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Ryan Kent

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Posts posted by Ryan Kent

  1. The group tracked him down and captured him and kept him tied up in Apple Lane while they went to Hillhaven and found a shaman to exorcise him.  After they captured him we did the trip to Hillhaven and negotiations with the shaman in storytelling mode.  I wanted them to learn what to do when you have troubles with possession and where to find shamans/kolating, but keep the game from being boring for the player whose PC was possessed.

    • Like 1
  2. 10 hours ago, jajagappa said:

    If he can succeed in Discorporating, there are three options:

    1) attempt to regain his body through Spirit Combat - however, the fact that he lost in Spirit Combat means his MP's were at 0, and he may not have recovered most/all when attempting to Discorporate;

    2) put spirit near his body, but low in MP's - allow spirit to go seek help from either his companions (do they "kill" the body to rid it of the ghost? bind his spirit into a crystal to "save" it? something else?), or from some other nearby spirit, e.g. a dryad, a night hag, etc. (bargain for help in return for some favor); or

    3) the Discorporation doesn't put him near his body.  One option here would be to have a successful Spirit Travel roll to reach and contact his shaman to come and rescue him.  Another is that he is in the Spirit Home of some entity - Grandmother Spider, or some important spirit of his shamanic tradition - and must bargain for aid.  The spirit helps him return to his body, and drives out the ghost, but now there is a task they are oathbound to undertake (or perhaps have also had to take on some taboo).

    The funny thing here is that the assistant shaman had about 17 MP remaining when he rolled 00 on the spirit combat roll and then rolled 00 on the spirit combat fumble table thereby surrendering to the much weaker scorpion man spirit even though he had tons of MP left.  so if he is able to get back into spirit combat with the 7 POW scorpion man spirit possessing his body it will be anti-climactic.  Maybe gives up all his MP as part of the surrender?

  3. 19 hours ago, jajagappa said:

    I had a similar situation in one of my games not too long ago where the asst shaman got possessed by a Thanatari Mad Head ghost.  The PC's had to tie him up and carry him along.  They had to find ways to give him sustenance (luckily encountered a dwarf who was restocking a remote supply depot and got some useful cans of semi-liquid "food"), but also find someone who could exorcise the ghost.  In this case, they ended up in Tink where Forang Farosh, the EWF survivor, was able to invoke an exorcism. 

    The problem with a Discorporation, if you were to allow it, is that it will take the asst shaman's spirit altogether out of the body and leave the ghost in sole possession. Effectively, the asst shaman has now traded places with the ghost.  And since the body is still "living", albeit with a different soul, the displaced asst shaman is probably in a race against Time to avoid traveling the Path of Silence to the Underworld.  The shaman's spirit would have to use Spirit Travel to try to find companions, or navigate the Spirit World for aid, etc.  I'd allow it though in the spirit of MGF.

    An alternate is to keep the asst shaman's spirit trapped in the body with the ghost dominantly possessing it.  The body might now be driven into action by the ghost, perhaps even seeking out and attacking the companions.  Or it might lapse into some catatonic state.  An option in this case is to have the asst shaman enter into a dream state.  It's effectively some part of the Spirit World, too.  I might randomly roll a Rune to determine where in the Spirit/Dream World they are.  What they may have to do is effectively quest through the Dream World to find the dreams of their companions, or find some spiritual tool, and lead them back/return to the dreaming shaman's possessed body. 

    If he was somehow able to cast Discorporate (maybe with a Special success on the required meditate roll to account for being stuck in a corner of the possessed body), wouldn't he be able to immediately enter into spirit combat to regain possession of his body?

    I suppose an attempt at Divine Intervention is always an option.

    Perhaps the best is to see if he is okay with being a passive observer of the game for a while or maybe play a new PC until the whole mess gets sorted out.

  4. A PC assistant shaman rolled a 00 during spirit combat and "surrendered" to the attacking spirit.  He is now a victim of open possession by a ghost of a scorpion man.  It may be a while before the party can even attempt to locate him in a snow storm.  Does he have any options on his own?  He has the rune spell Discorporation from Waha.  This is normally requires a one hour ritual to cast.  Not sure having the group try and find him and then tie him up and then try and locate a shaman is MGF.

  5. As I said, Storm Bull and Uleria were both involved in the accidental heroquest during the ritual coupling that resulted in the pregnancy.  The NPC Uleria initiate was not surprised at the outcome and certainly happy to be part of Uleria's planned pregnancy.  Not sure she is to keen on a relationship with a Praxian Storm Bull initiate. Seems like the temple will raise the children.  Horns.... hmmm. that sounds interesting.

  6. The only player character is the Storm Bull initiate and he was very interested in invoking Storm Bull during the "ritual" and having little Storm bull babies. Dice were rolled and Storm Bull's fertility engaged with Uleria's.  As GM, I decided the offspring were twins who would be important in the Hero Wars.

    I am not sure what the player of the Storm Bull will want, but expect him to want to nurture his children.  I anticipate the Initiates of Uleria will cooperate with his participation, but may give the children to another couple in the tribe to raise.

  7. 2 minutes ago, dumuzid said:

    Oh, under those circumstances I'd think that it rather depends on the omens surrounding that 'overcoming,' and their interpretation by a priestess.

    It was Storm Bull being Storm Bull and Uleria being Uleria and touching the middle plan during an accidental Heroquest which occurred during the ritual coupling.  The children (there are twins) have an important part to play in the coming storm of the Hero Wars.

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  8. 51 minutes ago, Rodney Dangerduck said:

    Why wouldn't you allow this?  Rune magic, usually, happens at SR 0.  Effectively, it takes no time at all to cast.

    change of RAW.
     

    This means that an adventurer who starts a round physically engaged in melee may either:  

    1..Attack and defend normally; or  .

    2.Defend normally and cast spells.

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  9. The map of Miskander's Tower for The Grey Crane adventure from Pegasus Plateau and Other Stories leaves out many described elements.  As a result, it does not make any sense. Does anyone have a better map for that adventure?

    Planning to run it at Dundracon in February.

    Thanks. 

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