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Godweyn

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Posts posted by Godweyn

  1. Then masks and more masks, the story rumbles and changes thanks to the point of view of the winners,

    So like I said a while ago gods and heroes are obviously lost or confused.

    So today I present to you my new change in history, Ulanin The Rider, husband of Orgorvale Summer, is not very well known other than for this. But I say that his old name was very well known, at a certain period he was known as Hyalor The First Rider. Once a mortal man and ancestor of the Hyalorings.

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  2. 19 minutes ago, Baron Wulfraed said:

    That sounds much like HeroQuest matters, so I'd maybe look there (presuming your "hell" is the Gloranthan underworld

    Glorantha Sourcebook, page 78 is a rough map -- the most prominent entrances are the Gates of Dawn and Dusk, which have spiral stairs down (though how many supplies one would need to carry just to make it that distance I can't guess at).

    My bad, Gloranthan underworld exactly.

  3. Wel... my crazy players want to go to hell... by foot, so so badly, so I'm already seeing a possible future.

    The question is, there is alredy some kind of mapping about hell and how navigate/explore the terrain ? or... dont know, some advise ?
    Do not get me wrong, I would love for them to go there, but I would like to be prepared, if there is official content of any edition, better, otherwise I will prepare to put everything together from 0

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  4. So this is a new one for me from a few days ago.

    Just as Yelmalio was previously known as Elmal fitting into the pantheon of storms, Gustbran is the name given to Lodril. Possibly allying with Orlanth just to annoy his brother and staying long term by simple inertia or the stasis rune taking effect. 

     

    Edit 1 : Taking his volcanic "true body" as a forge variation of Mount Doom is just the narrative detail I needed to convince me.

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  5. So many responses !

     

    On 6/7/2021 at 1:04 PM, French Desperate WindChild said:

    then as a player in the party, depending on my passions,

    1) if I(pc) hate chaos => I explain the humakti he cannot continue like that and I hope his death will cure his soul, and I kill him (if i am a kind of priest or any "spiritual", I kill him and try to find if I can save his soul, but first I kill him). Of course I kill him... only if no one prevents me from doing it

    2) if nothing strong against chaos => I try to save him, first trying to convince my team there is another way, then looking for a curse (some heroquest ,etc...) If the humakti wants to stay chaotic (and i undestand it)... I try to kill him

    there are some ways to be purified and it starts by a good roleplay from your player (acting or not, but explaining feelings etc) , water and fire cults may be good for that (some cleansing quest), probably including a divine intervention: the pc could request Humakt to break the neckplace (is it honorable to have +4d6 str without effort ?) requesting nothing else (devotion +10) then, the pc is still tainted but has "just" to find a way to be purged.

    I would consider that a smart character (not a player, you may roll a int x 5  if your player doesn't talk about that to explain the point, if you follow it of course) who does'nt try to remove the neckplace immediatly, once identified as the source of the corruption, will have more difficulty (penalty -10..-20..-30) to be cleaned later. See golum versus frodo in lord of the ring.

    that could be a nice campaign

     

    hide the character, find a way to remove chaos,  convince those who know to let the humakti try, run the quest/purification ritual,  etc... or become a good lunar soldier, maybe illuminate.

    Note that the str bonus could be seen : too much muscles to be "natural", some weird color or skins, etc... or maybe the smell is less human and more... goat

     

     

    1) This will be the next big thing in the next session.

    2) However, this was my first choice, and it might be their choice.

     

    On 6/7/2021 at 2:47 PM, Rodney Dangerduck said:

    Depends a lot on the other PCs.

    1. Are they particularly anti chaos? 
    2. How well do they like the Humakti PC?
    3. Do they deal in higher level politics, or are they "under the radar"?

    This does give me a great idea for a scenario for other PCs, with the flavor of a TV crime show.  Several Storm Bulls have turned up dead.  All within a mile radius of the stead where a certain very strong Humakti lives...

    1) Not really, 1 player yes (background things), but they are 7, so it's not a consensus

    2) Pretty well

    3) High level politics on a regular basis, several important figures appear very often.

     

    On 6/7/2021 at 6:01 PM, Bren said:

    Interesting event.

    I would expect a +4D6 Strength to visibly manifest in some way. What I immediately thought of was Cuchulainn's warp spasm. If the Chaos Gift manifested that way he might look normal until he decided to use the extra STR. And a successful roll on his affinity Chaos in a situation where lots of STR would be useful could cause him to undergo the warp spasm without a conscious decision.

    This... this is a very good suggestion actually. Thanks !

     

    On 6/7/2021 at 6:57 PM, soltakss said:

    However the GM and Player want it to manifest.

    It happens.

    Our Duck PC gained +3D6 STR as a Chaos feature and thought it was a gift from Humakt, so he trained his CON up to 21, then realised that it was Chaotic, got rid of it and then trained his STR up to max. We weren't powergamers at all, oh no.

    That is difficult.

    On the one hand, the PC is the same as before, but has a new feature, so why would the PC change?

    On the other hand, the Chaos Rune is evil, twisted and perverse, so how could the PC not change?

