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Jason D

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Posts posted by Jason D

  1. How about interior art? Have you seen any? If so, is it all new or is some borrowed from other books?

    I believe that the interior art is a mix of new and old. I've seen the online sketchbook of one artist (http://skook.blogspot.com/), but haven't seen the completed works.

    What type of creatures are covered in the book? How many are usable as playable races?

    Here's a list of the creatures in the manuscript I submitted:

    • Natural Creatures: Alligator (or Crocodile), Bear, Brontosaur, Dog, Gorilla, Hawk, Horse, Insect Swarm, Lion, Rat Pack, Shark, Snake (Constrictor, Venomous), Squid (Giant), Tiger, Tyrannosaurus Rex, Wolf
    • Fantasy Creatures: Centaur, Dragon, Dwarf, Elf, Ghost, Ghoul, Giant, Griffin, Halfling, Mummy, Minotaur, Orc, Skeleton, Troll, Unicorn, Vampire, Werewolf, Zombie
    • Supernatural Creatures: Angel, Demon (Greater, Lesser), Elementals (Air, Earth, Fire, Water)
    • Science Fiction Creatures: Alien (Grey, Xenomorph), Blob, Robot (Giant, Killer, Utility)

    There's no guarantee all of them will make it into the final book (some may get cut for space), but that's what went into the layout process.

    As for usability as PCs, there are guidelines at the beginning of the chapter for adapting any race for use as a PC race, but nothing so sophisticated as the RQIII system. It didn't make much sense for a generic core book to go into details about what races can be PCs. If you want to make a giant robot PC and the GM is cool with it, go to town.

    So there is new stuff in there? Not just a copy paste from the other rulebooks?
    Yes and not really. The most unchanged are the sorcery rules. The rest have been extensively revised and expanded, though made more generic to suit the role of the book.

    Do you know if any settings books are planned?

    I think a few have been announced, some on this very website.

    Any planned adventure modules?
    There was talk (a long while ago) of a monograph with multiple adventures in it to showcase the breadth of the rules... I'll have to ping Dustin and see if it's still on.
  2. 1) What the same?

    The core system. Skill rolls. Sanity. Allegiance. Most skills are recognizable.

    2) What's new/different?

    Characteristic rolls for each characteristic. Adding the CoC skill modifiers to all skills. All weapons get special effects when you roll 1/5 the total. Support for multiple genre/settings. Tons of optional rules. Support for heroic, epic, and superhuman levels of characters.

    3) What do you think is the cool stuff that will surprise us?

    Seeing the magic system from Magic World, mutations from the old Hawkmoon, sorcery from Stormbringer/Elric!, super powers from Superworld, and psychic powers inspired by those from ElfQuest in one book.

    4) When do you think the game will be released?

    Either the end of this year or within a few weeks of it. They're doing everything they can to get it out ASAP.

    5) Is there an official character sheet that we could get a peak at?

    That'd be up to Chaosium.

  3. Hey everyone -

    I'm the primary author of the new BRP core rulebook, and am perfectly happy to answer any questions you might have about the content and/or the process of writing it.

    So, fire away. I'll check this page every day or so to see if there's anything new, and will try to answer to the best of my ability.

    I look forward to providing information if you're interested.

    Thanks,

    Jason Durall

  4. Lots of designer have font's they love/hate... the woman who trained me HATED Helvetica... just wanted it banned forever.

    I agree with this. My wife cannot understand my "irrational" dislike of Copperplate Bold.

    She was going to use it on her website and business cards, and I kept saying "If you want to make people think you're prickly and old-fashioned, that's an awesome font for it."

    I'm guessing that the art is bought and paid for and their ain't a lot of cash sitting around to come up with another one...

    The cover is a new piece, actually.

    As the author of the book, I'm someone biased in any opinion about the cover, so I'm going to step out of any qualitative discussions about it.

    However, if people are unsatisfied with it, some constructive suggestions would be far more useful than just bashing it. I recall when GURPS displayed their initial cover, and then had the contest to produce a better cover, which resulted in the current look and feel. I wonder if anyone would be willing to post some alternatives in graphic format.

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