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Rick Meints

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Rick Meints last won the day on February 14

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About Rick Meints

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    Avatar of Chaos

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    http://www.chaosium.com

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  • Location
    Ann Arbor, MI

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  • RPG Biography
    Moon Design Publications, Chaosium Inc.
  • Current games
    RuneQuest, HeroQuest, Call of Cthulhu
  • Location
    Ann Arbor, Michigan
  • Blurb
    No matter where you go, there you are.

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  1. Rick Meints

    Upcoming Glorantha publications

    I approved all the proofs for both the GSB and the 13G book over two weeks ago. The books are currently being printed and bound. They should both be available at Gen Con, if not a fair number of weeks earlier. It's really down to shipping and customs.
  2. Rick Meints

    RQ3 and Murphy's Rules

    You can see the actual "comic" with that wording on the SJ Games website: http://www.sjgames.com/murphys/art.html Because they don't really provide any specifics, it's hard to know exactly how they came to that conclusion. The RQ3 rulebook encounter tables as cited in previous replies prove that the math to wind up going to a "magical place" is sound, but that doesn't equate to ending up being the victim of a random permanent one-way trip to the God Plane. It didn't pan out, but I did look through the extensive encounter tables published in the RQ3 supplement RuneQuest Cities, published by Avalon Hill, but there was no result even close to ending up on the god plane, or any other plane or spirit world for that matter. In the end, I'll just chalk this one up to comedic license.
  3. Rick Meints

    Has there ever been a Collected History of...

    The entire 50+ years of Glorantha's existence has been one of evolution. Glorantha changed greatly when it was adapted for WB&RM, RuneQuest and Nomad Gods in the 1970's. It changed greatly when Greg published King of Sartar in the 90s. It changed when HeroQuest was published by Issaries Inc. It changed when the Guide to Glorantha was published. While there are certainly some vivid examples of changes made to Glorantha that have been very disliked by a minority of its fans, and possibly a few by a majority of its fans, such is life. That's one of the beauties of Glorantha and part of its allure. Some people personally invest a lot in exploring the world and using it at the gaming table. Some have done so for many decades. If something changes that they really care about, I fully understand and respect why they could treat it negatively. Regardless, Glorantha is going to keep on evolving. You can use it any way that you want to and adapt it suit your needs and desires. What you view as "being this way in Glorantha" may not be what Chaosium publishes, but who cares. Over time I am pretty sure that everyone adapts and changes some small and/or large bits of Glorantha to better fit how they see it working. I know I do. I have never felt "Gregged". I agree with David that it is often used in the pejorative. It shouldn't be taken that way. Greg changing his mind isn't about that.
  4. Rick Meints

    RQ3 and Murphy's Rules

    which issue of Pyramid magazine had this in it? I have the first Murphy's Rules book (compilation) by SJG and this isn't in it.
  5. Rick Meints

    Free RPG day?

    For every one of our fans that wants a free RPG day RQ product we have several times that number who request a CoC product. We only have a big enough budget to do one product for free RPG day per year. There are 18 game companies participating this year.
  6. Rick Meints

    Runequest 1978

    I started playing AD&D in the late 70s, around the time the Dungeon Masters Guide, Monster Manual, and Players Handbook first came out. I had previously bought the "Holmes Basic" D&D boxed set but only read it because I couldn't find a gaming group in my neighborhood. I tried Tunnels and Trolls a few times around 1978, but nobody had any interest in playing it other than the guy who owned it. I bought Melee and Wizard in their little boxes around 1980. They were incredibly simple games that after a while didn't really have any depth, although they were very easy to get people brand new to gaming to try, since you could teach and play a game in just a few minutes. I bought the Traveller little black box of books around this time as well, and a few of my friends played it for a bit, but the modules for it were kind of lame. It didn't hold our interest because it didn't really have any sort of experience system either, which we missed after playing AD&D for many months (Giants and Drow series of modules). We dabbled in Boot Hill, but it was too easy to die in gunfights, and Gamma World was ok, but it didn't have many modules for it and was poorly supported. I mainly found out about other RPGs via Dragon Magazine (my subscription started with issue #44). That's my general gaming background, with the exception of not detailing my wargaming background. I never played 1st edition RuneQuest, since it came out in 1978 when I was 12, and I had only been playing AD&D for a short time. I remember seeing the color cover RQ2 book in local game shops but I didn't buy it. I started playing RQ2 when our GM bought the deep 2" boxed set and Cults of Prax in either late '79 or early '80. We played home-brew scenarios before running through all of Griffin Mountain in 1981. 1981 was an amazing year for me. Between playing Griffin Mountain my GM also bought Call of Cthulhu that year, and his brother bought the Stormbringer boxed set. That said, almost all of my other gaming friends outside of my gaming group played AD&D. I used to go on scout campouts where a lot of AD&D was played, but other than Car Wars there was no interest in playing anything by Chaosium, or anything else. Because of that, I didn't know anything about RuneQuest 1 until I met Greg Stafford in 1994, at RQ Con 1 in Baltimore. Being a small convention of about 100 people there was a lot of opportunity to chat with people for longer periods of time. Greg was nice enough to start talking with me about the early days then, and in some ways that ongoing conversation has continued to this day. RuneQuest 1 was only around for about 9-12 months. It debuted at Origins 1978 in Ann Arbor, MI. By May of 1979 they had sold out of the 1st edition. They started selling the 2nd edition in October of 1979. According to company records approximately 2800 copies of RQ1 were sold in 1978, and another 1244 were sold in 1979. That makes me believe that at least 4,000 copies of RQ1 were printed. It had a very short lifespan, unless you were one of the playtesters who got involved somewhere along the way between July 4th 1976 when development on the game started, and June of 1978 when it debuted. RQ1 made a pretty big splash at Origins and Gen Con that year.
  7. Rick Meints

