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Robin "RoM" Mitra

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  • RPG Biography
    Exploring Glorantha since 1989.
  • Current games
    HeroQuest (English and Deutsch) in the world Glorantha.
  • Location
    Mönchengladbach/Germany
  • Blurb
    www.humakt.com

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  1. Many thanks again to all of you. Being a dumb German, I really had problems understanding these American legal texts. But I think I got it now. Cheers. Btw, the link www.gencon.com/orclicense is dead and I couldn't find it anywhere else on their website, so I'll just skip it and leave only Chaosium and Azora.
  2. Ok, thanks. And how do I distinguish whether my publication is also available under the ORC licence or whether the entire publication (except the SRD parts) is protected by copyright?
  3. Ok, so if I verbatim copy the whole paragraph of 0.1.2 QuestWorlds ORC License Statement from the QW SRD that would do it? Or would that be too much? I guess I am confused what/who "this product", "our" and "you" refers to. -------------------------------- This product is licensed under the ORC License held in the Library of Congress at TX 9-307-067 and available online at various locations including www.chaosium.com/orclicense, www.azoralaw.com/orclicense, www.gencon.com/orclicense and others. All warranties are disclaimed as set forth therein. This product is the original work of Moon Design Publications. If you use our ORC Content, please also credit us as follows: QuestWorlds © copyright 2019–2023 Moon Design Publications LLC Along with our logo [logo 1 and 2] Reserved Material elements in this product include but may not be limited to all artwork, illustrations, and graphic design, and trade dress, and all trademarks, including Call of Cthulhu, Chaosium, Future-World, Magic World, Pendragon, RuneQuest, Superworld, and Worlds of Wonder, and all other elements designated as Reserved Material under the ORC license. QuestWorlds SRD with annotations for individual contributions can be found at GitHub: https://github.com/ChaosiumInc/QuestWorlds/
  4. If I want to publish a work based on the Questworlds SRD do I only have to give the follwing statement? "QuestWorlds © copyright 2019–2023 Moon Design Publications LLC [including logo 1 or 2]" The rest of the 0.1.2 QuestWorlds ORC License Statement is not to be reproduced in the fan work, because it applies only to the QuestWorlds SRD itself. Is that correct?
  5. Many thanks again. I still wonder why some skills are so low in the first place. In other systems 25% chance of success is often the default, when a character has never used that skill before. But I will take your advice and give it a try. After all that's why I am playing Pendragon to try something new (for me at least). Interesting. I wonder how my players will like that tomorrow. Looking forward to it. 🙂
  6. Cool! Many thanks for the detailed answers. That really helps me to understand the system better. One more question on the skill values, though. I understand your intention, but from my experience in other systems players need the possibility of failure to feel involvement and excitement about the obstacle and the adventure in general. If a character tries to dance or sing and fails, the audience would be disappointed and think less of them (same like failing in combat would have negative repercussions like losing your horse and the tournament). Is there any other way to handle low value skills? As a sidenote, I got the impression that although the adventure takes place in the 6th century, many things only existed 500 or even 1000 years later (like jousting, heraldry and the equipment). Is that generally the case in Pendragon or particular in this adventure?
  7. I want to run my first Pendragon game tomorrow, using The Adventure of the Sword Tournament and its Quick Start rules. However, I have a few questions I hope somebody here can answer. - How do shields work? It says that the shield value is applied on partial successes. But where can I find that value? Or do they not need values and I am getting it wrong? - Is it correct, that shields never break against swords only against axes? - Some of the player character skills seem rather low (5 or 6), which means that chances of failure are far greater than chances of success and players should refrain from using them not to make things worse. (Unless of course boosted by a Passion roll.) Is that correct? - The Gorre knights do half damage and the rebated swords do half damage. Does that mean the Gorre knights with rebated swords do a quarter of the normal damage? If so, how do they knock down opponents? - If a character is knocked off the horse during the tournement, the horse will be claimed by the victorious opponent and the character is captured. Does that also mean they will not reach St. Pauls cathedral in time, because the next scene starts immediately after the "battle" and there is no time to fetch and prepare a new horse? I am not sure if I get the Passion rolls right, but cannot ask a concrete question at this time.
  8. Thanks to everybody for these insights and suggestions. I guess in my Glorantha Waertagi are a bit less human and a bit more mermen, following the descriptions of Forgotten Secrets and More Forgotten Secrets. I like the idea they look like Deep Ones from the Cthulhu Mythos.
  9. I believe it was meant the other way around: rolled success - bumped up to critical.
  10. In my opinion both in Esrolia and in Sartar the price and dowry are not connected to the six gender roles. Instead they depend on the marriage status of the respective partner. The only difference is that in Esrolia the Esrolian marriage is the standard, whereas in Sartar Husband and Wife marriage is standard. If for some reason the marriage would be with an underwife or underhusband this would be reflected in price and dowry as well.
  11. It very much depends on the kind of marriage. Remember that there are seven forms of marriage and each would result in a different financial transaction. It is also a matter for negotiation with many parameters like reuputation, skills etc.
  12. 1. If you have 15 Mastery your target is 15. If you succeed you have a success. If you have a Mastery more than the restistance you bump that success to a critical. So the rule from HQ to QW stayed the same, only in QW the shortcut was explained at that point. 2. If both sides succeed but you have a Mastery you can still bump up the result. 3. Yes. It is a succes plus a bump. Also note that you can use masteries to bump down your opponent in case you already have a critical (that is not possible with hero points). That is my understanding, although I don't have the rules at hand at the moment. I think there are no differences between HQ and QW in the topics above.
  13. Yes, I meant that picture, although I didn't post it here, because I think it is still copyrighted. From what I read in More Forgotten Secrets fins seem to be easily possible. I imagine them now a bit like the crew of the Flying Dutchman in Pirates of the Caribbean, showing all degrees between "almost completely human" to "almost completely mer-creature". I still wonder what kind of clothes they would wear. I reckon it would be rather rudimentary, without boots, belts or other heavy leather objects, probably always prepared to dive into the sea.
  14. Thank you. Although it's only a small paragraph it's actually quite helpful.
  15. I am looking for a picture of a Waertagi. So far I could only find one in the Anaxial's Roster. I know the book is not canon anymore, but is the picture still considered accurate? If no picture is available a more detailed description would be interesting. The Guide p. 465 describes them only in one sentence. Do they have "normal" skin texture? What do their faces look like? And also: would they wear clothes or rather go naked? Do they have tattoos?
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