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soltakss

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Posts posted by soltakss

  1. 2 hours ago, Darius West said:

    We all know the story of the Jrusteli Empire, how a group of sorcerors got together and reverse engineered the RQ rules then figured out a bunch of clever rules-lawyer exploits that turned themselves into a world power.  We even know the names of the original people who came up with how to exploit hero quests from other pantheons, but who were the actual heroes doing the missions?  You would imagine that they would have been completely terrifying, and one might even suppose that they would have the skills and wherewithall to completely escape  even a cataclysm such as the one that befell Jrustela at the close of the Age.  What do we know about these heroes, if anything?  Who were they?   What became of them?

    A lot of them got trapped on HeroQuests and became HeroQuest gaurdians, or at least heroQuest bad guys, in the same way that Arkati became HeroQuest Guardians.

    Some of them would have just been killed by the cataclysmic events at the end of the Second Age. The EWF highups were targeted and I have no reason to suppose the Jrusteli high-ups were not also targeted, just not in the same way.

    Some of them just jumped ship. Delecti may have been originally a God Learner. The Path of Immanent Mastery was founded by God Learners. Caladra and Aurelion have two God Learner Hero Cults.  

  2. In my Glorantha, there is a version of Yemlamio, like Yelmalio the Rider, that some Centaurs worship. Also, centaurs usually worship Hunter, some worship Ironhoof, others worship the Wild Lady, as a manifestation of Arachne Solara. 

    They probably don't worship Grazelander deities, due to one of the Grazers' origin myths, so that they are separate from the Grazers. 

    To a certain extent, Centaurs might be a product of EWF HeroQuesting, so might only go back one and a bit Ages, so they might not have developed a set of typically centaur deities.

  3. 16 minutes ago, Sir_Godspeed said:

    What if Mostal and Latsom themselves were sorcers... well, not literally, of course, but viewing the universe through a sorcerous/materialist perspective? Then dwarven sorcery would precede the death of Stone and the Maker.

    I think that was the case. In my opinion, the Mostali were always Sorcerers, but have a completely different source of Sorcery to the Malkioni. Mostali Sorcerers use the secrets and magic passed down from Mostal himself. They lost a lot of magic when the Spike exploded and their workshops vanished, but what remains is Mostal's Lore.

  4. 2 minutes ago, Tarumath said:

    Yinkin is a God though so he wouldn't be a spirit cult himself. (A child of his worshipped separately would be though, if maybe only for the sake of almost certainly not having a big enough cult to be worshipped like a God)

    A lot of gods are worshipped as Spirit Cults, Little Brother in Prax is Orlanth, Iron Man in Prax is Humakt, their cultists use Spirit Cults with shamans as Priests but worship the same deities.

    A child of Yinkin would be worshipped as a local sub-cult of Yinkin, in my opinion, which is probably what happens in the clan.

    • Thanks 1
  5. On 9/25/2018 at 3:32 PM, Pentallion said:

    Don't you have to figure out which Gloranthan custom of treasure distribution your group uses? Kinda makes a designated party leader mandatory.

    We alsways rolled 1D100 and went from highest down to lowest, then bounced back up to highest and so on, until all treasure had been picked.

    We never had a Party Leader - Too many PC egos for that.

  6. The Monomyth is a good representation of what happened in God Time.

    Other things happened in God Time that aren't part of the Monomyth.

    Some things happened that contradict the Monomyth, maybe because the Monomyth is incomplete, the Myths are inconsistent or have been interpreted differently.

    Where the God Learners didn;t make much of an impact, the deities and their Myths are far less organised, but would probably intersect the Monomyth fairly often.

    In my opinion, the biggest contributors to what we know as the Monomyth were the First Council. They did the Yelm=Evil Emperor identification, gathered together myth fragments and stitched them together into complete myths rather than fragments of partially forgotten myths.

    • Like 1
  7. On 9/25/2018 at 9:49 PM, womble said:

    So when do you have separate Rune Pools? It ar nao confuzzd.

    You have separate Rune Pools when you join different cults.

    So, for example, Orlanth gets Tame Bull from Barntar, so an orlanthi could cast tame Bull with his Orlanth rune Pool, he doesn't have a Barntar Rune Pool. Now, if he also wanted to join the Barntar cult, as he is a farmer through and through, he would get an Orlanth Rune Pool and a Barntar Rune Pool. He could cast Tame Bull from either pool, as Tame Bull is available to Orlanth and Barntar. 

