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smiorgan

Dreamlands

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48 minutes ago, Mike M said:

It's coming, but not for a while yet.

It is coming... I have seen it... In a cyclopean city where many books remain. In mine slumber the time doth wane.

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Thanks! I've read it will have rules for treating dreams in different ways. Will it also have scenarios? New ones?

For some reason I have always loved HPL Dreamlands stories even if I am unsure whether they really gel with a regular CoC campaign. It seems almost a variant game to me, like say Pulp Cthulhu vs regular CoC. So, I guess one can either try to make the Dreamlands as relevant as possible for CoC games or have them be their own mini-game or style of play. 

Older editions were a bit on the fence I guess. Veering towards the second option with the fourth edition (which however, introduced a lot of Lumley and left out the best scenario of the original book).

I'd like to see Dreamlands treated as a distinct style of play, but closer to the original HPL stories and less pastiche.

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7 hours ago, Dethstrok9 said:

It is coming... I have seen it... In a cyclopean city where many books remain. In mine slumber the time doth wane.

I've seen it three times in the distance in the light of a glorious sunset, it was on sale in a stall in the market of unpublished books, but I could not descend the marble stairs that led to the narrow streets where the market was held. For three times I remained on the high terrace...

I was about to lose faith when a voice reminded me: "with the passage of strange aeons, many books are published and even Pulp Cthulhu did become a thing."

 

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My group just wrapped up a nine-session arc in the Dreamlands. We had a lot of fun. I ultimately decided I needed to move it back to the Waking World because I was running out of ideas that would keep is consistent with the wider campaign arc. I'm definitely looking forward to the new edition!

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I’ve been rereading the entire Dream Cycle recently and just got a copy of the 5th edition Dreamlands sourcebook. Does anyone have any suggestions for some good pre-written Dreamlands modules?

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1 hour ago, davewire said:

I’ve been rereading the entire Dream Cycle recently and just got a copy of the 5th edition Dreamlands sourcebook. Does anyone have any suggestions for some good pre-written Dreamlands modules?

The tricky part is that full scenario books can be hard to find, or scenarios are isolated within other collections. The Dreaming Stone, which is difficult to find, is a classic supplement. In addition, Dennis Detweiler's Sense of the Sleight of Hand Man contains a lot of lore and situations that are great fodder for any Dreamlands scenario ideas or campaign arcs. I carved a lot of material from this supplement for my Dreamlands section. There are some interesting artifacts and characters to draw from.

I'd also recommend that, if you'd like more, just spend some time reading scenario synopses of various collections. Many of them have one Dreamlands scenario as part of them.

Edited by klecser
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1 hour ago, klecser said:

 The Dreaming Stone, which is difficult to find, is a classic supplement. In addition, Dennis Detweiler's Sense of the Sleight of Hand Man contains a lot of lore ...

Yes, these are the two.

 

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