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Prime Evil

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Posts posted by Prime Evil

  1. I suspect that very few people play "pure" BRP or RQ or Legend or OpenQuest these days. The complex history of the system has led to a situation where most devotees happily mix and match elements from the different variants. In addition, the unhealthy fetishism of "game balance" and adherence to using the rules exactly as written that seems to dominate modern descendants of D&D does not seem to have infected the d100 community (yet). I think that there's a much higher comfort level with ambiguity and on-the-fly interpretation of the system - helped, no doubt, by the fact that none of the d100 variants are particularly complex.

  2. Bang on the money with your assessment of the relationship between OQ & Legend (and the soon to be released RQ6, which is evolving from MRQ2 ) BUT while I'll make sure that OQ is broadly compatible with other D100/RQ derivatives (so no dropping of the three types of magic) I've no plans to cross-pollenate with anyother system. OQ has its own design philopshy which I like and its own niche that is quietly profitable ;)

    I think that emphasizing the broad compatibility between d100 variants is a good move if we are to avoid the "Crisis of Multiple Runequests" (Does this sound like a crossover title from DC comics to you as well?)

    And I suppose that it's easy enough to add granularity from Legend or BRP wherever you need it. For example, I'd probably incorporate combat manoeuvres from Legend....and I'm pretty sure that I'll be using the Modern Equipment Catalog from BRP with The Company.

  3. The core rules, yes, but there's a modern book (the Company) and a science fiction one (River of Heaven) in the works. Although I must admit I'm curious as to how OQ might have turned out if it had been based on Legend instead of MRQ1.

    Only the core rulebook of OpenQuest has been released as Open Game Content - it looks like the other genres will be closed for third-party usage.

    It wouldn't surprise me if we see a second edition of OpenQuest at some point that cleans up a few sections of the rules that are ambiguous and incorporates some of the best ideas from Legend.

    There will still be some differences between the two systems though - I tend to think of OpenQuest as a lighter version of MRQ / Legend and use it when I want a simple, fast-moving system rather than a detailed system with lots of gritty crunch. Both approaches are valid and there is plenty of room for them to coexist. I suspect that the exchange of ideas will benefit both parties.

  4. Some people prefer that the designers make all the choices for them (but is this true? how much do the guys who say "hey, I prefer a game without those many options" actually houserurle in their games?). Others prefer to craft their own variant, and BRP is the perfect tool for it. Besides, you usually do not play "BRP", but rather "Classic Fantasy" or "The Laundry" (an exception because it has the base rules in it) or "Mythic Iceland" or "Dragon Lines" or whatever. And all these have many of the options already ruled in or out by the designers.

    I think that this is very true - BRP is less of a coherent universal system and more of a toolkit that you can use to assemble the type of campaign that you want to play. From this perspective, the monograph-based support model adopted by Chaosium makes perfect sense. It's not like the HERO system or GURPS where you get sourcebooks intended to provide a definitive treatment of a particular literary genre or historical period -its more like a smorgasboard from which you get to choose from amongst competing dishes to find a mix that satisfies your personal tastes. And having multiple d100 systems on the market at the same time merely increases the range of exotic dishes that are on offer!

  5. My take on all of this proliferation of RQ-like systems

    Crisis of multiple Runequests

    Hmmm....a very thoughtful analysis. I strongly agree that D100 is a shared gaming language and feel that there is room for multiple interpretations. The D100 system is not GURPS - it doesn't need a single unified set of rules that are authoritative in all cases. I also think that the different D100 versions are not competing against each other as much as they are against the D&D / Pathfinder juggernaut that dominates the hobby. In this instance I think there is an opportunity for a rising tide lift to lift all boats by offering a meaningful alternative. And pretty much every d100 implementation is rules-light in comparison to D&D 4e or Pathfinder....

    Speaking personally, I must confess that I don't play a "pure" version of any D100 system -I tend to mix and match the bits that I like from the different implementations. It's easy enough to do this on the fly in most cases (although one day I'll sit down and document my house rules properly!). I suspent that many other gamers feel do much the same thing and treat the different d100 sourcebooks as resources to be plundered for ideas rather than holy writ handed down from on high....

  6. AS I've said before, I think the best outcome for everybody would be some degree of synergy between the two systems. Obviously there will be some degree of commercial competition, but the benefits of emphasizing the compatibility of the systems far outweigh the disadvantages. As fans, we have an important role to play in this. There are a lot of people new to the d100 systems who have picked up a cheap copy of Legend and are wondering what else is out there. We can help everyone by pointing them in the direction of BRP and RQ 6, emphasizing the similarities between the systems rather than the differences. Once newcomers abandon the impression that they need to choose one system over another, they will hopefully support all three systems - and probably pick up OpenQuest and Aeon too...

    I currently have three Mongoose books: Traveller, Paranoia, and MRQI. I've heard people express concerns in the past about the quality of Mongoose books, but I have to say the three books I have are excellent quality. I remember there being concerns about MRQI specifically to which Mongoose said, if I'm remembering correctly, that the problem was with the company they chose to do the printing and so they switched printing companies. In the thread I was reading about all this in they said if someone had a problem with one of their books they would be happy to replace it, and other people in the thread acknowledged that Mongoose replaced their books without any problems, so that gave me a favorable impression.

    The quality of Mongoose books can vary greatly. Some of their books are superb, while others have issues with either editing or (more rarely) physical production quality. Mongoose has slowly been getting better at producing high-quality material, but things like the mess over the Secrets of the Ancients hardcover are still hurting their reputation. Just when you think that they have sorted things out, something like this comes along. I know a couple of gamers who won't touch anything by Mongoose on principal due to some bad experiences in the past.

