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LivingTriskele

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Posts posted by LivingTriskele

  1. 13 hours ago, Mugen said:

    Yes, RQ1 can be described as OD&D without levels and thieves skills as the basis of every character ability.

    You could also make very similar games by following one of these two paths:

    1. Remove levels from d20
    2. Replace d100 roll under by a d20 roll-over in BRP

    But the second path will require less work than the first one to have a working game system, as magic and health depend on characters' level in d20, whereas the second option is almost immediate.

    The first path is actually easier if you use the d20HeroSRD as a foundation (it's d20 and it's done away with character levels in favor of a point-based character generation system (similar to GURPS or Champions/HERO System).

     

  2. More clarification from Chaosium


    From Jason Durall

    Hi Steve - 

    The advice below is incorrect. 

    You can mix and match the content because the ORC explicitly gives you the right to do so, just as if Wizards of the Coast chose to, they could publish the text of BRP in its entirety. 

    The ORC does not contain terms preventing such a mixing, and to the best of my knowledge, the OGL does not either. Only material that is still under copyright, etc. is prohibited. 

    I'm obviously not a lawyer (though I just asked one sitting across the table here and he concurs). Don't take this as legal advice, but as far as Chaosium goes, the content we released under the ORC is free for use however you see fit. In the past, OGL publishers mixed material from other systems (such as FATE) without any legal threat. 

    Best,

    Jason


    From Neil Robinson

    Yep. For OCR we just need the credit notification about the license.

    I have no clue about the SRD though.

    Neil

  3. That depends upon which aspects of which SRDs you're using. Bear in mind that the roots of both systems share similarities that go back to the old days (RuneQuest and AD&D). Mathematically, cool aspects of BRP can be applied to d20 characters. Especially if you drop 3.5s level-based approach to character generation and exchange it for the d20heroSRD’s point-based system. I’m nearly done with a document that I’d hoped to share. Apparently, it doesn't really matter now. I’m going to finish the current draft (call it an indulgent study of d20 dice-based RPGs) and then pull all the BRP content out it, for a version that will be made free to the public. If you’d like to read the original draft, feel free to PM me.

  4. Thanks Mugen. I ended up contacting Chaosium directly. Pasting the responses I got below: 

     

    From Neil Robinson 

    Everything in the new BRP rulebook (Basic Roleplaying: Universal Game Engine) is available if they correctly give us accreditation per the ORC license. That includes hit locations.


    From Jason Durall

    Hi Steve - 

    The new BRP edition released under the ORC includes hit locations, so they are free for you to use. 

    The old SRD is still available and usable, but has been completely subsumed into the ORC edition.

    We are working on an SRD of the new edition, but it is still in development. You can, however, extract the text from the .pdf of the BRP core book and use the ORC portions as you see fit. (stuff that will not be in the ORC and SRD includes art and product identity, such as when the text mentions other Chaosium products) 

    Best,

    Jason

     

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  5. I'm working on a free PDF that I'm planning on sharing. It discusses how to combine various OGL SRDs in order to custom design rules systems.

    I'm planning on using it as a guidelines for publishing my own settings and adventures. It's primarily d20-focused, but I've been planning on demonstrating how to incorporate some BRP elements.

    I noticed that though the BRP rulebook includes Hit Locations as an option, they aren't mentioned in the BRP SRD (other than something that looks like a typo in the Shields section). Does this mean I can't use BRP's Hit Location rules? Or can I, now that BRP is under the ORC license? 

    Thanks in advanced.
     

  6. Are they all primarily populated by vendref with maybe a smattering of free "foreigners", or are they entirely free from Pure Horse People rule?

    I have a player that actually wants to play a vendref and I've been trying to do my homework...

  7. My Avalon Hill Genertela book places the actual Dragon Pass just south of Wintertop, but the (I must say, very beautiful) map of Dragon Pass in the latest RuneQuest: Roleplaying in Glorantha book, displays a major road crossing the region further north (just north of the Koffer HIlls).

    From what I've read, the pass south of Wintertop is supposed to be the ONLY pass that can accommodate large armies through this area, but this major road north of the Koffer Hills (seems to be a better thoroughfare).

    I guess my question is this: which pass in the area is best suited for the movement of large armies? Thanks in advanced for any clarification. 

  8. I'm a little confused by the logic of putting the movement of non-engaged characters (phase 2) before the resolution of missile attacks and spells (phase 3).

    If I'm reading this correctly, a non-engaged melee combatant can move half his/her movement, close in on a target that is armed with a missile weapon, and attack before that target gets a chance to fire. Wouldn't it make more sense to have phase 2 include both the movement of non-engaged characters AND the resolution of missiles and spells? Then in phase 3 resolve melee? Thanks in advanced for any clarification.

    • Like 2
  9. For anyone that might be interested, I've just posted a two-chapter preview of a monograph I've been working on in the Downloads section (under the Modern category). Here's the blurb:

    Welcome to Majinine, a multi-planar RPG setting for Chaosium’s Basic Roleplaying that crosses genres and presents numerous possibilities. Full high-fantasy campaigns involving eldritch citadels, and phantasmical, fey beings are just as appropriate here, as gritty inner city occult horror narratives, set to the backdrop of a 1970s where hippy sorcerers conjure forgotten gods and reality crumbles, literally falling back into the ideas from which it came. Trapped between are conjurers that spin arcane magic with rudimentary technology in hope of making clockwork wonders that may someday peer past the boundaries of existence.

    Posted here is a preview of a monograph I've been working on for years. My intent has been to create a consistent and cohesive, multi-planar setting that takes advantage of BRPs generic possibilities, allowing for rich dimension-hopping campaigns. These two chapters cover a broad overview of each of the planes in the Multiverse of Ve’lehsfar, as well as character generation guidelines for Majinine campaigns.

    http://basicroleplaying.com/downloads.php?do=file&id=494

  10. Hey Agentorange,

    I know it's been a while. Dustin gave me the go-ahead to complete another monograph first-- the campaign setting in which the drama of The Merchant's Scale takes place. But just an FYI, a short adventure from The Merchant's Scale was recently published in the adventure compilation A Nation Ransomed. The adventure is called The Skull of the Sleepers.

    Chaosium has given me the permission to post the character generation chapter for my setting for free on BRP Central. The working title for the setting is called The Last Echoes of Paradise. I haven't mentioned it, because I'm somewhat ashamed of how much time writing my monographs is taking me. It's the price I pay for being a single father with two young children and a demanding job... :)

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