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Darkholme

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Everything posted by Darkholme

  1. I'm looking for some tips as to where to look for specific subsystems. So I'm thinking of planning out a game, and I want to make sure I have a few mechanical systems on hand as part of planning it out: Chases, Ship to Ship Combat (Cannons), Mass Combat, House/Intrigue Rules (like a Song of Ice and Fire), and Organizational Conflict Rules (Like in REIGN). I'm not looking for a direct analogue necessarily, but some sort of equivalent would be helpful. Which BRP Books have these things? Which of these things aren't available in BRP?
  2. Oh I do like that. It would take a bit of doing, but should be doable to churn out. And with that approach you could grab sample DCs from D&D 3/3.5 and convert them with little difficulty as well, instead of having to decide all the target numbers yourself. Plus: "Roll over 100" is a damn simple thing to remember, isn't it. I like that its mechanically equivalent for the basic stuff. As mentioned, specials, criticals and difficulty modifiers may need to be reinvented. But maybe not. As you mentioned, they're multipliers. Maybe I could easily math that out as well, by just multiplying or dividing your bonus to the roll. Hmm. And I might be able to swap the rolling mechanic without having to change anything else in the system. That's ideal. I'll have to sit down and take a stab at this. Thanks!
  3. Hi Guys; new to the forums, new to BRP, but not new to RPGs, or to the d100 roll under concept (though my experience with it is through warhammer RPGs). I really like alot of the BRP Stuff I've been reading; but I'm not a big fan of the roll under mechanic. I think it works great for opposed tasks, but works less well for static tasks. I dislike that you're essentially rolling against your own skill, instead of rolling against the difficulty of the task. How hard would it be to invert the rolling system, so you're still rolling d100, and still using the same modifiers, but instead of trying to roll under your skill, you do some kind of d100+skill vs target numbers; Something akin to the Target Numbers in Rolemaster or D&D, or something similar but a bit more simple like degrees of success in Unisystem? ~DH
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