    What is the Chaos Trait?

    Sometimes, hidden chaos is more subtle than overt chaos. 

    Having a gem somewhere on the body is a minor chaos feature, but growing an arm out of your head is a pretty obvious one.

    I am not a big fan of "Oh, I have a Chaos feature now, so I must turn evil".

    It is much better to roleplay it as a curse, or undesirable thing to be removed.

    Or, alternatively, embrace it and join the Sword Broos of Dorastor. You know it makes sense ...

    Dorastor is already a stopping point in the next group vacations, it could be a good suggestion to demonstrate the advantages and benefits of this option xD

     

    On 6/7/2021 at 8:17 PM, Jape_Vicho said:

    Oh and I would consider adding a literal Chaos rune mark someplace on his body, maybe it only shows in combat, when he is enraged, nervous, or some other situation.

    Oh I already did this, in the form of black veins on his chest slowly expanding as his body slowly readjusted to its new condition with the extra 4d6 STR (+15 points at the end)

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  6. 1 hour ago, French Desperate WindChild said:

    What do think other characters ?

    What do think the humakti hierarchy (temple, community, etc...) ?

    Is he illuminate ?

    it is very hard to play a chaotic character in a non chaotic campaign. The player should be very good and the other players, if they know the chaotic taint, should decide to kill the character of their friend (who should accept this fate), same for the GM (temple, clan, military unit...)

     

    Yes, this is one of the problems.
    I'm going to put you in a situation.

    Only a few minutes passed from this situation onrol, the Humakite at the end of a battle took a magic item from the enemy Boss, (Vamargic and his necklace in the Smoking Ruins).
    The warrior had no better idea than to put the necklace around his neck "so that he could continue fighting." The souls in there began to speak to him, asking him to use them, to help them with his revenge and other ghostly things.
    A couple of rolls in between, he ended up sacrificing a pow point for access to the necklace's powers, which he began to use on the spot.

    So a little later again, some rolls in between, now we find a Humakite with 10% in the chaos rune and, thanks to the chaotic traits table, with an extra 4d6 points in STR ... a true monster in human form.

    The problem with the necklace was fixed, with his companions putting him to sleep, tie him and then skinning his neck by removing the object, almost killing him in the process.
    But, this does not remove the chaotic taint on his soul, and with that also the extra force that is not truly a visible chaotic feature.

     

    12 hours ago, Martin Dick said:

    Give him a Chaos rune, default starting at 5, maybe more if he really played around with the Chaos. If you think he would change personality, then give him a Passion at 60% relevant to the type of Chaos e.g. if it was Ogres, then Love (Murder) or Love (Cannibalism)

    Then the desperate struggle not to be caught out as a Chaotic being can begin 😈

     

    I thought I'd put something similar into practice, maybe an "obsession (necklace)", or some kind of passion that demonstrates the increased violence that extra STR comes with. Or both at the same time.
    Thinking about it now, perhaps also implement a gradual physical deformation with increased musculature, which goes hand in hand with increased passion for violence.

    Again, for now I am looking for options and I am open to new ideas.

    His party is not going to be very happy about all this.
    The player is not a murderhobo type, but he likes to role-play interesting and new things, so he's quite happy with the problematic situation, not to mention that he embraces the fact that Humakt is neutral against chaos and not actively hostile to it.

  7. Well that's the question, how can the chaos rune be represented on a player character?

    Our Humakite has earned the rune of chaos today by playing ... well ... with chaos.

    What effects can that generate? Personality changes maybe? (He already gains 1 Chaos trait.)

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  8. Hello hive mind !

     

    Spoiler Warning

     

    So this is the situation, running Smoking Ruins my players obviusly defeat Vamargic temporaly disabling his arms, and forcibly removed his necklace before attempting to escape the next wave of minions that the troll summoned to aid him.

    Very good for them

    But this is the thing, our good humakite, after obtaining the necklace, decided that it would hinder him throughout the battle to have it in his hands, so he had the brilliant idea of equipping you with this beautiful object (as a belt due to the difference in sizes).
    So ... apart from the magic that one accesses, what effects could a highly chaotic necklace have on a human being? I would need suggestions on how to handle this situation from the great Glorantha scholars before forming a plan of action.

  9. Ok, that’s useful.

     

    I found a handful more information in the Well Of Daliath too.

    But I fail to found details about said tournament, or the heroquest that this may represent.

    Also in the "https://wellofdaliath.chaosium.com/the-tournament-of-the-masters-of-luck-and-death/" it says that not everyone who participates in the tournament ends up dead, that there are some who return strengthened, and not necessarily because they are possessed by the eternal essence of Belintar.

    Any thoughts on that?

  10. Well this is a big issue in our campaign, my players awaken Orgorvale too, and for the last months they have founded his independent cult at the best of their abilities.

    But well, the information was short about her, so i gave her amnesia to buy me some time and craft sometime interesting (her awakening was unexpected...). The excuse for this, in my head at less, was that she was forgotten for so many years, in an almost forsaken grave, and worse, his identity stolen by a dragon in her last recorded interaction with humans. So her connection to the events in the god time was thin if we say it kindly. 
    All related memories are of the things she was still remembered, she is the ancestor of all this people, she was the first queen of this place, she knows who is his family, and all her powers are related with that (summon ancestor, etc like the adventure book says).