    Nochet - pronunciation

    More digging and researching: Corflu was named one very late night as Greg was finishing up the names for Prax and, as he told me, "My mind had stopped working, so I named it after the first thing my eyes focused on--a bottle of corflu."
  8. Rick Meints

    Nochet - pronunciation

    Correction Fluid, aka "corflu" was mainly used back in the days of typewriters. It is called Tippex in the UK. It is also referred to as White-out and Liquid Paper. In the early days of RuneQuest, around 1975 and 1978, Greg put the names of a number of the WB&RM contributors and RQ playtesters as the names of cities and towns on the William Church maps of the Dragon pass and Prax boardgames. They include such places as Pimper's Block (Jeff Pimper), Wilm's Church (William Church), Jonstown (Bill Johnson), Tada's High Tumulus (Tadashi Ehara), Biggle Stone (Clint Bigglestone), Swenstown (Steve Swenston), Tourney Altar (Art and Ray Turney), Cam's Well (Cam Stafford), Hender's Ruins (Steve Henderson), Hendriki (Hendrik Pfeifer), and of course Duck Point. Duck Point was named by Greg's co-publisher of Wyrd magazine, Brian Crist. Brian was a huge fan of Carl Barks, author/artist of Donald Duck comics from 1942 to 1966, and inventor of most of the characters in the strip. ("I'm a big Barks fan too," said Greg, "Want me to list the characters he invented?") Brian wanted Duckburg, from the comics, but since the Air Pirates had just been successfully sued by Disney Greg was worried about the same thing happening, and changed it to Duck Point for copyright reasons, which was OK with Brian. Laca, "the city of brown air" derives from Los Angeles (LA), California (CA). It looks better shown in all caps, like on the Church map. LACA Naming stuff in honor of key players and contributors continued on other maps, like the wonderful map of the Holy Country found in the RQ Companion. Kenstone island (Ken Kaufer) for example. Nochet City got its name when Rudy Kraft asked Greg if he had named that unlabelled city on the map and he said "not yet". More info when I dig it out of the archives.
  9. Rick Meints

    The Eleven Lights in Hardback

    We updated the file on chaosium.com and DTRPG yesterday (Thursday). You might have to download it again. There should be no "see page XX" references in it any more.
  10. Rick Meints

    Tribal Edit Thread for Glorantha Sourcebook

    Yes, there is a newer version that we have not released yet. I cannot keep updating it and providing a new download every day based on a handful of changes made. I plan on releasing a final version probably after proofs with the printers are done. Unless you find something catastrophically wrong, it is in all likelihood not worth submitting it. The proofs are being made. I know many of you are just trying to help make the book better, but there is a point where we just have to call it a day. The alternative is delaying the book X number of weeks or months, which at this point of diminishing returns on what is being reported just isn't worth it.
  11. Rick Meints

    Tribal Edit Thread for Glorantha Sourcebook

    While we don't mind people reporting errors, typos, and layout suggestions, please only submit them based on the LATEST version of the book, and ONLY for things not already reported and fixed. Page 11 rune was reported and was fixed some time ago.
  12. Rick Meints

    Tribal Edit Thread for Glorantha Sourcebook

    While we don't mind people reporting errors, typos, and layout suggestions, please only submit them based on the LATEST version of the book. Page 154 no longer has border decoration.
  13. Alas, I doubt there is any significance to switching the way the logo faces. After all, we are the Chaosium, not the Orderium. As for production Quality on various bindings and such, glue binding always suffers the ravages of time the most and fastest. That is why we have all our hardcovers done with sewn binding now and we have mostly gone away from softcovers. As for what I feel was poorly bound, I slightly lean towards the GW RQ3 hardcovers. You hear that tragic crack when you open them and can only weep as the pages start dropping towards the floor.
  14. Rick Meints

    Are we there?

    Having a QuickStart version of any system serves two very core purposes: 1. It is a low risk, low expense way to try the system. For someone new to the system, or even roleplaying in general, splashing out $50 (for example) on a core rulebook is a big leap. Alternatively, spending maybe $10 on the QuickStart (or just grabbing a FREE PDF) is a very low risk, low cost way to tempt them to TRY the game. 2. We want the game to be very approachable. If we can present the core concepts of the game, get them creating a character, and playing it via a 64 page (or less) product, that very much demonstrates that the game does NOT have a high learning curve. In the end, we need to give people no easy reasons to not give the system a try, and the too biggest hurdles are price and time. The QuickStart solves/answers both of those concerns. As the sales maxim goes: give them no reason to say no.
  15. Rick Meints

    Are we there?

    RQG is in layout. We do not have a definite "for sale" date. If we did, we would be announcing it far and wide.
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