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Zit last won the day on December 12 2017

Zit had the most liked content!


  • Senior Member


  • RPG Biography
    Author of the BRP setting "Wind on the Steppes". RPG player since >35 years, mostly RuneQuest 2. Currently running 2 campaigns on rpol.net: RQ2-converted-to-HQ2:G and Wind on the Steppes adapted to Revolution D100.
    Published amateur settings for BRP (Uruk - Mesopotamia- and Vent des Steppes).
    Maintaining the http://windonthesteppes.blogspot.de/ blog
  • Current games
    HQ2:G and Revolution D100. Eagerly waiting for RQ:G
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    French. Father. Chaotic Good.

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  1. I did not forget (that's the To Giant Land scenario), but since that time, I was wondering of there was any new material or more detailed info about the local customs.
  2. I have read somewhere that oasis in the Wastelands are neutral grounds. So what actually happens when someone comes to an oasis already occupied by a clan ? Do they fight each other out ? Do they bargain ? Is there any ritual or customary rule (like in the To the Giant Land scenario) ?
  3. Revolution D100 as specials ("Advantages") if you roll a success + the tens dices is greater than the units dice. No maths. This make the chance to get an Advantage not linear : 1% for a skill score of 10%, and 45% for a skill score at 100%.
  4. Do you mean scale of profficiency (since size scale are already handled in the rules). I guess that opponents in the same scale can use the usual skill range. But does it make any sense to oppose opponents of different scales ? Can a human fight a giant robot anyway ? The size scale says that 1 STR points is equivalant to 2 points in the immediately lower scale. You may make your own profficiency scales (human, heroic, superhuman, demonic, godly...) and state the same for skills ? Like 25% godly = 50% demonic = 100% superhuman = 200% heroic = 400% human.
  5. Zit

    Human sacrifice

    what about self-consented sacrifice ?
  6. It could be interesting to have a thread about what all the players groups did with Firshala.
  7. If there is a rune for light, why not for sound, indeed ? It may be related to Communication or even Movement. In Glorantha, does sound really need any medium to propagate ?
  8. I think Dynamic D100 should be available any day now since Paolo is already sharing some views in different versions on Facebook. My text for Wind on the Steppes is 99% ready, only the English correction and a proof reading in French are missing, but I'm in the queue 😜.
  9. I must confess that I did not read everything, it is a bit too much, but my point of view is that making skills which simulate the reality (or one reality) is not the point, but instead to make skills relevant to the game, that is, which are actually used in play and bring something to it. So I think you can details those which may have a chance to be used and remain vague for th others. May be think "are there situations in my game where the player can come himself to the idea to use this skill to pass an obstacle or to gain any advantage ?" (and not used only when the GM decided that that skill was compulsory for an obstacle) ?
  10. as soon as I understand how Discord works, I may join 😁
  11. Regarding crits, an old French RPG mixing percentiles for proficiency and d20 for "to hit" scores (Légendes) used the following : if you rolled 1 on d20, you rolled again if if you got a success, this was a crit.
  12. In HQ:G, each feat is associated with a rune. Does this mean that it has to be written under this rune, or is it possible to write it under any other rune belonging to the Deity? For instance, can an Orlanthi devotee with 11W in Air but lacking the Mouvement rune gain the Four Magical Weapons feat and write it under his Air rune ?
  13. May be since the Cosmos is a buble of reality in the Void, anything real cannot leave the World. The reality of Time and Distances is contracting at the edge and you just sail endless with the illusion to move, but you actually move slower and slower. Are the edges of the World asymptotic ? And is there any other rpg setting where players can have this kind of debate ? 😄
  14. beyond Sramak's river, isn't it simply the primal Chaos ?
  15. You could have a look at the ritual casting from Revolution d100 as well. Starting from a classical spell à la BRP, you can alter and expend the effects in a free form way. And there is a free form magic system to dowmload here (which I haven't read so far so I cannot comment). The Second Way Draft
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