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Nicochan

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Posts posted by Nicochan

  1. 4 hours ago, Psullie said:

    Befuddle is a 2pt spell  (DEX SR +1 -1 = 3) 

    One last question about this. 

    Page 195 of the rulebook, in the example: "Vasana, with her DEX 11 (and DEX strike rank of 3) 
    could cast a Demoralize spell, taking 5 strike ranks"

    Since Demoralize is a 2 magic points spirit spell, it looks like you need to pay the first point of the spell too, contrary to what is written in page 194: "Remember that the first magic point used in the spell has no strike rank modifier." 

  2. 3 hours ago, Psullie said:

    Befuddle is a 2pt spell  (DEX SR +1 -1 = 3)

    Why the minus 1? It's because there's the sentence that states that the first magic point is always "sr free"? 

    3 hours ago, Psullie said:

    DEX+action+5 (for new action)

    What do you mean with "new action"? I've read that readying a weapon or a spell it's +5 sr, do you mean those cases? 

    3 hours ago, Psullie said:

    her DEX SR = 2 so she starts moving on 2, on 4 she's in position, Befuddle is a 2pt spell  (DEX SR +1 -1 = 3) 

    Are you sure you need to add twice her dex sr, since she's doing only the casting action and the movement RAW counts as a "sr modifier"? 

    3 hours ago, Psullie said:

    Yanioth goes again +5 for new spell

    If she's no weapons in her hands, does the +5 still apply? As I've written before, i got the impression that +5 is added only to ready an unready weapon, or to get one hand free from a weapon or object in order to cast. 

     

    3 hours ago, Psullie said:

    You could delay a Rune Spell, for example move here first then cast it on as set SR. 

    And in this case, would i only count movement sr? 

     

    Thanks a lot! 

  3. Hello! Sorry for my English but I'm not a native speaker.

    I've got ho SR in easy situations work, but I have some doubts when I think about actual combats and multiple actions outside of melee.

    Most problems revolve around movement. First of all, it's quite confusing that they dedicated phase 2 to movement, but from the examples it looks like you can (or must only?) actually move in phase 3.

    Then, not-engaged pc:

    1) does he add dex sr twice if he both casts a spirit magic spell and shoot an arrow? Does it all happen at once at the total sr? Or does he first casts at x sr, and then shoots. At x+y sr?

    2) if he moves between those two actions, does sr modifier due to movement adds to the second action only?

    3) if he moves before casting, does movement sr modifier add to the casting sr? (consequently, also the shooting will happen later)

    4) if context changes a lot after phase 1 declaration of intent due to surprise (eg an hidden creature gets out of nowhere), are pcs allowed to change their actions entirely or not?

    5) does gm declares before the pcs do, or the contrary?

    6) combination of actions can't surpass 12 sr, but spells can be cast in 37 sr, so at sr 1 of the fourth melee round, as per rulebook. If a pc shoots two arrows and (let's say) is at sr 11 with his second arrow, can he start casting a spirit spell that would require dex sr+3 sr for magic points and cast it in the next melee round at sr 2?

    7) since all rune spells if not boosted get casted at sr 1 (i assume dex sr does not apply here?), a pc will never be able to do anything else BEFORE casting a rune spell? Or only move + rune spell (casting it at movement sr+1) Or that's not what they intended, and it simply means that rune spells "cost" 1 sr?

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