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Zit

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Zit last won the day on September 23 2022

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  • RPG Biography
    Author of the BRP setting "Wind on the Steppes". RPG player since >35 years, mostly RuneQuest 2. Currently running 2 campaigns on rpol.net: RQ2-converted-to-HQ2:G and Wind on the Steppes adapted to Revolution D100.
    Published amateur settings for BRP (Uruk - Mesopotamia- and Vent des Steppes).
    Maintaining the http://windonthesteppes.blogspot.de/ blog
  • Current games
    HQ2:G and Revolution D100. Eagerly waiting for RQ:G
  • Location
    Germany
  • Blurb
    French. Father. Chaotic Good.

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  1. Is there any update on the several projects ?
  2. I played RQ2 for decades. A great game, with the right level of complexity (to my taste of course). I started role playing with it, and never had any diificulty to understand the rules which I never found not well organized. I changed only for RQ:G (and Heroquest:G which is a different approach). There was an undescriptible feeling in this game, a way to subtly stand back and not forget that it is just for fun. I never need for RQ3, although I bought it. And I love the Defense %.
  3. Unless the intention is to leave it to the players imagination. May be the text should have explicited this (but it is an old school scenario). You don't have to fight them, you can just crawl through them, counting on your armour or protection spell. Sword fighting is seldom the only option and very often even the worst one. In the scenario, it is written that killing one rat disperses the whole pack. So using Disruption is a good solution. It is a spell widely used to hunt small preys or fight small pest.
  4. It is just that killing rat packs with a sword is not the right way to do, like digging a tunnel with a spoon or trying to destroy a mosquitos swarm wirth a hammer. It is perfectly consistant and players shall acknowledge it and find another way.
  5. My understanding is that it depends on the granularity you want, as explained in the Equipment chapter (note that I'm refering to the former editionof BRP). "Speciality" refers to a skill, while "weapon class" to a family of items. If you choose a rough granularity, the default rule, then speciality = weapon class and all weapons of a single class are included in the skill, all at the same rating. Note that in old Runequest 2, which is the origin of the BRP, swords were divided into 1H and 2H -and even Shortsword was a class- which explains the difference between Great Sword 5% and 1H swords 15%. If you choose a more acurate granularity, each speciality is a single weapon (ex shortsword) with its own base rating and specialities do not correspond exactly to weapon classes. Weapons are still gathered in weapon classes as items, not as skills, with the only advantage that using a weapon of the same class is easier (either with the method explained above by @Mugen or at 1/2 rating -GM's choice) than starting at base rating.
  6. The particular case of a parrying weapon (and shield) is a bit different but is clearly detailed, so there is no ambiguity here. (and the OP is about protection magic)
  7. "A critical hit ignores the effects of armor or any other protection". Ward Againt Weapon is a protection, wether or not it acts as an armour is RAW irrelevant.
  8. It would open the game to players not interested in accurate simulation. You may even limit the combat effects to the most used (or to the ones you'd like to be used the most). May be simplify the Karma rules as well, even without Karma-points economy (like instead allow to re-roll or shift the success level or exchange the dice or bestow a bonus...), or at least without die-rolling the gain. Note that I'm competely out of the Anime-geekism and I never played DD100, so I may be wrong.
  9. Le Maître des Runes, French supplement for RQ3 by Oriflam (no clue if it was a translation of an English original nor if it can be found anywhere now). Tu ne devrais pas avoir de problème pour le lire 🙂
  10. nor really. With a score of 123%, the tens are 12, which is 6- crit and 24- special.
  11. Well, if you want to simplify the maths and stick close to the RAW, just look at the tens of you score. If you roll under half of it, it is a crit. If under twice of it, it is a special. It only marginaly change the odds, and dividing or multiplying by 2 a one-digit number is not that difficult.
  12. almost any chaotic cultist can be see as a bandit.
  13. The best trollball team remains the one of the NUz-Ealand tribe.
  14. May be you mean the Game Master Screen Pack which is not only a screen but a full book including adventures ?
  15. But there is already one in English, although not very active 🤔
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