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Posts posted by Zit
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Bestiary... you have just given me an idea for a stretch goal
ok, but please then I'd like to see 1- at last unicorns looking more like a goat rather than like a horse and 2- if panthotaurs, please change the name or give them the body of a bull -or at least the legs.
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Hello,
I uploaded character sheets (A4 and US) for Wind on the Steppes in the download section -and as attachments of this message. They are based on teh BGB's character sheet. I made a more synthetic and artistic version for those who don't like to turn a page and prefer to see only the essential, but there are some issues with the printing. If I manage to solve these issues, I'll upload them as well.
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Everything which belongs to RQ2 would be good. Not forgetting the soloquests.
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But there's so much fun in baseless speculation
I wonder if the revised RQ will be a streamlined version of RQ 6 that is newbie friendly and aimed at a broader market?
RQ 6 Essentials did pretty well. Just imagine a version of Magic World powered by RQ 6 Essentials...but still compatible with the full version of RQ 6
There's no evidence that this is something being considered, but I do think an introductory work with an implicit campaign setting would be cool.
Perhaps RQ6 essentials can be considered as a kind of BRP of the next generation ?
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Done, GtG as well as DM. Well, I must admit that I placed Alephtar Games just before DM, but you will excuse me for that
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I think the main question is how can the rules contribute to have PCs –and their players- live, react and perceive the world as people indeed used to. So leave any optional rule which is not required, the players can use them if they want to (e.g. ENC or hit location). Keep only those who contribute to the flavour (e.g. allegiance).
- normal or heroic seem more suitable to me but every group of players shall be able to decide what they want to play: this depends on the campaign you want to play, not so much on the setting itself. So don’t make it a golden rule. Even Epic could be ok, but involves some experience and a good knowledge of the setting from the players themselves. Superhuman is I think more suited for mythic games, not for historical. The rules manage the balance between magic-users and non magic users, so you shouldn’t have to worry about this. The question is more about the genre than the level, that is accessible supernatural and wonderful things are. The Celestial Empire gives guidelines to play different genres, you may have a look at it.
- I agree with you. I would use step 6 only for epic.
- Here again this depends on how people at that time conceived magic. It is more a question of flavor rather than of mechanics: chose the one which fits the best in the perception of supernatural powers by those who lived in this period of History. You may also use several systems, a Greek magician is probably different from a Babylonian one. You may try this: write a list of the spells you imagine for the setting and how they look like a compare to the spell lists in the BGB: take the one which fits in the best. Nevertheless, supernatural things who may require specific rules which translate into mechanics a peculiar perception of the world. I had to write new ones for the Siberian shamanism in Wind on the Steppes, but if you can avoid it, keep the standard ones with some cosmetics.
All this of course is "my humble opinion".
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If I may suggest something, I woud recommand them to look for a cheapest way to deliver their goods oversees. I'm sure they can do better than >$40 to Europe for instance. And gain customers this way.
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Hey, your French is not so bad, guys!
Vent des Steppes était très bon (et merci!). Je pense Uruk sera bon aussi. Courage!
Thank you.
I'm not completely happy with the magic system. I did it first with an old basic version of the BRP (closer to the very first Chaosium one) and adapted later the work to the BGB without changing too many things. I think there could be some ideas to plunder in RQ6. But anyway, there is background material.
I checked my Englsih digest: it is actually almost done. i'll upload it in teh near future.
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Let's start : je suis, tu es, il est...
I'm curious to see how Google translated the Sumerian words ! I started to write a kind a concentrate of Uruk in English, but I'm not sure I'll have the courage to finish it.
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I uploaded a setting in ancient 3rd Millenium Mesopotamia I made a while ago : "URUK". It was not anymore available for download, so instead of leaving it on my hard disk or on a lost server, I'm proposing it now in the download section for everybody who may be interested. It is perfectible and unfortunately in French, but can be a good help to whoever likes to start playing ancient Sumerians or Akkadians. There are 2 scenarios.
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Congratulations, Ben.
I'm a Frenchman living in Germany, and it seems to me (but I may be wrong) that the BRP-based games don't have the success they deserve in these two countries. I think one of the main hurdle is the language, especially in France where there is quite a number of RPGs in French language. CoC is an exception, but there are French and German versions. Is there any plan to make versions in another language than English (like RQ6)?
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If you raid them on horseback and go back into the Steppes with the cheese and a few skulls to drink in, you're still in the topic of this thread
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These rules are from Simon, so it is his decision. I only know that Gianni planned to publish them in his free webzine The Hanging Garden.
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Will soon finish my Crusader of the Amber Coast Campaign and might start a WotS after that - except the players want to play Merrie England, that is
If you play WotS, which I truely hope, feel free to ask me for infos, explanations or ideas (there already are some in the book) and to give me your feeling about the game. I even have a long scenario draft to introduce settled PCs to Nomads on my hard disk.
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Well, Hercules separated Europe from Africa and took the place of Atlas for a while, so he was way more than just above human stats. Actually, defining a mythical character with stats is trying to bring consistency and logic (real world, even if simulated) where there is no (myth). So the stats shall reflect what you intend to do with your demigods.
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Just for reminder: http://windonthesteppes.blogspot.de/for more game material
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Hey, cool, Wind on the Steppes is on Chaosium's home page http://www.chaosium.com/ !
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The table of contents is already on the blog.
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If you like shamanism, there are 58 pages about Central Asian shamanism in the new BRP supplement Wind on the Steppes. I did not check the compatibility of both rules, but it would be a good idea to do it. A good theme for the WotS blog.
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I created a blog on the model of what Gianni makes for The Celestial Empire, with hopefully helpfull ressources. I hope I can maintain it on the long run. There is to date not much, but I'll realy start in January.
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I just had a look at the trailer of this new movie "Exodus: gods and Kings". God-zilla vs. Ramses. With Moses leading a cavalry charge. With stirrups. In the 13th century BCE. I may be a nerd, but I definitely won't list it as a ressource for ancient World.
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Baragei is right: there is only one single die roll compared to both the skill rating and the MA. There are no need for specials for the MA, since when you rolled a special for MA, it would be a special for the skill as well. This is the basic rule, but you can imagine other effects than doubling damage: this would be however a house rule.
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Would be a dream, but it is quite a lot of work. May be if several authors share the job ? I know 1 or 2 who may be interested, but do we all have enough time ?
We're currently playing a campaign on a blog (wos-rpg.over-blog.com/, in French) with nomads PC, taking partially place on the Silk Road, although the Silk Road is not central in this game.
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Unfortunately no rpg exists AFAIK that uses Sumeria as a setting, BRP or otherwise, I suspect.
But someone could prove me wrong...
see comment #2
A Revolution for D100
in Basic Roleplaying
Posted
So do we all. That's my problem for example with the newest gloranthan material using the outdated local Imperial system
Anyway, for a game addressing an international public, it makes definitely sense to use an international language (english) and an international measurement system (metric).