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Rick Meints

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Rick Meints last won the day on July 9

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About Rick Meints

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    Avatar of Chaos

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  • Location
    Ann Arbor, MI


  • RPG Biography
    Moon Design Publications, Chaosium Inc.
  • Current games
    RuneQuest, HeroQuest, Call of Cthulhu
  • Location
    Ann Arbor, Michigan
  • Blurb
    No matter where you go, there you are.

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  1. Yes, I have a few copies of the original in my collection. Chaosium reprinted it in their house magazine, Starry Wisdom, in the mid 90s as well. It's a cute little game.
  2. I believe William Church is still alive, and I did sort of track him down, but haven't been in contact with him. I have tracked down a lot of other people to talk to them to gather stories before they are lost to the ages. I'm happy to share what I know.
  3. I have uploaded the updated map to DTRPG. It will also be on Chaosium.com shortly.
  4. I am working on updating the quality of that map. I have an original of it, and have scanned it in at 600 DPI.I'm just doing a bit of cleanup on it today.
  5. I'm more of an Elder Thing than an Old One... The Chaosium has lots of books in the works, updated versions of classics, wholly brand new ones, etc. We hesitate to say much about many things in the works because of disappointing people who want it all "very soon" as opposed to "when we can get to it". For example, saying we're working on an updated Gaslight book inevitably leads to "when will it be done?".
  6. I posted this a year or so ago. Please feel free to add to it. In the early days of RuneQuest, around 1975 and 1978, Greg put the names of a number of the WB&RM contributors and RQ playtesters as the names of cities and towns on the William Church maps of the Dragon pass and Prax boardgames. They include such places as Pimper's Block (Jeff Pimper), Wilm's Church (William Church), Jonstown (Bill Johnson), Tada's High Tumulus (Tadashi Ehara), Biggle Stone (Clint Bigglestone), Swenstown (Steve Swenston), Tourney Altar (Art and Ray Turney), Cam's Well (Cam Stafford), Hender's Ruins (Steve Henderson), Hendriki (Hendrik Pfeifer), and of course Duck Point. Duck Point was named by Greg's co-publisher of Wyrd magazine, Brian Crist. Brian was a huge fan of Carl Barks, author/artist of Donald Duck comics from 1942 to 1966, and inventor of most of the characters in the strip. ("I'm a big Barks fan too," said Greg, "Want me to list the characters he invented?") Brian wanted Duckburg, from the comics, but since the Air Pirates had just been successfully sued by Disney Greg was worried about the same thing happening, and changed it to Duck Point for copyright reasons, which was OK with Brian. Laca, "the city of brown air" derives from Los Angeles (LA), California (CA). It looks better shown in all caps, like on the Church map. LACA Naming stuff in honor of key players and contributors continued on other maps, like the wonderful map of the Holy Country found in the RQ Companion. Kenstone island (Ken Kaufer) for example. Nochet City got its name when Rudy Kraft asked Greg if he had named that unlabelled city on the map and he said "not yet".
  7. Welcome to the forums CBK. Thank you for the wonderful information. Tadashi Ehara is an acquaintance of mine. He has largely retired from gaming, but he is still very active on FaceBook. He was the editor of Different Worlds magazine, but he was not involved with Tales of the Reaching Moon magazine, which was done in the UK. I'd love to hear more gaming stories from back in the day. I didn't really get connected into the Gloranthan/RuneQuest fan network until the early 90s, although I first played RQ back in 1979.
  8. The Voluminous Pavis & Big Rubble companions probably exist in PDF format, but there are a number of things that would need to happen if they are to be available for sale again. Without trying to be pessimistic or negative, it's a bit more involved than Ian Thomson giving the green light. While these books were mainly written by Ian Thomson, he set up these projects as volunteer efforts. Almost all of the work, be it writing, editing, layout, and art were all done for "the love of the game" and were handshake deals. I doubt Ian can reuse the art and articles written by other people without their permission. Many of them would probably happily give such permission, but they still have to be formally asked.
  9. There are no legally available searchable PDFs for White Dwarf magazine. There probably never will be. Alas, clear ownership of most of material is uncertain, and probably lies with the authors and artists of much of the material, and not with Games Workshop. That said, GW did try to produce an omnibus collection of the first 10 years of WD (1977-1987) and intended to make it available on CD-ROM. They pulled the product for legal reasons. It is similar to what happened with the Dragon Magazine #1-#250 set which was sold for a while and also pulled for legal reasons. Many years ago I was lucky enough to get a hold of the White Dwarf CD-ROM collection which had a limited release in Australia before being pulled from the shelves. It may be a pre-release promo.
  10. Here's a list of RQ/Gloranthan related articles that were in Dragon magazine: Dragon #40, August 1980. Artifacts of Dragon Pass, Jon Mattson, page 26. RuneQuest artifacts. Dragon #51, July 1981. The Worshippers of Ratar, Eric Robinson, pgs 28-29. A Lhankor Mhy subcult with the rune spell Magic Resistance. Dragon #129, December 1987. A Sorceror’s Supplement, Michael DeWolfe, pgs 46-47. Twelve new sorcery spells for RQ3. Dragon #132, March 1988. Resourceful Sorcery, Michael DeWolfe. Power-gaming tips on how to use spells more effectively. Dragon #144, April 1989. When Gods Walk the Earth, Paul Jaquays, pgs 46-50, 55. A good article on the summoning of greater spirits and avatars. It is gateway in nature, although the tables for avatar powers, statistics, and weaknesses are good. Dragon #172, August 1991. Into the Spirit of Things, Michael DeWolfe, pgs 66-68. A collection of spirit spells and Divine magics. Dragon #206, June 1994. The Dragon Project, Sandy Petersen, pgs 16-18, 20. The background and history on a unique NPC dragon.
  11. Sartar and the Sartar Companion are currently disabled on Lulu because of print quality issues. They shall return soon. I just finished updating all of the original layout page by page for each of those two books, and am currently updating their covers. We don't have all our books as POD on DTRPG or Lulu because of lack of time, not desire. POD books don't sell in large numbers, nor do we make a lot of money per book on them. Thus, they are a lower priority, as opposed to creating and publishing new books, which sell in far greater numbers and earn us a lot more money. Ideally, it would be wonderful if every one of our out of print books lived on as a POD title available in hardcover and softcover bindings (as makes sense). We'll get there over time, but it takes more time to do this than you probably would estimate. We also have to separately redo each cover layout for hardcover format and softcover format. POD uses a different paper to what was used to print the "regular print run" for the book, so we have to adjust for the new spine width.
  12. We will have them available as POD via the Chaosium website later this year.
  13. Rick Meints

    The Sea Cave

    We have no plans to make it available as a PDF. Jeff and Jason have been using the info found in those "unpublished" books as the basis of some of the scenario material in forthcoming adventure books.
  14. I have two spare original Pavis & Big Rubble softcover books. I am willing to sell one for $150, plus priority mail shipping costs. The last of the original print run sold out almost 10 years ago. They are only available on the secondary markets, like eBay. Finding one at the original retail price is extremely unlikely. The book cannot easily be reprinted because it was printed in 1999, and was printed via film, not a "print quality" PDF, like books are today.
  15. The Gloranthan Classics (4 volumes) were published between 1999 and 2005. They are tweaked versions of material mainly published for RQ2 (1978-1983) with a small amount of RQ3 (1984-1998) Cult material in the Cult Compendium. Thus, the material is all over 20 years old. Great stuff, but the RQ rules and the world of Glorantha have been evolved since then.
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