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Peter Hart

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Peter Hart last won the day on October 1 2023

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  • RPG Biography
    RuneQuest GM. Also play StormBringer, CoC and WFRP. En Garde.
  • Current games
    RuneQuest, Call of Cthulhu. Skirmish games such as Mordheim, board games such as Terra Mystica and Eclipse. Card games such as Dominion and Magic the Gathering.
  • Location
    South West London
  • Blurb
    Member of Kingston Games Club, mathematician.

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  1. Pleased to report Bad Day at Duck Rock has just gone Electrum. Many thanks to everyone who has bought this. Special thanks to Carl Pates the initial impetus and encouragement, Dario for the amazing art, Andrew Logan Montgomery and Austin Conrad for their awesome reviews. I'm sure Austin's review at the start of March has pushed this into Electrum territory.
  2. Just to echo what Grumbold has said and to add that this game is huge fun and the GM is brilliant!
  3. Just as an observation the three adventurers shown on the cover of Hydra! are detailed in Hydra - Adventurers from the Lunar Provinces
  4. Hydra - Adventurers from the Lunar Provinces. Available from the Jonstown Compendium (14 five-star ratings including 5 reviews as at 2-Oct-23) here: http://tiny.cc/nzo1vz Discussion on BRP forum is here:
  5. Peter Hart

    Hydra!

    Hydra! is now available from the Jonstown Compendium on DriveThruRPG at https://tinyurl.com/4d2wkfft . Two 5-star ratings (as at 2-Oct-23). Hydra! is a scenario for Lunar adventurers*. The scenario will take several sessions to complete. The adventurers must obtain the latest clutch of Hydra's eggs for the Lunar College of Magic. If you have bought this already thank you very much! Please let me have any feedback on this thread! * these could all be from Lunar Tarsh. Alternatively tables for generating adventurers from Aggar, Holay, Imther and Vanch are available in "Hydra - Adventurers from the Lunar Provinces" also available from the JC. There are also twenty pre-generated adventurers included.
  6. Out on drivethru now at https://tinyurl.com/4d2wkfft
  7. can imagine things are going to get pretty bad for them!
  8. I am thinking that if a Telmori or Dire Wolf were to witness his companion being killed (say in combat) then they would almost always become either fanatical or demoralized in a non-magical way. This would last until the end of the combat.
  9. As per the RQG bestiary pp162-163 (wolf companions are Dire Wolves) "The Telmori claim kinship with a breed of wolf that is larger and more intelligent than normal." so maybe these have a greater longevity too. Since (again, as per the bestiary) they are raised together from birth into adulthood the implication is that they would have a similar life span.
  10. If a Telmori's wolfbrother dies, how badly would the Telmori be affected? I am assuming he or she would become incredibly despondent, possibly suicidal.
  11. My own take (which is probably evolving as I read through the thread) is that more than one outcome is possible. The souls of some victims survive more or less intact but certainly tainted with chaos and with an affinity to the chaos rune, but others will have their soul largely destroyed along the lines that you suggest with the ability to recall some shadowy memories of the former personality and almost all of the former passions non existent.
  12. Makes sense. Also consistent with for example Oakstump from Scorpion Hall p67.
  13. Exactly. Encountering someone you knew who had been devoured would certainly be a horrific experience, along the lines of meeting a friend who had been turned into a zombie. A new chaos dominated/tainted personality would definitely be in control for much of the time. In game turns maybe a significant hit to charisma, and also some passions would be affected. Some knowledge could also be lost on a YGWV basis.
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