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Zit

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Zit last won the day on December 12 2017

Zit had the most liked content!

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About Zit

  • Rank
    Senior Member

Converted

  • RPG Biography
    Author of the BRP setting "Wind on the Steppes". RPG player since >35 years, mostly RuneQuest 2. Currently running 2 campaigns on rpol.net: RQ2-converted-to-HQ2:G and Wind on the Steppes adapted to Revolution D100.
    Published amateur settings for BRP (Uruk - Mesopotamia- and Vent des Steppes).
    Maintaining the http://windonthesteppes.blogspot.de/ blog
  • Current games
    HQ2:G and Revolution D100. Eagerly waiting for RQ:G
  • Location
    Germany
  • Blurb
    French. Father. Chaotic Good.

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  1. Zit

    Errata and alternate rules

    Kick is missing in the weapon table (fist is not). If intentional, I propose to add it.
  2. Zit

    Chapter 4: COMBAT

    Ok. There may be some wording to change in the rules to make it clear. it is confusing with the sentence "If a player rolls equal to or lower than his or her character’s final Weapon Skill, the latter has hit the intended target. Otherwise, the attack is a miss." So : attack hits AND wins against defense roll damage die (and1d6 advantage if any) against defender. Attacks does not hit but wins against defense : roll 1d6 RP damage against defender. This case is not explicitly explained I would bring the paragraphs "making the attack" and "target reaction" in one single section (like "melee exchange" or whatever) and say that if a attacker wins and hits, he rolls as explained (Might an so on) but if only wins without hitting, he rolls only 1d6. Or remove the sentence"otherwise, the attack is a miss"
  3. Zit

    Chapter 4: COMBAT

    Basic Combat : if A declares he attacks B and B declares he defends (p. 86 "The defender must declare the Reaction before the attacker rolls."). A rolls and misses, must B roll because he declared so, or can he cancel ? Let'S says that B rolls anyway his defense (e.g. to try get some tactical advantage) but misses with a die roll < the attacker's. The attacker wins the opposed roll (both failures but attacker's roll > defender's) : the defender shall lose 1d6. This mean that you can decreases the defender's RP even if you missed your attack, right ?
  4. Toutes mes condoléances, Greg's spirit remains in his monumental work.
  5. Zit

    Errata and alternate rules

    Chapter Adventuring : Declaration Phase sometimes called Statement of Intent (p. 38 & 52 and in the conflict sequence, p.49 in the "End of the round" paragraph)
  6. Zit

    Hit Locations

    I'm frankly not sure this is necessary. The current rule is not complicated, and if you want to propose the hit location as a possible option, you have to give a rule and not expect from the reader to find it somewhere else. Or do you intend to ditch the full localised damage rule ? Using 2 different dice for close or ranged combat is IMHO very easy as well. I'm not sure your proposal to use the +2 rule instead will make things simpler.
  7. Zit

    House Rules

    It is the case in classic RQ at least.
  8. I noticed that you're mentioning Exertion Points at the beginning but still Life Points at the end (and Strike Ranks everywhere). Time to update it ?
  9. Zit

    Advanced Combat Questions

    I cannot find anymore in the rules where it is stated that with a Range Combat Opening Move, the very first action costs 20 SR, whatever it is (aim, defense...). Does it include the opening move change ?
  10. Zit

    The big list of D100 settings

    I haven't found the Ultimate Mongol Empire Guide for Legend, only for EGS and Savage Worlds. Where can I find it ?
  11. Zit

    That Charming Sword...

    what about allowing a CHA of 3d6 for any (or almost) creature and apply the -10 when dealing with other species ? The Troll Rune Lord would lead his fellow trolls to the death, and even the Tusk Rider leader, but not humans (may be with an exception for members of the same cult). It makes more sense. It seems that CHA in the rules is sometimes evaluated from the human point of view, sometimes not.
  12. when do you expect the pdf to be ready ?
  13. Zit

    1652 Great Flood

    and Glorantha is not following physics but myth, so there may even be a mythical reason for the block to float away.
  14. Zit

    New description of Rituals

    I love it as well. Actually I like both rules and we could make then setting-dependant. If you allow rituals, you don't need to introduce channeling, but if you don't use rituals or are not a fan of free-form spells, channeling is an elegant and simple way to increase the powers duration.
  15. Zit

    New description of Rituals

    Smiths are magicians in many cultures. But I understand that this is not about making things better, but about making them in a special way which requires a long and intense attention, so Concentration makes sense. I'm sure you can desecrate a place even faster 😛. Does this also mean that you cannot efficiently protect the place in a narrative time scale, except against actions carried on the narrative time scale, since the conflict has to be run in this time scale ? What about enchantments ? At which Time scale the effects are effective ? If it is a question of balance, ok, but one can see the Channeling as a simplification of what could be mechanically solved with a ritual casting. I see here two ways to do the same, one of them being arbitrary forbidden by the game designer for game balance. Couldn't you bypass the Channeling anyway just by modifying one effect, even possibly decreasing it, just to be able to cast the spell beyond your channeling limit ? Just trying to twist and dig into the mechanics to make them perfect and remove anything not clear.
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