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About SaxBasilisk

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    Advanced Member


  • RPG Biography
    RPG player, GM, and author
  • Current games
    Pendragon, D&D RC & 5E, GURPS,
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    Upstate New York

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  1. Thank you! I think I am looking for something along those lines. As for the backstory - I'm altering the system slightly, so I've got female knights and pre-Romance Period use of the Amor passion. Those are my choices. I figured that Lady Llylla had another couple years, given how picky Ederyn was about her suitors. Then my player declared that he wanted to court her, despite the differences in status. I let him roll for a passion, and he ended up with a high one. So every time a suitor shows, he duels them into a bloody pulp, usually in public - thus the bad relations with powerful people. This has gone on for long enough that Ederyn has lost territory, to the Saxons, including much of what he was going to provide for her dowry. In this context, "winning" means a wife with a high Cruel who dislikes him immensely for taking her away from better prospects, and a need to negotiate his relationship with the mistress with whom he has a child, and who has the ability to curse people... And the player acknowledges all of this. He likes to switch up characters every so often, and I think he is committed to this crazy situation but might need a break from the drama. So he's playing a family member - in this case, the older sister / household knight denied her birthright who vanished a few years ago and became the focus of a short scenario to bring her back. I think there's enough backstory and connection to the campaign to make her a viable alternative for a little while.
  2. One of my players wants to switch to playing PKs so he can take up a household knight. His previous PK participated in the Adventure of Sword Lake, has a tendency to anger powerful people, loves Lady Llylla of the Castle of Vigor, and really hates Saxons. Thus, Count Roderick is going to put him "on loan" to Baron Ederyn, and send him off to kill Saxons for a few years. There's a good chance the player will want to return to this PK at some point. Looking at the book, I'm wondering how to play this. The Vassal Knight Service solo seems a little short on both Glory and risk of death. At the same time, I'd prefer not to model it on something like the Book of the Estate, where it's all modeled with one roll with no Glory attached. I suppose I could put him through battle rounds or a sample combat against a tough Saxon to model what happens that year. How would you handle this situation?
  3. For whatever it's worth... what I'd like to see: * Rules for childbirth and survival incorporated into main rulebook * Likewise with the marriage rules from Entourage * A Siege skill that isn't just an add-on * Consolidated Glory awards and quality (pages 122 and 257 vary in weird ways) * An early Saxon army that doesn't have mounted troops * All the tables having numeric designations, instead of just some * Table 5-3: Attributes Lost should be repeated in the combat chapter, for ease of reference. * "Your Own Land" extended with five pages of wacky stuff that happens at court * Table 5-3: Attributes Lost should be the cover art, for ease of reference * Cornish ninja PKs with throwing pasties
  4. The gossip section is definitely unreliable - but for me, there's a line where it jumps the line from questionable to conspiracy theory, and declaring that the head of the Druids isn't at least partially pagan falls into that category for me. I think I'd be more comfortable swapping out "demon" for "pagan" when presenting that information to the players. Tactically, it may be on Madoc - but Uther was the one who took Madoc to Cornwall and then left him guarding the camp while he was off in disguise. (I'm willing to give him leeway for most of the Ygraine affair, but as far as I can tell, Madoc's death was a GPC elaboration.) Menevia is why I added the "sign from the heavens" to my list. Mount Damen is made possible due to Merlin's magical refreshment, Lindsey leaves the fate of Octa in the PK's hands, and the St. Albans victory comes about after the initial debacle. Sure, he's got victories - I'd expect that from a guy who's got a Battle score of 20 and whose forces are superior in quality to his opponents. Yet his impulsiveness puts his troops in harm's way.
  5. Oh yes - but in a setting that has a good number of pagans, even if the faith is dying out in Logres, "pagan" is just a weird leap from "half-demon potential Antichrist," compounded by the nonsensical response that he's not pagan when he clearly is. Perhaps a GM should use that information on page 40 instead.
  6. Here we are, at the last year of the Book of Uther expansion for the GPC. Let's get into some commentary... Gossip: I had no idea that the founder and head of the revived Druidic order was a Christian. Is the speaker an idiot? Is Merlin's role a secret? Did Greg write different things at different times? No matter - I'm flagging it here. The Battle of Eburacum: First, I'm interpreting the modifiers per round to Battle rolls to replace the Melee Events table in the Battle series (III.B.), even though it's not being explicitly given anywhere. My own experience of the battle (mostly using the battle rules in the rulebook, with armies from the Book of Armies and a few small modifications adopted from the Book of Battle) was that it was quite difficult, with most of the knight ending up captured or unconscious. I don't know what others' experiences have been, but I can easily see a group losing some PKs here. The GM might want to think about what occurs after the battle. Are the survivors with their unit? If not, how do they find their way back to the army? (I had them separated