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ImpishSkald

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  • RPG Biography
    Started running RPGs when I was 11. I started with AD&D 2nd Ed, and since have hit many systems WEG Star Wars, D&D 3.5, Vampire the Masquerade, Call of Cthulhu 6th and 7th Ed, Savage World, Classic Cortex, CthulhuTech, Eclipse Phase, A Song of Ice and Fire RPG, Scion, Fate, Strands of Fate, Don't Rest Your Head and probably others that I can't recall at the moment.
  • Current games
    HeroQuest, Star Wars using Classic Cortex, Call of Cthulhu 7th, Supernatural the RPG
  • Location
    Richville, MN
  • Blurb
    Big geek, biggest hobby is Tabletop RPGs, huge horror fan.

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  1. It was more than one roll. Things escalated pretty quickly. The PC was trying to use the Chaos Beast as a distraction to cause some destruction and continued rolls lead to bad things. PC had multiple bad rolls and I had multiple good/excellent rolls. I rolled 1's 3 out of 7 times with the PC rolling 2 20's out of 7. It was a test run of the system anyway. So yeah at the charts with the crit and fumbles coming up made things pretty rough. The dice gods were at play to help make things all nasty too. It was kind of comical and tragic at the same time.
  2. Thanks for the insights. I appreciate it.
  3. I'm using HQG. So in the last example of the Extended Contest if both contestants pushed to 5 points. So, I think that's something I'm misunderstanding there. If both contestants get a success on the roll, does the one that has the better margin or the lower roll of that success get the point? I do see that I was doing part of that contest wrong just on the basis of the skill they were using. Both of them had 5W and I was interpreting that as like a 25. So yeah messed that up. I knew I was missing something.
  4. I originally posted on the Game Aid thread, but following the advice over there I'm starting a new thread. I'm new to the game and really this style of an RPG. One of the things that we are seeming to struggle against is with Mastery of Runes (Earth, Law, Spirit, Darkness or whatever). It seems when there is a contest where you are not set against another person the person either succeeds or Fumbles. Gleaning understanding of a Rune or using a rune to understand a situation. So what would people recommend with that situation? The other thing that we have ran into is with two people with equal level of Mastery a contest between two people seems to take a long time to resolve the situation. Which on one hand makes sense, but on another with my understanding of the system that's not the design. For things that aren't a big deal I can see just roll it out as one roll and stalemate or slight victory to one side or the other is OK. But when it matters... that one roll doesn't seem sufficient. What am I not getting? I feel there is just a concept or something fundamental I'm just overlooking from this being a very different system than anything other than maybe the Fate system that I've had experience with in the past. I am so excited to have found this setting and want to try this system with it. My first playtest went a little off the rails from this missing link. i.e. a Chaos Beast was released in Boldhome and I (GM) rolled 1's like Wil Wheaton... and there was fire...
  5. Thanks for these aids. I'm new to the game and really this style of an RPG. One of the things that we are seeming to struggle against is with Mastery of Runes (Earth, Law, Spirit, Darkness or whatever). It seems when there is a contest where you are not set against another person the person either succeeds or Fumbles. Gleaning understanding of a Rune or using a rune to understand a situation. So what would people recommend with that situation? The other thing that we have ran into is with two people with equal level of Mastery a contest between two people seems to take a long time to resolve the situation. Which on one hand makes sense, but on another with my understanding of the system that's not the design. For things that aren't a big deal I can see just roll it out as one roll and stalemate or slight victory to one side or the other is OK. But when it matters... that one roll doesn't seem sufficient. What am I not getting? I feel there is just a concept or something fundamental I'm just overlooking from this being a very different system than anything other than maybe the Fate system that I've had experience with in the past.
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