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Diana Probst

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Posts posted by Diana Probst

  1. 22 minutes ago, Akhôrahil said:

    Not sure what you mean here. Obviously you need an Issaries initiate or better, but that could easily be one of the PCs. Or do you mean cult permisssion? That's only mentioned specifically for Earth Goddesses and Storm Bull/Waha. And if you're in decent standing, why would anyone object? Especially if you're doing it within the clan (potentially even within the cult!). It incurs no cost for the temple, and only the risk of spread and irresponsible use of cult magic should be a factor. 

    The description of the spell says the only people you, the Issarian, can swap with are Priests.  You can't just grab passing initiates.  And Priests might have their own reasons and desires beyond merely widening their own magic, and probably have plenty of chance to do it with people who are NOT you... And would you care to up your offer please?

    • Like 1
  2. 13 minutes ago, Akhôrahil said:

    One of the most dramatic things is that spell trading is now trivial. Issaries has weekly holy days, so a couple of spell tradings per week for an initiate is easy. And spell trading has an immense pay-off in that you accumulate a lot of emergency and situational spells.

    If you can find a Rune Priest to do it with, sure.  It does mention that in the description.

  3. Initiation into my PC's clan is an auto-tattoo.  There's a blue tree you embrace and it gives you a vision and spikes you in return.  However, it does take the Wyter Priest checking beforehand where your other tattoos are.  The tree's powerful, but it's also blind to what is on skin already.

    Other clans may vary.

    • Like 3
  4. 18 hours ago, Scotty said:

    As the person who put together the last Rune font, the runes are irregular as they look terrible as monolithic blocks of symetrical black. For the ones I had to redo, I scanned them, autotraced, then smoothed, then edited a bit more to make the rough. Here's the truth rune without fill, showing the line points.

    Remaking Runes to my own taste so they'd be subtly different, I made them as monolithic blocks and then chipped them because they did indeed look terrible.  +1 for aging and weathering.

    • Like 2
  5. On 2/22/2020 at 10:53 PM, Marc said:

    However, that's not the point of this post.  After I succeeded with the Listen roll, I was ready to check the box for an Experience check later.  That's when the GM said that I wouldn't get an experience check. I don't argue much with a GM during play, and sent him an email later.  We've resolved that, but it got me to thinking, What do other GM's do for this....

    If something has tension or impact, and if failure can be a problem, you're likely to learn from it.  That's an experience tick.  If listening was trivial, or didn't last long, then I wouldn't.  I probably would have if you'd listened for longer or if the phrases were interesting.  Maybe if it wasn't interesting but you still decided it was a good idea and learned from it.  It's not automatic but it's probable.

    I also give ticks to passions if people do supporting work around the campaign.  A player who wrote a poem about his fellows got a tick on Loyalty Clan for that, because those sorts of things just make the campaign better and I want to support them.  I yoinked that idea from my own GM.

  6. 25 minutes ago, Shiningbrow said:

    I'd agree... Except that the ENC is half. Not 90%. Not 76%. But 50%. 

    You can obviously hammer out a bronze cuirass that has half ENC as well... You just get half the armour value... 

    The magic is contradicting the math... As @gochie said, "logically.. ".

     

    a) Go with the magic.

    b) The cuirass doesn't magically start to cover more.  You're still likely poking around the edges when you're stabbing someone, not going through it.  Thinner copper makes it more likely you can cut through it, but not massively more likely.  The ductility helps when it's thinner, but after a while you're just adding weight pointlessly, because nobody was going to stab through there anyhow.

    c) ENC is not a smooth curve.  Having several tiny items can use up your hands and having a heavy, well-balanced backpack can mean you can still run.  1 ENC is not about weight, but about bulkiness or difficulty in lifting and moving things.  So 'half ENC' doesn't mean half size.  It means 'half as much bother'.

    Expanded c) When I, who can lift about 5kg with my gammy shoulder, have to lift 4kg at 1m, it's OK.  I can do it.  When I have to lift 6 it's emphatically not.  The 2kg extra is at least as much work as the 4kg initial stuff that didn't bother me.  So the ENC numbers themselves, for weight, are different there.  One ENC 'weighs' 4kg and one 'weighs' 2kg.  ENC is not weight or even bulk, so much as carrying difficulty, as an abstract.

