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Mat Mobile

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Posts posted by Mat Mobile

  1. Thanks for the input @Pseudodog. I haven't read up to that point but I'll keep your comment in mind.

    So I guess I'll be bravely taking my players to the Mountains of Madness with minimal knowledge. It was worth a shot. Time to roll my Sanity because it seems a little daunting. 🤪

    But seriously, I'll write back with tips, tricks and challenges as I face them for future Keepers. 👍

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  2. I purchased the reprint of this campaign as soon as it came out and I'm preparing to run BtMoM in the new year. I would like some advice on running this campaign.

    Obviously, I plan on reading the whole thing and coming back to the relevent chapter for the upcoming weekly gaming session. As of today, I read up till chapter 10. Basically where the real action starts. When I read it again before a gaming session I will hightlight important and read out loud parts. I will probably also summarize each chapter on one or two sheets of my Keeper notes. I plan on running about 1 chapter/week except for the chapters where it's obvious more than one session will be necessary (lots of investigation/action). I'm planning on running it with the Pulp Cthulhu rules.

    I'm fairly experienced running high action gonzo fantasy RPGs (my go to game is Dungeon Crawl Classics). I also ran a couple of CoC scenarios (Dead Man Stomp and The Shadow Over Providence). I played lots of games including the Two-Headed Serpent with the Pulp rules.

    Below are my main concerns. Was hoping somebody could provide suggestions especially if they already ran this scenario.

    1 - Is running this campaign with Pulp Cthulhu rules a good idea? Especially since the first 9 chapters are fairly "quiet".

    2 - To be frank, I'm worried that Chapters 1 through 7 will be just a big read out-loud text box. Seriously, apart from a few suggestions provided in the book, player choice is limited. It seems like a lot of the gaming time will be spent just describing the preparations and the trip down to Antarctica. I'm worried it's going to get boring. How do I make these chapters interesting?

    3 - In Chapter 5, is the "Crossing the line" interlude worth it? It just seems like a big hazing to me. I feel a little uncomfortable finding ways to pretend humiliating my player's investigators.

    Sorry if my questions/comments seem a little negative. I'm sure everything will work out fine but it's definitely a different style than what I'm used to. I just want to make sure my players have a fun and epic campaign!

    Any other advice or suggestions would be appreciated. I might add more questions as I keep reading.

    Thanks in advance! *tips fez*

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  3. 19 hours ago, MOB said:

    Check to make sure it somehow hasn't ended up in your spam/junk folders.

    I have the same problem. I used to get the newsletters, I had to unsubscribe later on (sorry, long term travel) but when I tried to re-subscribe, they hasn't shown up since. Any tips how I can proceed to fix this?

    (BTW, it's hard to know when something that doesn't show up is supposed to be there. 😄)

  4. I forgot to mention that, in all fairness, I haven't played Stormbringer yet. Heck, I haven't been able to find a copy of the books yet (I like to buy vintage editions second hand so I haven't found this treasure yet). But I can't wait to plunge into this Dark Fantasy world!

    I just discovered it thanks to the Vintage RPG podcast that focused on this setting. A little more research and I stumbled upon The Grognard files. Now I'm really curious and @Sasori promised to run a Stormbringer campaign for me and our group. In exchange, I promised him I would run a Pendragon campaign for him and our group. 😉 That's fair, right?!? 🤝

    We're both hoping new editions of these games will be coming out once we get to run these campaigns since our gaming list is looong... 😆Maybe 2022?

    But if ever a new edition doesn't materialize, the worst case scenario is that we will play an older edition of Stormbringer.

    • Like 1
  5. On 2/17/2021 at 11:53 AM, Jason D said:

    All of those issues were with the old management, who are no longer with the company.

    Chaosium is essentially a new company, fiscally stable and responsible, and the company has done much to rectify the mistakes of the past, even going above and beyond what could be reasonably expected. I cannot provide more details, but a major goal has been to re-establish goodwill with the Moorcocks.

    Ok, so this is just hypothetical chatting but so is most of this thread anyway. 😁

    @Sasori and I were chatting yesterday and it sure would make sense for Chaosium to work on a new edition of Stormbringer.

    Imagine how much work it would take to develop and adapt the Stormbringer world to a new rule system. Take, for example, the 2D20 system or DCC rules. Both great systems but it's still lots of work. Not to mention that these systems might not fit the style of the setting. Going with 5E might gather lots of people but lots of haters too.

    On the other hand, BRP is like fine wine, it just gets better and the rules of COC 7e have been perfected over the past 40 years. It's mostly just a matter of refining the previous Stormbringer rules to the current updates. Plus, they already have a rough draft of the book by just using previous editions. I'm not saying you can just copy and paste... but it can certainly speed up the process. And some of the Pulp rules could also be imported into a new edition.

    Plus, in addition to creating new scenarios and campaigns, Chaosium would also have the option of updating previous material which would again, quickly provide more options for new players.

    Hopefully Mr. Moorcock sees the improvement of the current management and talent of the creative team as well as the potential for an updated Chaosium edition of Stormbringer. 🤞

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  6. Just a quick comment to say I would love to see a revised edition by Chaosium.

    It's in my list of games I want to try. Worst case scenario I'll find a way to obtain an older edition.

    If I'm really lucky, by the time I'm ready to try it (after Beyond the Mountains of Madness campaign 😁), Chaosium comes out with a revision edition including the Rogue Mistress campaign. Fingers crossed!

    • Thanks 1
  7. 1 hour ago, AlonsoAguilurk said:

    Tonally, I've read this is the most Lovecraftian campaign they've published (along with Tatters of The King), so it may need some heavy homebrewing to fit as a Pulp-style campaign. Maybe someone who has ran it could give better insight, tho. At least regarding Tatters (which seems to be on a similar wavelength and which I'm currently running), I can see how maybe someone could pulp it up, but at the same time, it'll probably go against the atmosphere and psychology of the campaign. Maybe Low Pulp? 

    Yes... Probably "Low Pulp" would make more sense. I have to purchase the Pulp Cthulhu rulebook at the same time so I'm not sure if there are options and variants for that ruleset. I fell in love with Pulp while playing the Two-Headed Serpent campaign. It was super fun! I guess I'll find out once I start reading BtMoM. I'm certainly looking forward to it! 😃

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