Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Zit last won the day on December 12 2017

Zit had the most liked content!

Community Reputation

257 Excellent

About Zit

  • Rank
    Senior Member


  • RPG Biography
    Author of the BRP setting "Wind on the Steppes". RPG player since >35 years, mostly RuneQuest 2. Currently running 2 campaigns on rpol.net: RQ2-converted-to-HQ2:G and Wind on the Steppes adapted to Revolution D100.
    Published amateur settings for BRP (Uruk - Mesopotamia- and Vent des Steppes).
    Maintaining the http://windonthesteppes.blogspot.de/ blog
  • Current games
    HQ2:G and Revolution D100. Eagerly waiting for RQ:G
  • Location
  • Blurb
    French. Father. Chaotic Good.

Recent Profile Visitors

1,991 profile views
  1. 4% or 5% or 6%, does it really make a difference in the game ? Would you really even notice it if you had 5 and 5 instead ?
  2. In Balazar, I can well imagine shamanism as central in Foundchild's worship. It wouldn't surprise me if Foundchild was considered as a kind of shaman ancestor. Any link with Blueface ? A new mystery of this wild country.
  3. Considering the probable origin of shamanism in our World, hunter cults should definitely be open to shamanism. OK, Glorantha is not our World, but stil...
  4. Did you watch at the Red Moon Rising package in the download section ?
  5. I think that's the right way to do. Since trained soldiers have a better morale, it shall be related to their skills. But probably also to their own willpower (I'm not sure about INT, since sensible people may run instead of stay fighting - during WW1 soldiers got some alcohol before they charged in order them NOT to think too much). Use a "morale" skill or the main weapon (when you have to "do the job", you better face adversity) to roll. Use some augments (like passions, command, strategy or any situation relevant skill or spell...) or situational bonus/penalties, to increase or de
  6. I had my players play a WorldHQ only twice with RQ2 rules, and everytime there has been a change in the world around them : a source has been purified and a spirit has been freed. This is how I see it. I'm not found of WorldHQ just to gain an individual power or a magical item, the true effect shall be a modifiation of the conditions in the mundane World - even if the heroquester MAY gain some personal benefits. A Heroquest is a magical ritual with magical effects. This what for me makes a big difference with an mundane quest. In the above example, the purpose of the quest is wouldn't be to st
  7. Une traduction non officielle en français est maintenant disponible sur d100.fr (a French translation is now available)
  8. ahem, he did not even produce the first one. But he announced it on this forum, for what very grateful.
  9. First have a look at the Sumer Package in the downloads section of this forum. It is a short Uruk in a nutshell for Revolution d100 and in English. For the full 100 pages Uruk in French (skills in English - I would write it differently nowadays, but you can find game and background material) and grab your Harrap's English-French dictionnary : https://drive.google.com/file/d/134akzYBaSZY_KS425NdPzSBbeUw35HhH/view?usp=sharing
  10. I'll send you a link, but it is all in French and quite old (although I think I have a version with at least the skills in English). I'll send you a condensed version as well, using the Revolution D100 version, in French as well.
  11. Does any one know if PeterJackson is looking for a new inspiration 😁 ?
  12. there should be some rules in RQ2 Borderlands as well I think, in the scenario with the Duck bandits.
  13. You may instead consider every magic type as a Trait. Spells could be simply Stunts of each one. Depending on how easy shall be your magic, these Stunts may or may not fill a slot. Since you are limited by the number of slots, if a Power Stunt fills a slot, it will limit their number. If not, you could limit the number using Chanelling. If the powers have an supernatural origin like gods, demons and the like, you may instead use Divine Magic using one Allegiance for each source of power. Cantrips are the equivalant of folk's magic.
  14. does this have any influence on the release of other products ?
  • Create New...