  7. 5 minutes ago, galafrone said:

    i have done a ruling at my table that wasnt "legal" so..

    i allowed my wife (yes, i was somehow biased), that plays a priestess of Ernalda, to get the 1d3 after defeating a very strong disease spirit having 21 power points

    well, she converted those points as soon as she reached the temple but still..

     

    Was it a fun game?  If so, who cares?

    Decide what you're doing in future, and if that's a precedent for your game or not, and then stick with it.

    Those the gods love, they give gifts to, and obviously that's what happened.  The question of whether the gifts keep on going is up to you and your table's enjoyment of the game.

    • Like 1
  8. It doesn't have the same protective properties as iron - someone hit for 8HP through a 6 point weapon parry will still be hurt for 2 points of damage.  However, the weapon used to parry will not be harmed.

    The same weapon parrying 13 points of damage would take 1 hp in damage and let through 7.

    Both of those weapons are not hammered thin.  They are just resilient in themselves, not protective.

    So, imagine that applies to armour too - the armour itself you don't track HP on, but it still lets through the same amount of damage as bronze armour does, it's just that it takes less of a battering itself.

    Make it thinner and the 'thinner copper' rules apply, but at full weight, it's no more protective, it's just harder to damage.

  9. 1 hour ago, Jusmak said:

    Ok, that good to know. I was following a bit wrong lead. ;)

    POW-roll is good idea, if it's not, it'll be enchanted in babeester gor's temple. For the first piece of iron, anti magic properties are not so interesting, partly because of shield-spell.

    Yeah, but you want to make sure that shield spell goes off on you.

    An Axe Trance using all of your magic points that fails on the 5% roll is going to give you a very bad day.

  10. 1 hour ago, Jusmak said:

    So is it more likely to find unenchanted iron weapons, because of damage done to creatures like werewolves, or more likely to find enchanted iron? So it would be more difficult to cast a spell like blade sharp, fire blade, dull to unenchanted iron weapon. But in case of axehead, when weapon itself is 2 ENC, it is maybe only -5% check roll. For shields and armor I guess steel is more preferable.

    Thoughts?

     

    I'd take a POW roll there, with a pass meaning you get lucky and it's enchanted.

  11. 56 minutes ago, PhilHibbs said:

    Also seen you somewhere else... oh I remember, Real Life, you're on that as well aren't you?

    Did I fail to destroy the evidence?

    I may well have been on Real Life at some point, yeah.  There's no truth in the rumour I'm emulating a human being.

  12. As you can infer from Rick's post, it's pretty easy to spike up into the hottest list.  It's hard to stay there for a while.

    From the back end, as a fan publisher, you don't get any insight into how people are finding the work you've published.  I think that being in the hottest list helps, but it's impossible to break it down.  You can take a guess at how big the market is from watching Martin's sales and assuming that's a limit for a highly anticipated book.  Beer with Teeth was hoping that https://www.drivethrurpg.com/product/300087/Rocks-Fall would sell 100 within 6 months, with the significant advantage of us being able to use it to sell our art services.  As it turns out, it was slightly over a month, and I'm thinking it'll settle to 2/week.  That's deliberately kept conservative, so I don't lose heart, but if it sells 2/week for the next year, I'll be OK with that.  I'm hoping our next offering will do a little better, and we're going to try several sorts of offerings to find out what people like best.

  13. On 1/28/2020 at 1:28 PM, pookie said:

    Jonstown Jottings #7: Rocks Fall—A review of Diana Probst’s scenario for #RuneQuest: Roleplaying in #Glorantha published by Chaosium, Inc.

    http://rlyehreviews.blogspot.com/2020/01/jonstown-jottings-7-rocks-fall.html

    #reviewsfromrlyeh #rpgreview #rpgreviews #rpg #fantasy #Chaosium #JonstownCompendium #JonstownJottings
     

    Hello!

    Thanks for this.  I want to second the fanship of the Yes/No/Maybe summary at the end.  It's really helpful and useful.  It pretty much perfectly got what were we about and distilled it down to short sentences.

