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Beorne

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Posts posted by Beorne

  1. 27 minutes ago, soltakss said:

    Which areas are you interested in? That is likely to reduce the materials to study more than what is canon.

    Have a look at the Gloranthan Sourcebook, see which areas you want to know more about, then look at those areas.

    For example, Borderlands is an excellent campaign pack, but is of no use if you want information on Sartar. 

    I think that when I feel ready I'll use standard RQG setting, Dragon Pass. I have read HQG, RQG and I'm approaching the wonderful Glorantha Sourcebook, RQ monster and RQ GM pack. I'll stick to the RQ system, but I liked much the HQ material I have read.

  2. Che reason I asked what is canon was only to narrow the huge amount of published materials to study/obtain. It is obvious that YGWV and that any real campaign not run by Jeff is "not canon".  ;)

     

  3. I'm newbie to Glorantha, having only about one and a half year of occasional study of this wonderful world. I have a question arised since the start of Runequest Glorantha reading.

    In RQG you can play a Sartarite, a Tarshite, a Lunar, a Praxian etc, different cultures in and around Dragon Pass and Prax. But players from Hendrikland / Heortland have been left out.

    They are culturally very similar to Sartarite, and are dwelling between Sartar and Prax. In what they differ from Sartarite culture? And why they have been left out?

    Thanks

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  4. Is one year since I started to study Glorantha. There is so much material, even from older RQ editions. I have seen somewhere that some RQ3 materiale is "not canon". Glorantha is so huge that I'd like to stick to canon material.

    I'm curious to know what is considered canon and what not,

    Thanks.

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  5. 14 minutes ago, borbetomagnus said:

    @Joerg  That's a full curriculum for embarking on a journey to Glorantha!

    I got into Glorantha through Hero Wars in the early 2000s so I'm a neophyte Gloranthan gamer. I've not played RQG, yet (maybe starting a campaign with a group very soon), but it's probably the easiest route to get started with Glorantha RPGs. While I can't recommend Heroquest Glorantha highly enough, since the original poster leans toward simulationist RPGs, RQG would probably serve you well to start. The core book has enough background in it to get the flavor of Glorantha without a big expense and numerous books.

    As for 13th Age Glorantha: I've read it and one of my 13th Age players and I sat down for a character creation session one afternoon. It's very good if you like d20 system games. Since we were already familiar with 13th Age (I've been running a 13th Age campaign since 2013) it was an easy affair. I'll run it sometime in the future once we tire of the current 13th Age campaign. Anyway, if you're familiar with 13th Age or d20 (and liked 4th edition DnD) then 13th Age Glorantha is worth checking out. It also has just enough Glorantha background to get you a good taste of the world, cultures, runes, etc. IMHO 13G has more rules for Heroquesting than any of the other currently published Gloranthan RPG books.

    To tell you the truth I never played narrative based RPG like RQ, and it is possible I like them, I don't know. When I quitted gaming they were at the very start. Maybe it will be a pleasant discovery.

  6. 1 hour ago, M Helsdon said:

    Having digested that, consider the rules you are most likely to use, and delve into them. Avoid deep background at first. Glorantha is a world you can play in with a basic understanding - there's no requirement to dig too deep until you want to. The level of detail available can be daunting, but you don't need to know it all: people were playing RuneQuest when only the rulebook and a few books and scenario packs were available so it is hardly essential, until and unless you want the greater depth. 

    Yes but now I'm more interested in the world from a literary / scholar point of view, I don't know if I will ever be able to set up a table, but I love well detailed, realistic and original fantasy worlds.

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  7. 26 minutes ago, Iskallor said:

    A copy of RQII and Apple Lane. Ignore everything else until you have played the 2 adventures. Nothing will make sense but believe me it will be heaps of fun.

    What ever happens in those will be your Glorantha.

    Then buy some other books, cherry pick what you like and then spend the rest of your life arguing over whether or not Lunars wear sandals or boots when visiting their grandmother.

    Are you trying to scare me? ;)

  8. I do not know if I will able to start to master a Glorantha game, I quitted mastering about 20 years ago and the ex-players are on real life issues. But I encountered the game Dragon Pass some years ago, and discovered Glorantha.
    I do not know it well yet but have the strong impression that is perhaps one of the more beatiful and realistic fantasy world ever created. And, more important for me, it is a work of love.
    So I'd like to start to study it.
    I'm starting to obtain the material, so I ask you: where to start?
    Runequest Roleplaying in Glorantha?
    Heroquest Glorantha?
    Glorantha Sourcebook?
    Guide to Glorantha?
    I am more into simulation rpg than into narrative (I think, never tried them), but I like to read RPG rules. Anyway, I do not know if I will ever play HeroQuest or RuneQuest and it is possible I will never be able to start a game.
    This reminds me another question: what is the most played ruleset on Glorantha?

    Thanks.

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