Rick Meints

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Rick Meints last won the day on May 29

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About Rick Meints

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    Avatar of Chaos

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  • Location
    Ann Arbor, MI


  • RPG Biography
    Moon Design Publications, Chaosium Inc.
  • Current games
    RuneQuest, HeroQuest, Call of Cthulhu
  • Location
    Ann Arbor, Michigan
  • Blurb
    No matter where you go, there you are.

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  1. The Don LaFontaine of RPGs...
  2. I can take a look at the Middle Sea PDF. I don't remember setting up any such limitations, although it could have been accidental.
  3. I'll look and see what we have.
  4. I'm not a big fan of so many threads, and find them to fragment the discussions on the book, but will happily go along with whatever all the reading group prefers. I noticed that this central topic for the week quickly dried up though once the specific topic ones started.
  5. The Major Cultures section of the book had some debates concerning how big to have the cultural distribution maps. We tried them spanning all three columns, which made the few text entries easier to read, but that left little other room on the page for text. Also, the relatively little info on the maps, great as it is, didn't really impart more info when enlarged. I also really like the population boxes. A lot of "how many people could this area support" discussions went into the numbers, and it was something that Greg had spent quite some time on many years ago, including for the Genertela: CotHW boxed set. The Hsunchen section always starts a pronunciation debate (I usually say SUN-chen). Laubenstein's B&W drawings are very detailed. One thing that struck me is that many of the humans portrayed are not particularly tall in stature, which goes against a common RPG trope. The art direction grey boxed text really helps with each illustration. Because many of the ills are full page in nature we didn't want to shrink them to put the text below the picture. The art direction boxed text is also vastly edited down in content. Many illustrations involved Jeff writing pages of information, including many hyperlinks to websites with inspirational images. I think the art notes and early sketches could fill a 128 page book all on their own. For the Doraddi, a culture I knew little about, I fell prey to the temptation to spend more time reading the text than getting pages laid out. I probably pondered the "We Tried That Already" boxed text for about an hour. I got to use one of our favorite Lisa Free illustrations in the Praxian section. While we tried to re-use art very sparingly, some art from decades ago is just "too right" to not include. That Morokanth on page 26 is definitely one of those. We knew that the incomplete list of Independent minor tribes would get challenged for leaving someone's favorite out, but even at 800 pages we knew the book couldn't contain all the Gloranthan info created over 45 years. The Praxian pic on page 28 certainly put to rest the "Praxians are Native Americans" trope. The Orlanthi section also made me pause several times as I read and reread the text. I had never realized that 5x more Orlanthi live in Ralios than in Dragon Pass! until I remembered the Dragonkill. Getting the best size for the picture spanning pages 34-35 wasn't easy. Putting it on only one page only would make it too small, and much larger would have only left room for the larger than average art notes. The Pelorian section also brought me a number of revelations, but that's for next week...
  6. I totally agree that the text on the map on page 19 is very hard to read due to its small size. One problem with creating the high resolution PDFs is that the file size gets very large. We had a number of complaints about over 500MB file sizes.
  7. Can we please get back to talking about the Design Notes.
  8. Here are my thoughts on the Guide. I decided to focus more on what was going through my mind as I did the 800 pages of layout, while also bringing up some "how things developed" notes. Doing the layout was something I truly enjoyed, even though it took far longer than some other projects. Credits Page: We always fret over the credits, mainly with the fear of accidentally omitting someone who should have been included. One of the reasons we chose the Calicos picture for this page, along with being awesome, is that it allowed for text to be on top of it that was readable, while also not covering too much of the picture. It also harkens to the herculean effort involved in putting the volumes together. The Lhankor Mhy protective phrasing at the bottom is something we always want to include, although we don't always customize it for each book. We also usually debate having alternate valid spellings for Lhankor and Lankhor, if only just to see if it sparks some debate. :-) P2-4: For the uber list of credits we fretted mainly over forgetting to include someone, or misspelling their name (which happened). We had to wait on compiling these credits until the very end because some backers were quite late in letting us know what name to use for them (via the backer survey). 