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Zit last won the day on December 12 2017

Zit had the most liked content!

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208 Excellent

About Zit

  • Rank
    Senior Member


  • RPG Biography
    Author of the BRP setting "Wind on the Steppes". RPG player since >35 years, mostly RuneQuest 2. Currently running 2 campaigns on rpol.net: RQ2-converted-to-HQ2:G and Wind on the Steppes adapted to Revolution D100.
    Published amateur settings for BRP (Uruk - Mesopotamia- and Vent des Steppes).
    Maintaining the http://windonthesteppes.blogspot.de/ blog
  • Current games
    HQ2:G and Revolution D100. Eagerly waiting for RQ:G
  • Location
  • Blurb
    French. Father. Chaotic Good.

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  1. Zit


    I must admit that I skipped the Making Armour Rules 😬
  2. Zit

    Errata and alternate rules

    91% is correct. You can increase a characteristic only every 5th slot.
  3. Zit

    New description of Rituals

    I haven't seen it in the new description of rituals. Don't forget it in the new version. It is also not clear (or not written at all) in the Create Scroll description. Or I may have missed something.
  4. Zit

    New description of Rituals

    Do you keep the rule with multiplying the value by 3 instead of 4 for one-shot use enchantments ? If yes, shouldn't this apply to the Create Scroll power ? For the Create Spell Matrix power, does the user spend exertion points, and how ?
  5. Zit

    Revelation when using Stunts

    I just want to use the stunts as in the rules, but I'd like to clearly see this answer in the rules. Shouldn't there be a default rule (occupy a slot) + specific rules (martial arts) ? Or did I miss it somewhere ?
  6. Zit

    Revelation when using Stunts

    BTW, does a Stunt occupy a skill slot ?
  7. Zit

    New description of Rituals

    since area is the square of a range, we could simply take the squared range as value for an area (I've been traumatized by my maths studies).
  8. Zit

    New description of Rituals

    Are both sentences not contradictory ? And what means "sometimes" ? When does it and when doesn't it ? Is this limitation really necessary ? Why don't you simply allow this for any power without restriction ? The number of affected targets at the same time is anyway limited to the target attribut.
  9. Zit

    Sumer Package

    Thank you. I actually wrote a biggest setting years ago, which I converted to RD100. I could put more but it is not in the spirit of these packages.
  10. Zit

    Sumerian Package

    I just uploaded a RD100 package for Sumerian adventures. Don't hesitate to correct my broken English (PM me).
  11. Zit

    Sumer Package

    Version 1.0.0


    This is a Package to play Revolution D100 and other D100 games in most ancient and mythic Mesopotamia. Excuse my broken English.
  12. Zit

    Errata and alternate rules

    Kick is missing in the weapon table (fist is not). If intentional, I propose to add it.
  13. Zit

    Chapter 4: COMBAT

    Ok. There may be some wording to change in the rules to make it clear. it is confusing with the sentence "If a player rolls equal to or lower than his or her character’s final Weapon Skill, the latter has hit the intended target. Otherwise, the attack is a miss." So : attack hits AND wins against defense roll damage die (and1d6 advantage if any) against defender. Attacks does not hit but wins against defense : roll 1d6 RP damage against defender. This case is not explicitly explained I would bring the paragraphs "making the attack" and "target reaction" in one single section (like "melee exchange" or whatever) and say that if a attacker wins and hits, he rolls as explained (Might an so on) but if only wins without hitting, he rolls only 1d6. Or remove the sentence"otherwise, the attack is a miss"
  14. Zit

    Chapter 4: COMBAT

    Basic Combat : if A declares he attacks B and B declares he defends (p. 86 "The defender must declare the Reaction before the attacker rolls."). A rolls and misses, must B roll because he declared so, or can he cancel ? Let'S says that B rolls anyway his defense (e.g. to try get some tactical advantage) but misses with a die roll < the attacker's. The attacker wins the opposed roll (both failures but attacker's roll > defender's) : the defender shall lose 1d6. This mean that you can decreases the defender's RP even if you missed your attack, right ?
  15. Toutes mes condoléances, Greg's spirit remains in his monumental work.