours ago, Crel said:

    One of the other campaign-centric things to keep in mind is if you'll be playing centered on "keep my tula safe" as Shining and Jaja implied. I do feel like "adventurer" is an occupation (of sorts) in Glorantha, even if that's not the case in a majority of Gloranthas. In a campaign more centered on "we're adventurers doing stuff" those "everyday" occupations are, IMHO, likely to provide less fun.

    Oh, absolutely.

    If the clan chieftain wants to send someone on a dangerous mission, he's not going to send his Thanes, as they are far too important. Instead, he'll send Adventurers, as they'll do almost as good a job and who cares whether they get killed or not?

     

    • Like 1
  13. From talking to Jeff at Conventions, it should have rules on becoming a Hero, with a HeroQuesting Character Sheet. Whether that means rules on HeroQuesting, I am not sure.

    I would like to see:

    • Rules on HeroQuesting 🙂
    • New Magic Items and ways of creating different, non-standard Magic Items
    • Ways of using Runes in a more exciting fashion
    • Rules for Alchemy and Alchemical Potions
    • Rules for managing a stead or village, more than the ones for Sacred Time 
    • Rules for managing a campaign, although I don't like between scenario events I can see them as being useful
    • Things that have been missed out of the main rules and Bestiary
    • Like 4
  14. 6 hours ago, Shiningbrow said:

    Q: Do the Form and Power Runes have sub-runes as well?

    They could do. 

    The Elements certainly do. Darkness has Cold/Shadow, Earth has Dust, Fire-Sky has Light/Heat, not sure about Water, Air/Storm has Air/Storm, not sure about Moon.

    Truth has Truth/Knowledge, Movement has Movement/Change, Fertility has Life and so on.

    I am the result of a Tap Dance spell, as I cannot Dance at all.

    • Haha 1
  15. 6 hours ago, Shiningbrow said:

    I"m totally confused... what's the point of casting Farsee on the pea??? Wouldn't Bludgeon be bettet :D:D:D

    Farsee lasts 4 hours and he played several games of the Shell Game, longer than 10 melee rounds, so another spell would have gone down. Detect Magic showed where the magical pea was, so he could tell which cup the pea was in. After the chappie cheated several times, he started either putting his hand on the cup with the pea or removing the cups without the pea, allowing the chappie to admit the pea wasn't in any of the cups. He got very annoyed after a few games.

     

    • Like 1
  16. 5 hours ago, Shiningbrow said:

    I'm not seeing a great point to this spell.

    It lances the boil.

    So, if you have been suffering loads of minor attacks, you can use Summons of Evil and bring the Chaos Enemy to you all in one go. It can be used to nip the Chaos in the bud before it becomes too powerful.

    5 hours ago, Shiningbrow said:

    The cost/benefit ratio just isn't that great...

    Who cares about Cost/Benefit ratios?

    I have never said "Oh, that spell costs too much, so I won't take it.". I have said "Oh, that is costly, I won;t take it as I won't need it", which is slightly different.

    As I am fond of saying as a GM, "No problem, Sir, I understand that Cockatrice Venom Antidote is too expensive for you. Shall I pick up your Statue when I next visit the Gardens of Stone?"

    • Like 1
  17. 2 hours ago, klecser said:

    Is it allowed/wise to pick a cult that is unaffiliated with your occupation?

    Allowed, yes, of course, you can have any cult, within reason.

    Wise, perhaps, that depends on your campaign and how it works.

    On the Allowed bit, you could be a Warrior and pick Chalana Arroy, which is such a mismatched choice that it prevents you from using most of your Warrior stuff, except when fighting Undead.

    On the Wise bit, you might find that your PC can be a member of an unsuitable or atypical cult and it works OK. Or, you could find that you can't operate unless you are in a fighting cult. It all depends on the campaign, how the GM is and other things. Sometimes it is useful to be in a different cult, as you can react differently to certain circumstances or use your skills/spells in unusual ways. So, if you come across a woman giving birth, there's not a lot a Heavy Infantryman can do, but there is a lot that an Ernaldan can do, so you could assist in the birth and perhaps save the woman's life.

    • Like 1
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