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SaxBasilisk

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About SaxBasilisk

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  • RPG Biography
    RPG player, GM, and author
  • Current games
    Pendragon, D&D RC & 5E, GURPS,
  • Location
    Upstate New York
  1. Personally, if I were playing the system as I've seen it so far - and I've read through both the rules and the cards - I'd bump my knight's APP up to, but not past, 20 with jewelry. Not only are the cards more fun, but there's on occasion a long-term benefit they offer that's worth more than the Glory, IMO.
  2. Some of this may be how GPC, Book of Uther, and The Marriage of Count Roderick interact with the rules. Thus, in my campaign (GPC SPOILERS): Year 479 - I try out a quick feast to celebrate all these new vassal knights - which is a reason given for a feast - and give the rules a go. 480 - GPC stipulates a coronation feast where Uther insults Gorlois. Thus, we have a feast, and one of my vassal knight players draws a card for a potential marriage, to which she agrees. 481 - No feast (due to aforesaid player's absence). 482 - A vassal knight's marriage is worthy of a two-round feast. After the Summerlands campaign, we've got a feast for Uther and King Cadwy (which I skipped). In the future... 483 - Count Roderick gets married, and he gets a "grand feast". 484 - 485 - No feasts 486 - If the PKs succeed in their mission, the earl gives them a feast! 487 - The Great Sword Feast! And a feast at Lindsey. 488-489 - No feasts 490 - The Great Victory Feast! 491 - The king is married. If the count gets a feast, he should get a feast. 492-4 - A great sad dirth of feasts 495 - An Infamous Feast! So that's nine feasts over sixteen years just in the GPC as written and expanded. Further, it's likely the PKs will all be married in that span, so you've got one feast for each of them. It would probably be simpler to reduce the Glory for each feast than to try to wrestle with reinterpreting what's already in GPC. (Another quick note for revision: it's logical that the bride and groom at a wedding should be Above the Salt, but it's not stated within.)
  3. The other effect that "Geniality gained from cardson play" provides is that a player drawing multiple cards gets interesting choices. If one card is worth more Geniality, but the other gives another benefit, which one should the player choose? What I'm hearing is that I understand the rules as written - but also that"Geniality from cards played, not drawn" is a more satisfying interpretation for people. I may implement the latter, then.
  4. I'll add a question of my own, as SirLarkins has stopped by and I have a feast to run Sunday: Geniality is gained when cards are drawn, not played, correct? So if a player of a 3,000 Glory PK draws two cards from the deck, the character immediately gains the Geniality from both, and then the player decides which of the two cards to play (absent any requirements on those cards that supersede that choice)? I'll add that the feast system is quite fun and has added quite a bit of character building to the game.
  5. Player 1, grandfather - 409 - 456, Battle of Aylsford - 2238 Glory Player 1, father - 433-479, Battle of Frisia - 5,498 Glory Player 2, grandfather - 409-457. Battle of Kent - 2,244 Glory Player 2, father - 433-479, Battle of Frisia - 3,451 Glory Player 3, grandfather - 409-439, Battle of Carlion, 2561 Glory Player 3, father - 433-460, Battle of Lugo, 2989 Glory Player 4, grandfather - 409-463, Night of the Long Knives, 2,653 Glory Player 4, father - 433-469, player: "It's probably the plague," Me: "Sure!" - 1,933 Glory
  6. I'm not so aware of the Arthurian sources - but Richard Firth Green proposes that the term "incubus" was used for much of the Middle Ages for what we would call a fairy, and thus many of the earlier stories about Merlin's miraculous conception were not intended to have a demonic cast.
  7. None of this has been revealed yet. It will be quite possible for the knight to miss the clues leading to it, or to find out and do nothing (unlikely), or to resolve it without revealing the crime. I'd probably want to avoid a financial solution, as the PK is already under monetary duress. So the outcome is likely going to be a blood feud, or an arrangement such as the training of a squire.
  8. Thanks again, everyone! I'm being cagey in case my players come across this thread... but the PK with Just 16 is the woman's son. Even if the justice system exonerates his mother, I know the character and the player will have some difficult choices to make.
  9. Everyone, Thanks for your responses so far! At this point, the person's son is a rich Roman merchant or knight (haven't decided which) based out of London. One of the reasons I'm keen on finding out answers is because the primary PK in the situation has a Just of 16.
  10. A knight secretly kills a rich traveler, taking the traveler's money for his own. His wife takes the money and spends it on behalf of her husband. Several years pass. The husband dies, and afterward the crime is discovered. The wife makes it clear she knew about where the money came from. Any ideas on how I might handle this situation (both historical and dramatic)? Would the woman be prosecuted? I believe later eras allowed the husband's influence over the wife to be a successful defense of a charge. Otherwise, I'm thinking she might need to bring in people to swear oaths on her behalf, or undergo an ordeal. What do you think?
  11. Thanks for everyone's responses - it's good to know that I seem to be on the right track mechanically. I'll keep in mind Atgxtg's prices, but I think Morien's are a a bit closer to what will work functionally in the game. (I'm also curious as to what assumptions as to page size lie behind the book copying prices...) And I'll definitely use Jeff's suggestion about such a library bringing the character a sinister reputation. The player will likely view that as a bonus.
  12. I have a character in my game who has expressed a desire to build a small library for her knight. Here's what I'm thinking so far: Books are rare at the GPC's beginning. Someone might be able to find a few for sale in London, and it might be possible to copy others from the collection of a monastery or a prominent Roman urban family. Such copying might take one year and cost about 2-3 Libra (given that the book gives 5d. for copying a page, and assuming these pages are pretty big). Books available are mostly Christian sacred texts, liturgies, and devotional works (Religion (Christian)). Other possible works may include those of Caesar (Battle), Cicero (Oratory), or Virgil (Compose), or treatises covering other topics such as Falconry. During the Winter Phase, the owner of books may choose one in their collection to study. If successful on a Read (Latin) check, the character gains a check in both Read (Latin) and the skill related to the book's topic (provided that skill is below 15). Any thoughts on this?
  13. While prepping my game, I took a look at the versions of the Supreme Collegium in GPC (pp. 36-37) and Uther (p. 123). Between the two, the makeup of the Collegium has changed drastically. Although the number of members are roughly the same, the GPC version is made up mostly of nobles, while over half of the members in Uther are clergy (or at least representing ecclesiastical holdings). I haven't found a note saying why this was changed in the books or online, and it doesn't make much sense. Uther (p. 121) mentions that Rome farmed out administrative tasks to ecclesiastical officials, but that doesn't explain how the British Christian representatives got on the Collegium. This has some minor effects - such as changing Ulfius' role, and making the embassy to Lindsey in 487 of lesser importance - but it also would change Uther's game plan significantly in terms of getting support to become High King (e.g. how he handles confessions). I feel overall it pushes his actions over the line from insensitive to dumb. With that in mind, I think I'll use the GPC version in my game. What do you do?
  14. One other catch: two of the characters have a "Finger of St. Alban" among their possessions, but only one sheet describes its effects.
  15. I'd probably also roll damage for the First Charge and any subsequent lance charges, to see if the lance breaks and is available for subsequent rounds.
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