and then run into Merlin in the night, who led them back to the army.) What might happen to those who are captured? The Battle of Mt. Damen: You might decide whether any captured yet conscious PKs get a share of the plunder. I gave it to mine. Eburacum: You're back in Eburacum! I suppose the players might want to investigate that ambush from last year, if you ran "Marriage" and they still remember. Christmas Court: By this time, the PK's squires are probably getting close to age 21, and many would jump at the chance to become a household knight. You might ask the players if they each wish to release their squires from service, and why, with an appropriate check given to a passion or trait for their decision. The Marriage of Count Roderick: The count's daughter Jenna is born this year. Uther Sucks: I wasn't sure where to work this in to the series, so we'll do it here. It seems that people are fairly sympathetic to Uther on the forums, but in the GPC+BoU as written, he's pretty terrible. Let's set aside the business with Ygraine, the prerogatives of the king (especially regarding Ire), and the dereliction of Gorlois' duties. Uther is still the guy who gets mad all the time, gets his army ambushed twice, bullies others, gets his son killed, and needs the help of Merlin, a sign from the heavens, or the PKs to do anything worthwhile or intelligent. If you do want to make Uther worthy of respect or sympathy, you might want to seek out opportunities to do so.
  7. Would that requirement be binding to the Saxons? Couldn't he push for a longer period of service in the negotiations, if he's got them over a barrel?
  8. FYI, Stormbringer has some rules regarding weapon length which are at least derived from another BRP game. They're too long to type in here, but they might be of interest.
  9. As am I, on both counts. And Username - I just picked up Lordly Domains, so I can indicate to the player that we can pursue more advanced options if desired.
  10. One of my players asked if he could build a mews on his land - oddly enough, without even knowing that this was an option in the game. The Book of the Manor, p. 84, lists three different size tiers for mews, but all it grants is a check in Falconry a year, no matter the size. On the other hand, the kennel above also has three tiers, but these modify the Hunting roll based upon size. I'm wondering if the intent here wasn't to give a similar +1/2/3 bonus to Falconry checks. That seems balanced to me - the mews costs less, but Hunting is more likely to incur repeated checks and is used more often. Does anyone have any relevant experience, or know of any errata that might affect this?
  11. I'd also add somewhere, for those buying more of the books, that different parts of the game were written at different times, with different philosophies. This is especially true for that late period where Greg decided to rename most of the counties and towns (to my own ongoing frustration). The GM should be prepared to pick and choose what they like, and understand that some grey areas will need to be filled in.
  12. That is the major impact of the adventure. I'm not too worried about covering that one, as it's explicitly mentioned at the end of "Marriage" - but now it's mentioned here as well. It does inspire another thought: GMs should probably be reminded in 496 to go back and look at the end of "Marriage," to see if they want to employ any of those plot threads from thirteen years before...
  13. I wanted to start a series of threads dealing with each year of the GPC as I ran it, to discuss some of the opportunities and challenges thereof. Of course, I didn't think about that until I got to 483 AD. Oh well. I'm perfectly happy if anyone wants to start threads for these or other years. I don't intend this to be particularly inspiring or insightful, but we'll see how it goes. Material given here is from the events of the year in The Book of Uther, as well as the free scenario "The Marriage of Count Roderick," which a potential GM should be reading in advance. Depending upon the length of the session(s), the GM will likely want to have some character-centered events prepped. This is true for most of the campaign, of course, but I think it's especially true for this year. Aside from the ambush at the beginning of "Marriage," there's no combat in this year. The major event in GPC is a courtly one that may largely bypass your characters, unless they're the sorts who like to get involved in others' romantic lives. I like to send the characters the royal pronouncements and gossip beforehand, to start getting them into the mood of the session. If you use the same technique, there's a particularly mangled sentence in the Gossip that I rewrote as follows: If running "Marriage," you might consider what happens if the characters take prisoners. These ruffians are the only people who can identify the individual who hired them - yet they are due to be executed. You might give some thought as to what happens if the PCs try to keep one alive - does it anger the king or count? A trip to Malahaut may be in order (see the "Malahaut Embassy" adventure in GPC AD 487 if you want some dressing). The marriage of the count is an important enough event to warrant a big feast, especially as a culmination if the players have been playing out the various courtly visits. If you've got a Feast Deck, pull it out. If you have any other questions or insights about playing out this particular year, please let me know!
  14. One item I'm still debating whether to include is Arthur's Irish campaign. GPC's presentation of Arthur as a just and righteous king (most of the time, mind you) doesn't quite square with the long and problematic history of Anglo-Irish relations.
  15. As for what deeds qualify - for whatever it's worth, page 18 of The Book of the Estate gives Greg's ideas of what actions might be worth a promotion.
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