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SaxBasilisk

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About SaxBasilisk

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  • RPG Biography
    RPG player, GM, and author
  • Current games
    Pendragon, D&D RC & 5E, GURPS,
  • Location
    Upstate New York

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  1. Based on my limited experience, I feel as if four players is about right. It gives enough momentum to continue if someone can't make it, and it provides time for the GM to pay meaningful attention to each player's motivations and goals. Also, combat is more complex than some other RPGs, with its multiple skill comparison-knockdown check(s)-damage-armor-wound level calculation cycle-move cycle. This is not a criticism, but it does increase the amount of time spent with each player, which might lower engagement during combat for a large group. The same goes for winter. I'm sure others
  2. For my part, I usually skip Christmas Court, as the description is usually a few brief phrases at best - and I run out of time by then. I expand Easter Court with the material from "The Marriage of Count Roderick," giving each knight a chance to seek out information, engage in courtly activities, or try to ingratiate themselves with famous knights. It helps to bring everyone back into the game world and mechanics after a hiatus. In Anarchy, I do the same thing - except now the knights are often prominent individuals at county court, so at least one knight should be the chief person e
  3. Apparently I've muddled things in trying to avoid spoilers. Here's the passage: "Young Robert of Salisbury undergoes knighting ceremonies. He has asked to be knighted by the 'best knight in Salisbury.' Is this one of the player knights? If so, it is a very high honor to knight your own lord! The knight chosen will practically have a permanent favor from Robert." I interpret this as the countess being able to knight, but Robert wants to go in a different direction. (And I'm not sure what Ellen thinks about the decision resulting in a permanent favor...)
  4. Thanks for your responses, everyone. I suppose what has me confused is GPC SPOILERS... ... the situation in 509. I'm trying to figure out whether this is just a matter of the countess not being able to knight, or the specifics of that particular situation. Given that many of my second-generation PKs will be knightable then, I wanted to know to whom they would owe that status.
  5. Given the situation in GPC 509, I'm wondering who could perform a knighting ceremony in medieval Western Europe. My impression that it's sometimes a knight, sometimes a noble, sometimes a ruler. Usually the person has to be a man, but not always. Can anyone please shed some light on the practice?
  6. Thanks for all the suggestions, everyone! I think I know which way to take this now. SIlchester was exerting a little muscle on Salisbury, so they promised to help him out with Rydychan in exchange for friendlier relations. I don't think anyone really has a next move here. I just traded the bulk of this adventure for putting a cursed artifact into circulation, and that deal one of the PKs made with Morgan le Fay...
  7. I'm about to start on the "Of Allies and Enemies" adventure from Lordly Domains, incorporating it into the GPC. Due to their planning, the players managed to marry off a local woman to Bege, then turning Bellus and Bege against each other with a few strategems. Basile died under mysterious circumstances while the Salisbury knights were camped outside the fortress. Ulfius turned up later that summer and took out Belleus instead of Basile. So it appears we're going into a conflict against the Rydychan Usurpers when there's only one usurper, and the youngest one at that. He doesn't trus
  8. I just came across the quote from BotE, which I think is interesting: "The loan is partially repaid. The usurer accepts the partial payment and puts it away — then acts exactly as if nothing was paid back. He figures he has done nothing wrong, since the agreement was not met. He keeps the partial payback. Problem? “Take it to the king.”"
  9. Having looked at this a little for my game - at least with regard to modeling period religion - I'm wondering whether a historic or mythic view of the saints would be best here. For example, St. George would be quite iconic for Pendragon, and he had already been martyred at the time... but he wasn't associated with chivalry, or the dragon, or England. Either way, I'd be interested in seeing it!
  10. It's for outside the county itself, not outside Sarum. I think the fourth option would be a good starting point for determining internal defense, but I'm sure one's relations with neighbors (especially Silchester and Wessex) would also factor in.
  11. I see where you're coming from. I do think I'm making the right call for the Countess in 496 in my GPC - she's still nervous about the events of the previous year. (Frankly, I didn't even know whether the group would let her take power until my most likely candidate leapt to her defense in the debate.) Still, I think she'll feel more comfortable about sending out some of her retinue in the future, once she becomes more secure in her position. And I'm glad I asked about the numbers here - because my PK marshal certainly did.
  12. I interpret those knights as a perq of the position. Plus, giving the marshal the ability to order away a noble's personal bodyguards seems problematic, especially in Anarchy. Thank you! With that in mind, I'll revise as follows: Ride out recklessly from Sarum with those knights immediately available: Half Sarum garrison (4) + Knights with "other business" but in Sarum (7) + retinue for marshal (4)* + retinue for constable (2)* + PKs (5) = 22 knights Send out messengers and wait two days: Half Sarum garrison (4) + Knights with "other business" but in Sarum (7) + retinue for m
  13. I'm getting ready to run GPC 496, and one of the PKs is the marshal. He'll need to decide how to respond to the events of the year, and subsequent years, which means figuring out how many knights he can spare when riding out to battle outside Salisbury. I'd like to present him a few options, and I'd like to get people's opinions on the breakdown below. This is based on the 75-knight breakdown in the rulebook. Ride out recklessly from Sarum with those knights immediately available: Half Sarum garrison (4) + Knights with "other business" but in Sarum (7) + retinue for marshal (4)* + r
  14. Welcome back to my irregular series on running the GPC, year by year. We've come to a year of skirmishes and listening to NPCs talk! Let's get started! This is one of the most underdeveloped GPC years in this period, so if you'd like to run a side adventure or spend some time working with your characters, this would be a good year to plan for it. First, it might be good to look over the Uther period timeline, to add another layer to the action. Uther chooses this year to go to Cornwall rather than to rescue Malahaut, which sets up a number of other story elements, including the marri
  15. I think a key change here would be handling Mark. He's present in the action by Anarchy, provides the default plot for people not going after the Grail during the quest, and is nearly a century old by the end of the campaign. It would seem that some re-arrangement of the timeline for Cornwall's rulers might be appropriate.
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