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theWoozle

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  1. In the back of my Missed Dues / Blackwater Creek book from the Keeper's Screen, I have this single page color insert that has two building maps on it. One is what looks like a city shop called the Unconsidered Trifles and on the reverse is Leiter's Cottage, a two story home. The insert doesn't appear to have actually come with the book, does anybody know what it might have actually come from? 

  2. On 6/12/2017 at 3:24 AM, MOB said:

    Interestingly, in both times I've been involved in a playtest, the player characters did fight Idrima, or at least started or provoked a fight and then very rapidly decided this was a bad idea and switched gears to negotiate. 

    I did a playtest and my five-player group absolutely refused to negotiate until three were dead, then it wasn't such a bad idea. 

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  3. The Strike Rank rules are leaving me with more questions than answers.

    With initiative being a function of how many things the player wants to do in a round, do they have to go around the table and detail all of their actions to determine their Strike Rank and THEN take their actions in the SR order (low to high)? 

    what is the actual function of the DEX / SIZ Strike Ranks? Is it a limit of some kind, or the Base Strike Rank? The example on page 7 gives the character a  Dex 11 (SR3) and suggests he could move, cast a spell, and ready his bow for 11 SR but what does the Dex-based SR of 3 actually DO as it seems to have no relationship to the example?

    Some of the NPCs have a Base Strike Rank and some don't. Does it default to 1? 

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