    A better example would be Orlanth and Yinkin. Yinkin provides Identify Scent to Orlanth Adventurous, so a member of Orlanth Adventurous can use his Orlanth rune pool to cast identify Scent. If he joins Yinkin then he also gets a Yonkin Rune Pool, which he can use to cast Identify Scent and the other Yinkin spells, such as Catseye or Claws. Since Orlanth gives Yinkin Shield, the cultist can use either Orlanth Rune Pool or Yinkin Rune Pool to cast Identify Scent or Shield.

     

  8. On 9/27/2018 at 2:53 AM, HreshtIronBorne said:

    Can a Humakti initiate into any other cults? I thought they ritualistically severed ties with other commitments.

    There was a phase where initiation into multiple cults was frowned upon, but I've always ignored that.

     

  9. On 9/24/2018 at 9:37 PM, Grimmshade said:

    What would a "pyromancer" look like in the setting? 

    We had a pyromancer in our old RQ3 campaign. Sparky Jack was an Oakfed Shaman who steadily became more and more deranged, as he embraced the Wildfire more and more. In the end, he had a couple of Agimori Shamans as apprentices and had a burning skull instead of his normal head. He could summon up a mean oakfed though, I think it was an XXXXL Salamander.

    • Like 2
  10. On 9/26/2018 at 10:27 AM, Mechashef said:

    On Pages 52 and 417 it states that the maximum value for a characteristic (excluding magical enhancements) is the maximum amount rollable on the characteristic dice, plus the number of dice.

    For humans this equates to 21: (3D6 = 18) + (3 Dice = 3) = 21 or (2D6 + 6 = 18) + (2 Dice + the add of 6 counts as one additional die) = 21

     

    However in the last paragraph in the section describing the characteristic of Power on Page 52, I states:

     

    While this difference in terminology does not have an effect for humans, it would for other races.

     

    I presume the Max Rollable + Min Rollable is simply a hang over from a previous version of RQ (such as RQ3) and should be ignored?

    Yes, RQ2 had 1D6 or part thereof giving a Species maximum of 7. RQ3 had Maximum Rollable + Minimum Rollable.

    It is maddeningly inconsistent, in my opinion.

    Use the RQ2 version, as it gives lower Species Maximum values and is more manageable.

  11. For me, Ancestor Worship means the worship of the deceased members of your clan.

    Worshipping Yinkin as a Founder of the clan might be something else entirely.

    I'd give the Clan a Yinkin Wyter that represents the link to the clan, also give the clan a cult of Yinkin the Founder, perhaps giving one or two Runespells from Yinkin, or even different Runespells indicating the powers the clan gets from having Yinkin as a founder. So, your clan might have the spell of Catseye, for example. 

    However, if you want a Spirit Cult, then Yinkin the Founder would make sense as well.

    • Thanks 1
  12. On 9/27/2018 at 6:08 PM, David Scott said:

    Pavis (the big rubble) also has sewers, the dwarfs built from the Faceless Statue's bowelstones. They also made them into plumbing, and sewers. The dwarfs also built the Great Drain under new Pavis for Dorosar. See Pavis GTA.

    They also have Soil Men, who go around at night and put "soil" into carts and take them away, so you have a combination of sewers and manual disposal.

  13. 28 minutes ago, jeffjerwin said:

    What kind of chains are strong enough to hold the burning earth?

     

    Big magical lead ones. Hey, I'm not Argan Argar, you'll have to go to the Shadow Plateau in God Time to find out ...

  14. 7 minutes ago, styopa said:

    Staggeringly bad advice.

    Agreed.

    It's easy advising someone else to chuck their job in and fight their employer in a lawsuit that they are pretty much guaranteed to lose, as that has no comeback whatsoever.

    This is a person's life and career, not an Internet point-scoring debate.

  15. 17 hours ago, jajagappa said:

    I'd probably treat similar to sorcerous spells.  You have the Alchemy skill, and then you have Alchemical tomes (or songs, etc.) that provide a specific "technique" or perhaps "recipe" is better in this case.  That could simply be handled at the level that poisons are presented:  scorpion venom, wyvern venom, spider venom, herbal poison, mineral poison.  I would add in other potions though that affect/create passions or similar effects:  love potions, madness potions, fear potions, etc.  Whether you need a book or not depends on how detailed you want to make it.