    And like this our good heroes need to find the "real" events in with Orgorvale was part, plus attract initiates. With more power, and more memories, Orgorvale will be able to display more abilities and grow with that.

    Nowadays the homebrew growth of the younger of the summer goddesses include being a hippogriff rider (A little connection with the Pegasus Plateau), so she now teach ride hippogriff, and a little history in progress in the gods time called "The Child and the Raven" (Orlanth order Eurmal to babysit her or be smiten), when she learn to "create games", in the form of summon small earth elementals and command them.

  11. 9 hours ago, Jape_Vicho said:

    Reading the RBoM I have discovered a God that I didn't know before, Lanbril. It is, according to the wiki "The Thief God oh the Heortlings", and this strikes me as very odd, because the Heortlings already have a God dedicated to thievery, and he is a Lightbringer no less! I'm talking of course of Eurmal. 

    I would get if Lanbril was the local variant of Eurmal, but according to recent sources, there is a significant presence of the Eurmal cult in Sartar (there are both NPCs and mentions of a priest in Clearwine). And I know that Eurmal isn't exactly a full time thief, he does plenty more, but it is clearly stated in the rulebook that eurmali follow a certain aspect of him, one of them being Eurmal the Thief. Besides I can't find any links between the cults in anything written, when Lanbril is described there is no mention of Eurmal. 

    So what are your thoughts on the difference of the cults? Why do you think that Lanbril should exist? 

    (Of course as @Godweyn said in the Dumbest theories thread, I'm positive that if Lanbril existed he was Eurmal in disguise) 

    Easily a bandit can be a thief, even a warrior or a pirate can be a thief, many god fall in this archetypes, but a trickster?  that's another history.

    I think that all tricksters can be thieves, but a thief hardly qualify as a trickster.

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  12. I love this thread.

     

    Well first almost a fact, every trickster god in the world is almost certainly the same, thus making Eurmal an universal cult.

    Then with this here go my dumbest theory, the second council in an era of peace wish to create the perfect being, a god, this was Nysalor.  In my mind this was a attempt to bring the prodigal son, the bright one, to the world, they wish to bright Yelmalio in the flesh (Basically spartan jesus). But in the middle of all this our beloved trickster was  too tempted to pass out this opportunity to make a joke out of all the races at the same time, interfering with the creation at the most crucial moment, leaving the body of the light god and the essence of the trickster, maybe only a face of Eurmal.

    I can almost see how funny he could think it would be to illuminate people and see what happens.

    Obviously the joke  went way out of hand pretty soon.

     

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  13. So, new player in the group show up, enthusiast as hell about her new Babeester Gor initiate.
    Want to know all about her, so  i'm here again to consult the veteran scholars of glorantha xD

    Well here i go, what are the more important myths of Babeester Gor, and where to find them?

  14. Hello everyone.

     

    Well like the title say, There is a map for Two Ridge Fort ?

    That's the new stop of my adventurers and their "plan" to resolve diplomatic disputes between tribes.

    If i can, i like to use the original maps, if there is one, instead of choosing to create one from scratch.

  15. Then ...I finally got to the point where my good founding members of the Orgovale Cult begin asking questions about their new goddess.

    Is there any official information on Orlanth's granddaughter and his exploits and adventures? Or I finally let my imagination run amok with mythology until I come up with an interesting idea?

  16. Well, after many months i finally reunite a group of adventurers prepared to give a chance to RuneQuest.

     

    This are all players of systems d20, mostly d & d, and that make me really nervous, there are almost no people in Argentina that knows RuneQuest or, if they know it, they don't have the time to play.

     

    So there's this little group of malleable players, the country is in lockdown, so no one has roleplaying in decades ... this was my opportunity, with a little help of discord and roll20 platforms there we are.

     

    The idea of the campaign was simple, the Clan Black Deer has decayed in between the expulsion of the Lunar Empire and the Tribal Wars for the territory, half the people die fighting the Lunars and the others were heavy beating by the Malani tribe leaving the Black Deer in their hundred people more or less, with several internal treasons among themselves. So the heroes, the last "qualify" warriors and adventurers of the clan have to go to the Colymar Tribe looking for refuge, appealing to old treatises already forgotten at the dawn of time

     

    So in the first 4 sessions the good Sartarites complete the defense of apple lane (with only 2 casualties! and for that a good debt with the Chalana Arroy Temple of Jonstown), An ambush with excessive preparation and successfully kill of Yerezum Storn (in 22 seconds onrol!), And a little visit to the whispering ruins.

    So now already formal members of the Colymar (politically achieved thanks to the new Thane), they are given the care and repopulation of the lands in Apple Lane, the frontier of conflict.

     

    Next session is obviously the group is ready to go on the final mission of the Gamemaster Screen Pack, hopefully starting a blood feud with the Malani and possibly sparking a new war.

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