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KingSkin

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Everything posted by KingSkin

  1. Nice. I do really like the idea of the setting, especially the Alchemy and Clockwork stuff. It reminds me of the idea behind Ars Magica in that what people believed about the world at the time of setting is true, not because they believe it but just because it happens to be how the universe works. I really like that idea and it sounds like it's got a pretty good grounding in real world history and the weird stuff has been woven into that fabric. Like I said, very nice. I was worried about it being character gen that would be different to be honest. That and I think MRQ has a heavily modified combat system. Characters are the basic unit of games and I don't want to cock them up before we start play. I don't want to have to buy MRQ to use C&C because if I did that I wouldn't run BRP. And I don't buy inverted books and then not use them.
  2. This game sounds great. I love the idea of the setting and I haven't seen a decent big campaign series like that in years. Unfortunately I've only just picked up BRP and really don't want to have to buy the MRQ book as well as C&C. Do you know how similar the two systems are and if there would be any problems converting C&C to BRP?
  3. That sounds like a pretty interesting system, I'll download it and take a look. Couple of quick questions though. Firstly; how survivable are firefights? It sounds like it could be pretty lethal but would really reward tactical play which is what I strongly encourage. I think fights should be dangerous places, especially when things like blades and bullets come into play. But I also like the fact that, even if ambushed, a fairly skilled bunch who know what they're doing can take logical actions that will increase their chances of survival. I play the Infinity wargame precisely because it models that vey well (along with the fluid nature of a modern/future battlefield). And it has some of the nicest models I've ever seen. And secondly; how quick is it in play? First thing I thought of when I started reading this thread was that I've got a copy of Edge Of The Sword Vol 1. The Compendium of Modern Firearms which was published by R Talsorian in the '90s. It was written by an armourer for the National Guard in America who'd written a post-apocalyptic RPG (called The Morrow Project) as his PhD thesis. It's basically a massive list of firearms and their stats along with seemingly incomprehensible ballistic tables for each weapon. At the back it explained how his hideously complicated* shooting system worked then gave conversion notes to integrate it into a load of popular games. D&D was one of them whch aways made me chuckle. I never did my GW to let my half-orc barbarian take a brace of Automag IV's even after I statted the buggers up. It also had CoC conversions listed so I may dig it out and see how well they'd work with BRP. *He wrote concise rules like he wrote snappy titles
  4. No, I haven't, I assumed they'd know about it already. I did look have a poke around the Chaosium site when I fist saw the inverted book but couldn't see any announcements about it so I fuged it must have been a fairly small run that suffered. To be honest it's not a big problem at all but it is bloody confusing at times. When I first saw it in the shop (warning: moment of extreme stupidity appoaching) I picked it up and immediately fumbled it. The thing crashed into the deck and mashed two of the corners quite badly. I hastily retieved it, hoped no one had noticed and flipped it open. Upside down. Figured I must have had it upside down when I grabbed it off the floor. Closed it. No, cover's the right way up. Open it again. Contents still upside down. For a horrible moment by brain kind of shorted out and I was siezed by the terrible thought that somehow I'd dropped it so hard I'd mashed up the printing. I quickly put it back on the shelf and retreated. On my way out I asked one of the till monkeys if they new their book was upside down and she said "Oh yeah, it's an error with the binding. But there's 10% off because of it." Two weeks late I got paid and went to pick it up. Bloke at the counter asked if I new about the binding issue. "Yeah, 10% off isn't there?" He nodded and then looked at the book. "Corner's a bit damaged here mate, I'll give you some extra discount on top." Touch! Reduced from £35 to £27. I'm glad I didn't point out that the binding was only screwed because I dropped it so hard...
  5. Thanks for the welcome guys and glad you like the sheet. @Legion: I've just had a look at Alpha Omega, the production values are bloody amazing (at first I thought I'd gone to the wrong site and found a compute game) but that system looks like a bit of clunker. The setting's pretty cool though, seems a bit like Mass Effect meets New Crobuzon.
  6. Just joined up after getting my copy of the hardcover. It's a real beauty but there was a printing error and so the binding is back-to-front and upside-down. The pages are all there and in the right order but you have to turn the open it at the back with the cover upside down to read it properly. I've had it a week and it's still confusing me. Still, I got a discount so it's not all bad. Anyway, the reason I joined is because I've just finished building a character sheet for my own BRP game called Ragnarok Black. It's a fairly hard SF setting with a heavy dose of survival horror and post-apocalyptic stuff dropped on top. I decided that I needed a character sheet to cover all the options I've gone for and also make things easier for my players so I built one in word and decided to post it here. I've uploaded the Word version of the file (it's here) so feel free to bugger about with it all you want. I've tried to make it entirely functional and also carry a bit of the theme so it's in landscape format with all the crunchy stuff highlighted to make it easier. I've also put tracker fields around the edges so you can use paperclips to keep track of ammo, HP, PP, etc. I first saw that idea in the original Deadlands and I've always liked it. All the skills are listed in there (except Status which I dropped and Zero-G which I added) and I've included fields for the Critical, Special and Fumble levels. The only really system specific bits are the Fear Threshold (and Fear Level tracker), the Implants box (modified Powers) and the Interface Tools in the equipment section (implanted devices connected to gauntlets that let you interface directly with computers or machines) but those are easy enough to rip out if you want to change them. Also, you may find the equipment section is divided up into too many sections but I figure for a survival horror game where resources are scarce I want the players to keep track of exactly where their stuff is so I've tried to make that as easy as possible. Hopefully people will find it useful if only as a basis for their own sheets. Oh, and hi.
  7. 165 downloads

    Custom character sheet for my own hard-SF setting, Ragnarok Black. The game itself is basically a survival horror in a fairly hard SF setting (FTL is the only real 'miracle tech'). I put it together in Word and I've tried to make it as functional as possible: - Landscape format to allow you to see all your skills easily. - Grey boxes around all the 'crunchy' stat boxes to help them stand out. - Fields included for Crititical, Special and Fumble numbers, just to keep the game flowing. - Several 'Tracker' fields running along the edges. These allow you to slide paperclips onto the sheet to make book-keeping for ammo, HP and PP less of a chore. They mirrored on the back of the sheet to make it even easier. There are a few setting specific details such as the Fear Threshold stat, the section for implants on the reverse (modified powers system) and the 'Interface Tool' sections on the equipment. I've uploaded the Word version though so feel free to modifiy it if you want. The only other changes are that I've dropped the Status skill and added Zero-G and I've bumped the base level of the Technical skill to 15%. EDIT: The paper size is set to A4 so you may need to fiddle with it a bit to get it print properly if that's not your usual size.
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