1300 backers still amazes us. Many thanks. The top backers were on page 4, and we rounded out the page with a "festive" picture to help capture the festive mood we were in. While it is a recycled picture from one of the HQ Sartar books, we didn't hesitate to use it again here. Filling 750 pages of text with all new art was too daunting for the budget. TOC: Such a span of info was impressive. We would have preferred to have all of the continent of Genertela in the same volume, but the amount of info was way too much to make that work. In one way, the approach we took makes you want to keep going on into volume two and not see the two books as easily separate. FOREWARD: Greg wrote his foreward like a real pro and with plenty of time to spare. He asked us for feedback, but we loved it as is. I always love historical perspectives from authors. Seeing the date of 2012 makes me feel that these last 5 years have gone by in a blink... P7: The World of Glorantha map has a wonderful 3D effect which isn't always easy to achieve. Pamaltela looks massive when compared to Genertela. I like the short overview text at the bottom of the page, although balancing those three columns was not an easy task. INTRODUCTION: Once I forgive myself for not centering the H in the drop cap at the beginning I always enjoy this section. Much of the text has been slightly updated from previous publications, and still does the job quite well. I especially like the "Life and Death" info. The cosmology map on page 10 is something I frequently open to when explaining "what is Glorantha" to newcomers who stop by the booth at conventions. It captures how different it is quite well, and quickly. COINS OF GLORANTHA: This special page was something we wanted to really help set the tone of the book with. It expands what was known before, and in a very visual way. For a while we debated making the coins look more metallic, but "metallic" colors are actually rather tough to achieve if you aren't using photographs of real metals. I love the Troll Bolgs having bite marks in them. We debated what weight scale to use (metric/imperial/other) but our imperialistic metallurgic urges won out in the end. More on these coins in another forthcoming announcement... HARREK and JAR-EEL: Doing a new picture of such iconic persons is always daunting. Rick Perry channeled a bit of Lucy Lawless in this picture. We don't normally prefer to split pictures over two pages, but we wanted this one as big as we could get it, while still leaving room for the sidebar art text boxes. BONES and CRYSTALS: These are two of my favorite bits of what Gloranthan geology is different to the real world. These sorts of touches are elegant, detailed, and make gaming in glorantha all the more fun. In the crystals text we mention Falangian Diamonds... (great blurry bit of Glorantha I like being blurry)
  9. The printed versions of the Guide have the same contents. We only updated the credits related pages. As for the PDFs, of course there are a number of versions of the PDF, going back to before the Guide was printed. The most up to date version of the PDFs is on Chaosium.com Anyone who has purchased the PDFs can get the latest copy there, although you will have to have an account set up on Chaosium.com, and you may also have to have Dustin add the PDFs to your list of previous purchases. We have records for who purchased the PDFs on Glorantha.com, but we did not automatically add them onto chaosium.com
  10. My RQ2 character never used his Map Making Skill very much, despite it being included on the standard character sheet. Regardless, I never felt the need to make a cartography joke out of the title of the game. As with any game, there will always be a few skills many people seldom use, but some people love. It all depends on your campaign and your playing style. I played an Issaries merchant who relied very much on Evaluate Treasure, Bargaining, and similar. Some of the other players at the table couldn't have cared less about those skills.
  11. The original shipping estimate for the boxed game is August, 2017, and we are still on track for that date.
  12. I chose that name only because it sounds a lot like Taylor...
  13. Actually, you are Talar, an outer atomic explorer, who crash lands in Prax centuries after your journey began. Your companions have their INT fixed and become herd men. You escape the baboons at Monkey Ruins, then you ride off with a beautiful herd girl. As you ride along the coast you recognize an oddly reassembled statue from your "Godlearner" era, allowing you to suddenly realize you're home, and that those bastards blew it all to hell...
  14. We have included that article in this version. Plus I got permission from John T. Sapienze Jr. to include his review article. Those will be in the revised version due out shortly.
  15. All of the above two sets of edits have been entered. The extra text in the intros is text Bill Keyes wrote, but it got cut from the final product. Thanks for all these typo catches.