    In defense of Mongoose, I will point out that they have a punishing production schedule that few other outfits in the hobby can match. This is one reason that they are still going strong while many other gaming companies have fallen by the wayside. It doesn't hurt that they have also diversified into miniatures gaming around the time that there has been a resurgence of interest in that aspect of the hobby...

    I believe the real winner here will be BRP. We'll have all these books and all these supplements that are mostly compatible with each other, with BRP being the common element. I believe after a while people will say, "Which one should I get?" and a lot of times the answer will be, "Just get BRP, then you can use all the supplements from all the different games." So I think BRP is the real winner.

    I really hope that you are right about this. Chaosium deserve a big hit for their work in nurturing BRP through the long lean years - plus they remain one of my favourite gaming companies of all time.

  7. Is it possible to develop a generic set of Traits/Passions rules? Or should these be specific to each campaign setting?

    For example, could you apply the Traits from Pendragon to an Elric campaign? Or a Clockwork and Chivalry campaign?

    I'm curious to see what people think a universal traits/passions list would look like. It touches on the difficult question of whether human behaviours are inherent or culturally determined.

    Also, can you apply the same set of traits/passions to nonhuman characters that you do to humans? To take a simple example, should the creatures of Faerie in a Pendragon campaign have an alien psychology or should they follow recognizable human motivations? What about Melnibonéans? Can human players do justice to nonhuman psychologies anyway?

  8. So... like the BetaMax to Legend's VHS, then? :(

    Actually, I hope they'll gain synergy by feeding off each other, rather than being out-and-out competitors. We here could help that by creating dual-stat translations (for RQ6/Legend and BRP?) and publishing them here on BRP Central.

    Actually, I think that the best thing that we can do is to help newcomers find their way through the range of different d100 and show them just how compatible they are with one another. At the moment all of these systems are seeing a resurgence that would have been hard to imagine only a few brief years ago and people who have never tried them before are starting to show some interest. It doesn't matter whether somebody discovers the system through Legend or RQ 6 or BRP or Renaissance of Aeon or Call of Cthulhu - we should make them feel at home and show them how they can take the elements they like from all of these games to develop something that meets their personal tastes.

  9. Legend is a great system - but at the moment it is simply a reprint of existing content under a new brand name. We don't yet know where Mongoose will take the system once all of the existing MRQII products have been reprinted under the Legend brand. It's possible that Mongoose will sink the line by rushing out a heap of sub-standard products that are poorly written and poorly edited. I hope that they don't do this, but it's a real possibility given past history. RQ 6 sounds like a different beast entirely - it has a strong emphasis on quality over quantity. I also expect it to be more innovative than Legend, addressing some of the shortcomings of the existing rules. It's a pity that Mongoose didn't take a bit of time to clean up some of the ambiguities rules, but I suppose that they wanted to get Legend out the door as soon as the RQ licence expired. I think that the success of the new brand has taken them by surprise as Matt previously indicated that sales of MRQII were not as strong as Mongoose would have liked. I suspect that they were going to pump minimal resources into the Legend product line and may now be re-evaluating their strategy.

    Personally, I hope that Legend will bring in new players - a percentage of whom will graduate to either RQ 6 or BRP (according to their personal taste). Because the two systems are closely related, it should be trivial to use material from one with the other. The one big advantage that Legend has over RQ 6 is the OGL - if the game builds up some momentum, it is possible that we will see an ecosystem of third-party material develop around it. It's a pity that RQ 6 isn't also released under the OGL, but it looks like Design Mechanism is happy to enter into licensing arrangements with publishers who want to produce RQ 6-compatible products, so it's all good. However, I wonder if we will see a few dual-stat products that attempt to address both systems...

  10. Sorry Gianni - hadn't seen it. Probably cuz most of the D&D sites don't link to a BRP site. I'll add a link on mine. Thanks!

    A.

    Perhaps it would be good if we could have a sticky thread at the top of each forum containing links to blogs and fan resources for each game system covered by that forum?

  11. Legend or RQ6 would both be fine, I'll get both and until RQ6 is out it's hard to say which'll be my first choice. I could live with OpenQuest and BRP as well.

    The beauty is that these systems have a decent level of cross-compatibility, so it is fairly easy to mix-and-match elements from different games. There's a bit of conversion required, but it's fairly trivial - they aren't really rules-heavy systems. Personally, I'm looking forward to seeing how RQ 6 tweaks the MRQII system. Loz and Pete did a great job with MRQII and it will be cool to see what changes they have up their sleeve.

  12. I'm going to do a test product in the not to distant future.

    Awesome news! I've bought a couple of your products in the past and look forward to seeing what you can do with the system!

  13. This is very cool! THanks Matt!

    I notice that the new book is now Number #1 on RpgNow / Drive Thru RPG!

    Let's hope that the increased exposure will help the game system get the attention it deserves.

    (The OGL designation is on p.240 of the rulebook - the page immediately before the license itself. It designates all text within the rulebook as OGC)

  14. I really like this. Makes the books much easier to hold and store.

    The digest format was popular in the early days of the hobby, but fell out of favour for a decade or so when faull-colour hardcovers were all the rage. Now that the roleplaying hobby is shrinking, it seems to becoming popular again. I suspect that one reason is simply space - most people (myself included) only have so much room for hardcover books and are getting choosy about what earns a spot on our shelves. The last hardcover roleplaying book that I purchased was the big yellow BRP book. Certainly, releasing pocket-sized editions hasn't hurt sales of the Mongoose Traveller product line at all. And I hope that releasing digest versions of Legend will help to lower consumer resistance to trying out a new system. It seems that as gamers age, they aren't as interested in picking up new rule systems any more - most of us probably own more games than we will ever play in our lives at the moment.

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