  14. My other special effects: Spirit magic has very little, although I've never observed or described it from the spirit realm.  It's tiny special effects, mostly warmth or cooling, or your voice sounding strange as you speak.

    The Rulebook makes clear that in RQ:G there's an effect when you're using Rune Magic.  My Humakti has her hair darken and lengthen, her irises go black, and other such things that make her more resemble Humakt as imagined in our campaign.

    Storm Voices will have gusts of air doing dramatic things to cloaks and hair.  Earth Priestesses will have the smell of petrichor and plants near to them will brighten up or bloom.  Their skin may have a green and fertile hue.  Storm Bull's breathing will follow someone who is Berserk.

    You can't suppress it, and it's based on which god you're currently calling on.

    • Like 2
  15. 4 minutes ago, Rob Darvall said:

    Good luck with that. This place can get VERY "Digesty" very quickly. (Not that this is a bad thing. I quite enjoy it, but it can lead to rabbit-holes at 2am)

    Before you know it there are windmills everywhere.

    The last time I got obsessive ended up with me co-founding a publishing collective.  I really should have learned my lesson by now.

  16. On 2/12/2020 at 8:41 PM, Rodney Dangerduck said:

    I'm starting to grok that Orlanth really isn't perceived as a straight-up "fighter cult", and Humakt is an order of magnitude better.  And it's starting to work for me.  My Vingan is starting to focus on Bow, social skills, and getting all those interesting Orlanthi Rune Magics.  Fortunately, she can avoid most of the dicksizing contests.  🙂

    Has anybody actually done a fight vs. a big chaos baddie, where the PCs had both a Storm Bull and a Humakt?  I'd still put my money on the Humakt, but wondering...

    Yes.  Oh, very much yes.

    Our Storm Bull and our Humakti were the party main big hitters for a while.  The Humakti is tiny and fast, and breaks easily when hit.  The Storm Bull is SIZ 19 and can take a small mammoth to the face and keep going.  It's generally established that when the Humakti gets going, she's better - but it takes a little while for her to warm up.  In a mugging, she's really fast but a single sling stone could take her down.  It's a lot less risk for the Storm Bull.

    In a straight up fight between them, if she managed to get her serious spells off, she'd win.  If she didn't, they'd be burying her in two pieces.  The Sword Trance with enough magic points to make a difference takes a full combat round to cast.  His fanaticism would go off first, they'd both probably be hugely inspired by their various passions...  and he might well do enough damage that she never gets to hit him.

    Against big chaos baddies, the Storm Bull's Berserk and Hate (Chaos) just blew her out of the water.  She came in second once, and was nearly equal once but he hadn't cast Berserk.  Most of the time, they are a big chunk of the front line, and it's well known that they do different things.  She's the sword one.  He's the massive frothing damage one, and he starts off doing that right from SR1 of round 1, when it's against Chaos.

    The Vingan who joined us several sessions in did start off envying the Humakti's skill, but pretty quickly worked out that the Humakti suffers for it, and is highly specialised, and is vulnerable socially.  The Vingan's the one who does the speaking and sometimes has to cover for the other two having pissed off important people.  The Storm Bull doesn't bother being envious.  He's got other things to do, like drink and fight.

    • Like 5
  17. On behalf of Beer with Teeth, a roleplaying and publishing collective, I'd like to say hello.

    And now that's over, hello from me too.  I'm Diana, RPGer and longtime GM, and recent author of my first published scenario https://www.drivethrurpg.com/product/300087/Rocks-Fall, updated with an expansion and troll snuggle cover for Valentine's Day.  If you want to know more about me, just know that I'm the one who chose the troll snuggle picture.  We have more in the works, and we're looking forward to using the Jonstown Compendium heavily.

    I've run rules-light narrative-heavy systems for years, and until I found RQ:G I never thought I'd find a rules-heavy narrative-immersed system that was so damned good.  I was a near-instant convert.

    Any other JC contributors out here?  I know of a few already, but putting alternative names to faces is good.

    • Like 12
    • Thanks 1
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