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gochie

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  • RPG Biography
    Runequest 3rd ed. since the 90s.
  • Current games
    RQ:G
  • Location
    Canada
  • Blurb
    Sword of Humakt

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  1. My Orlanthi/Humakti initiate is the most powerful adventurer our table has probably ever had. He's Orlanth Thunderous, which means Thunderbolt and a nifty guided teleport, which has been basically acting as a free Divine Intervention if there was ever a party wipe (or free win during a thieving mission). Edit: The current campaign I'm GMing has an Ernaldan Assistant Priestess as the "support/healer" character. Has done great work so far.
  2. I believe that gods act through their worshipers, and don't smite mortals on their own accord. That said, if a duck summons the powers of Orlanth to fly, a witnessing Yelm cultist might very well take it upon themselves to Spear it down.
  3. Bite damage seems to depend on the size of the beast/mouth/teeth. I would probably go with 1D6 or 1D8.
  4. You can officially be a Humakti and Orlanthi...
  5. Literally one of the worst films I've ever seen... lol. Conan the Barbarian for me.
  6. That's how I know it's in the works; I asked if I could make it for the JC. :S
  7. This is actually being worked on currently... Or in the plans at least.
  8. A hard decision no doubt, but I found Smoking Ruin more detailed and unique overall.
  9. I would do a resistance roll (ie. the REAL opposed roll). Divide both skills % by 5 and match them on the resistance table. Player (or passive character?) rolls on the resistance table to see if they beat the opponent.
  10. I'm pretty sure that is how it should be (as intended). SR is just the order of the actions taking place in the round (only with sorcery is it also *kind of* a measurement of time on top of sequence. So if you're super slow, well you're just going last.
  11. No. Strike rank is hard to explain, but generally don't look at it as a measurement of time--just a measure to determine who goes first in a round. Again, since it's so strange, sometimes it is a measurement of time (like sorcery magic SR, and missile attacks to some extent). For missiles where it is possible to attack more than once per turn, you have to add 5SR to the normal SR to ready the missile/weapon between each attack.
  12. Nice idea! Can you cast it more than once on the same player? IE. casting Poison Purge III three times in a row removes 9 POT?
  13. We use Discord with a Dicebot. Roll20 is a good option too, but takes waaaaay more work to setup properly. I feel like it's worth it if you're big on battle maps, otherwise I would just use Discord to start. I also made fillable PDFs for our adventurer sheets that players upload back onto Google Drive after each session.
  14. Sorry, yes, I meant a spirit spell. It just seems so deadly to NEED a Chalana Arroy cultist around when poison attacks are fairly common, and so fast-acting. Also the fact that even resisted poison deals half damage makes it deadly no matter what. Perhaps making resisted poison damage healable? Or maybe I should just make the vast majority of poisons take longer to kill someone (like in real life?) and then players will have time to seek-out a CA healer.
  15. I feel like there should be a "heal poison damage" spell or something, if that's the case. Or have Rune magic heal poison damage, but not spirit magic.
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