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Chris S

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Posts posted by Chris S

  1. 11 hours ago, DreadDomain said:

    Hi Chris,

    Are you at liberty to discuss your design approach or is it hush-hush (obviously understand that things could/will change if Chaosium ever get to publish it)? I am very intrigued by this one.

    It's mostly under wraps until the tenacled ones decide to move forward with it. 

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  2. On 5/22/2022 at 4:16 PM, AlonsoAguilurk said:

    There was a very useful thread that was lost in time where published CoC 7e materials and upcoming and rumored supplements where compiled. Since we already have an official new post with all that's been published for CoC 7e, I thought it migh be fun and useful to centralize the talk about upcoming supplements somewhere, and keep it as a reference. Feel free to expand on these. 

    New Material:

    Regency Cthulhu (Source)

    Sci-Fi Cthulhu (Source

    Modern Pulp Superhero Campaign by Chris Spivey (Source)

    The Curse of Seven: A Cthulhu By Gaslight Campaign (Source)

    The Dead Within: 1920s Campaign set in the USSR by Tim Wiseman (Source)

    Mobtown: Baltimore Sourcebook by Evan Perlman (Source

    Let Sleeping Gods Lie: Down Darker Trails Scenario Book by Kevin Ross (Source)

    Hastur Book by Matthew Dawkins (Source)

     

    New editions:

    Arkham Unveiled (Source)

    Dunwich Sourcebook  (Source)

    Kingsport Sourcebook  (Source)

    Innsmouth Sourcebook  (Source)

    Miskatonic University (Source)

    Cthulhu By Gaslight: Players and Keepers Books (Source)

    Dreamlands (Source

    Shadows of Yog-Sothoth (Source)

    The supers draft was submitted about three years ago and likely in Chaosiums  backlog of games. Looking forward to it. 

    Cheers,
    Chris 

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  3. 3 minutes ago, DreadDomain said:

    I am not too sure who Spectrum is but were the characters in the ballpark of the power levels of Superman and Flash? A team-up with a Moon Knight expy is pretty cool.

    Spectrum is one of Monica Rambeau's code names (Captain Marvel, Photon, etc). The Pulp redesign for superheroes was built to allow player flexibility to lean into which aspects/powers the superhero they want to focus on. 

    If you envisioned your Superman with ultra-powerful heat vision, you could do that and not be as strong as someone else who went all strength. Both of you have all the same baseline abilities. 

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  4. On 4/20/2021 at 5:01 AM, DreadDomain said:

    Would you be so kind (and allowed) to share some design concepts? Say, was the game designed to emulate Marvel and DC breath of character or was it focused on street level super?

    What design philosophy did you use behind powers. Was it an extrapolation of the Talents in Pulp Cthulhu? Were you talking advantage of the scaling opportunities offered by Build (were each levels seem to double mass and add +1d6 damage) and Move (were each 2 levels represents doublind speed)?

    I'm not sure what's under NDA, but can say, I wrote it to allow various levels and styles of superhero play with a Mythos horror bent. The GenCon playtesters used characters modeled after Spectrum, Superman, Flash, Moon Knight, and others. I brought a 30 year love of comics to it. 

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  5. On 3/18/2021 at 6:21 PM, DreadDomain said:

    There was also a Super rule set for Pulp Cthulhu in the work (by Chris  Spivey I believe). It may or may not happen....

    Yes, from Darker Hues Studios site:

    Pulp Cthulhu Modern Day Superhero Source Book
    System: Call of Cthulhu
    Publisher: Chaosium
    Estimated Date: On Hold

    Now, I remember reading somewhere that Chris has turned up the manuscript to Chaosium sometimes ago. Might be wrong.

    Yea. I turned it in a few years ago. 

  6. On 12/19/2020 at 12:36 AM, alter said:

    As for now the last info about this project is from Miskatonic University Podcast interview with Chris Spivey from couple of months ago...

    Yea. I turn it in a few years ago and it takes a while generally to drop a new game. Thanks for your interest! 

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