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Everything posted by Yohann

  1. Hello BRP forumites. If you intend to go to THE KRAKEN this year or are just interested in knowing what will happen there, such as the new Chapbooks (yup! that's an 's' at the end) or some of the plans to celebrate Glorantha's 50th anniversary, here's a little interview with Fabian Küchler, the mastermind behind this gaming retreat. http://shadowhexagram.wordpress.com/2016/08/28/the-kraken-2016-an-interview-with-organizer-fabian-kuchler/
  2. If you ever need an additional player in your Nochet campaign, hit me up. I have no time to run or play any RPGs face to face at the moment, so a PbF would feel great.
  3. When I teach HeroQuest Glorantha to RPGers who don't know a thing about both the system and the setting, here's what I usually do: - I give them a short introduction pitch to Glorantha: Sartar & the Lunar Empire, how the gods and of the myths influence the setting, and the importance of the Runes. - I hand them out a blank piece of paper and we do character creation as we go. I try not to get too much into details, and if necessary, I even give up on the flaws. - When their Runes are chosen, I help them chose their god, which usually creates a little, useful discussion on the deeds of such and such deity. - Usually, midway through character creation, when it's time to distribute the additional points, I quickly explain them how the rules work, and I simulate a situation with them (like a social conflict, a brawl, etc.). It helps them get a hang on how bumps and masteries work. - If they don't know what kind of abilities / breakout abilities to create, I tell them not to bother, as we'll see that during the game. - For the adventure, I learnt the hard way that even the simplest adventure could sometimes confuse my players, especially when HeroQuests are involved. requiring your players to remember a myth, or to learn its details, and eventually to reproduce them, could turn them off completely. Basically, some could get lost in all those details, feel like they are too railroaded, have no agency whatsoever, and end up not knowing what to do in the end as they were not having fun. So now, I'd rather send them on a HeroQuest by giving them elements of the myth step by step, as they move forward (an action may trigger a specific memory in a character, an NPC met during the HeroQuest challenges them with a riddle whose answer offers them some direction, etc.) To finish, I'd say that when I run games of HeroQuest Glorantha, character creation and the adventure are both simplified and "as-we-go". Listen to your players, listen to what they like. If they come from a d20 background, offer them a nice taste of Glorantha and the system with an adventure that can both challenge their roleplaying habit and feel like home.
  4. Hello everyone. It's always nice to introduce yourself when registering to a forum. I'm Yohann, a French RPGer who discovered our hobby at the end of the 80s and who started GMing with games like Call of Cthulhu, Stormbringer, and Hawkmoon. Nowadays, my interests lean much more toward more narrative games and systems, and to bring the focus back to Chaosium (as I don't think it's the right place to discuss other publishers and their non-BRP systems), I'm mainly interested in Glorantha and the HeroQuest rules. I'm mostly gaming online in English, and sometimes face to face in French, mostly at conventions, or when my friends and I manage to find some time to meet. In any case, I'm glad to be here.
  5. I voted for three subforums, mainly because I don't want to bother checking each thread title to make sure I click on the system (or systems) I'm interested in. But I also agree that general Glorantha discussions should have their own space. And what about hacks and adaptations to other systems by fans? I believe that in the future, a subforum will be needed for that too.
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