    Yes, you could have each class of item to be made as a separate skill, capped by Alchemy. Makes Alchemists learn a lot of skills though.

    That would work for Revolution as well, so you could have a Trait of Alchemy or Herbalism and a Trait for Antidotes and Stunts for Antidotes of Spider Venom, Scorpion Venom and so on [Alchemy (Healing Potion, Acid)], [Antidotes (Spider Venom , Scoprion Venom)].

  16. 11 hours ago, Pentallion said:

    If my players Humakt rune lord takes geas do double damage and geas do double damage to dragons and geas do double damage to headdoes that do 8 times damage to a dragons head?

    Yes, that is how we played it and it makes certain people very effective against certain foes in certain situations.

  17. 6 hours ago, Crel said:

    Follow-up question: if you have the same spell from two different RP pools, can you stack points from those pools together?

    (My gut reaction is no, stoppit you munchkin-ing schmuck.)

    Yes, Shield is Shield is Shield, no matter who it comes from. If you had Shield 2 from Orlanth and Shield 2 from Storm Bull, for example (no idea if they both grant Shield and not bothering to look it up) then you could cast Shield 4. That's how we always played it.

    It doesn't really work for Divination or Divine Intervention, if that is still a spell, so they wouldn't stack, in my opinion.

    • Like 1
  18. Humakt hates Undead of any sort and is hostile to Zorak Zoran and trolls in general. So, I would say that any form of Undead or any type of Troll would be a Foe Species.

    The Cult Compatibility Chart, when it comes out, will give an idea of Hostile and Enemy cults and typical members of those Cults could be regarded as Foe Species.

    Personally, I would disregard the word Foe and just give the ability for any chosen Species, or type of person. So, I would allow Double Damage against Yanafal Tarnils cultists, for example.

  19. 1 hour ago, Joerg said:

    How would you determine whether the alchemist knows how to extract and modify this specific spider venom? Availability of the recipe in writing?

    Revolution d100 has the idea of Stunts that belong to Traits that belong to Skills, so a Skill might be Knowledge and have an Alchemy Trait, but Alchemy might have Healing Potion, Poison Antidote and Acid as Stunts, acting as recipes for Alchemy. RQG could do something similar, but it isn;t obvious how it would work from a rules poijt of view. maybe recipes are treated as spells, so you have room for a certain number of recipes.

     

    1 hour ago, Joerg said:

    As someone working in a lab, preparing a couple of routine "recipes" from memory is feasible, more so in the less literate era of the setting. Anything else would have to be stored in songs, maps or similar mnenonics if you have an illiterate and shamanic culture, although there I would suggest using the same memory space as spirit spells or sorcerous manipulation.

    I would guess that Alchemists would write their recipes down using some kind of Alchemy language that is encoded so that non-Alcehcmists can't use it. Non-literate cultures would learn the methods, or have them encoded in songs, poems, stories or dances. 

  20. On 9/14/2018 at 4:34 PM, godsmonkey said:

    I am a long time gamer, (Especially tons of RuneRuest, my all time favorite system) but am new to Heroquest, and narrative RPGs in general. My friends want play a one off Shadowrun adventure, (I will supply pre-gened characters) and I was thinking this would be a good rules system to simulate the high tech fantasy that makes up the 6th world experience.

    Did you play it in the end? If so, how did it work out?

  21. I'd never noticed that they weren't on the map. I just assumed that each hut would have a storage cellar dug into the earth and that the cellars would be connected by tunnels in some way. You would just have to work out where the tunnels were.

    • Like 1
  22. On 9/18/2018 at 2:14 AM, Narakitul said:

    I'm brand new to Runequest, but old RPG player. I'm really curious the physics of Runes. Can I draw a Rune in the dirt and cast a spell! Can I just sign the rune in the air? How is a Rune used? I've just heard about the meaning of Runes, but not all the various ways they can be applied.

    You can do that with Foci, if you use Foci in your game, so why not runes?

    I suppose, if you use a Rune to augment something, you can draw the rune, clutch the rune or imagine the rune, so that's how I'd use it.

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