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Nozbat

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Posts posted by Nozbat

  1. On 10/13/2020 at 5:50 AM, 1d8+DB said:

    there's a Latvian movie, '(The) Baltic Tribes'  that's available on Prime that might be of interest

    I watched it...very interesting and worthwhile watching.. half drama...half documentary...

    I recommend it definitely 

  2. 21 minutes ago, Nick Brooke said:

    Aieee! Glorantha is a World Without Zinc!

    No zinc means a serious impact on Gloranthan physical health.. humans need a recommended 8-11mg intake a day (not sure what the Gloranthan World Health Organisation recommends for Elder Races) which helps with Immune Response, preventing and overcoming diarrhoea, helps with neuronal development in learning and memory, helps with wound healing among other things..

    So are we actually taking into account that the Gloranthan human population spend excessive time on their toilets, become increasingly forgetful, take longer to learn new skills and tasks and get sick a lot and have slow healing of wounds (particularly nappy rash or areas where the armour chaffs a lot)? A bad bout of diarrhoea could incapacitate entire nations and economies

  3. Sadly...I just haven’t had time.. but I will Alex...I promise.. and post my comments 

    Too much reading about other things ..and writing AS campaign.. reading stuff to try and look vaguely competent in RQG.. oh and I also work sometimes

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  4. I've drawn my own... or get some pictures from the internet that meet requirements and then use a Whiteboard app to show it to the players, drawing on positions etc

    I also will engage my daughter to do some art for me...leastways she says she will 

    Happy to help you out

    Dolmen.png

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  5. I'm still researching and writing it Hierophant.. and I've got rather side-tracked with Anglo-saxons .. but I will get back to it soonish

    I am continuing to gather materials and ideas and I have lots of notebooks full of stuff .. some of the Þáttr blogs relate to stuff I've been thinking about

    When I actually type it I'm happy to share it with you and perhaps we can play test it.. and even if you want you want to think about some collaboration?

    we use Zoom for the games

     

    • Like 1
  6. 11 minutes ago, creativehum said:

    For what it's worth, whether or not you've played KAP, this is how I always have seen it.

    I was only interested in letting people know the etymology of Lust and the pre-15th Century meaning and how its used in modern German .. if some want to use the modern meaning, that's fine with me 🤪Particularly, since some people found the interpretation very narrow and limiting in terms of role-play

    15 minutes ago, creativehum said:

    You should play KAP

    I just don't have time for that with running a Saxon Campaign and CoC and none of my existing group would be that interested even if I was

    But I agree with Greg's quote... just have fun

    • Like 1
  7. Just now, Ian Absentia said:

    That's absurd.  You'd never be able to balance that many cows on their noses.  And cows don't have hands.  With foundational math like that it's no wonder Ireland is considered a tax haven by artists and tech companies.

    !i!

    That’s true, Ian... I had failed to remember cows don’t have hands... and I’ve noticed another flaw in Alex’s argument.. Do the cows have their tails extended? Or flat against their bottoms? And what about the floppy bit at the end of the tail? Is that counted too? 

    I’ve just tried to balance my cow on it’s tail and it is now in a very mad mood so evidentially that doesn’t work either

    As for maths...we Irish have always been into creative accounting

    • Like 3
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  8. 7 minutes ago, Alex Greene said:

    56 cow heights (withers height) or 32 cow lengths (nose to tail). 827 hands.

    Ach..this is how it works... I always stacked them, one on top of the other, but could never get over 5 high before they fell over 

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  9. I don’t play KAP so feel free to ignore this comment but I did think it was useful to point out that the etymology of Lust. It was only from the 15th Century that lust has been associated with its current meaning of (sinful) sexual desire or as certain monks wrote ‘degrading animal passion’. And to be fair to the Christian church they usually did qualify lust with ‘Lust of the Flesh’. It is only since it acquired its modern meaning that we use a short-hand version of lust or lustful to signify sexual desire

    Old Germanic languages translate Lust as desire, appetite, pleasure and sensuousness, which has a wider meaning than  just being randy all the time. Even modern German uses Lust as meaning delight, desire, zest, notion, appetite so when I say to my partner .. Ich habe Lust für Kaffee... does not mean I want to have a carnal  relationship with coffee. (I’ve tried...it gets very messy and provokes strange looks.)

    In Middle English, Lust meant ‘any source of pleasure or delight’ or ‘an appetite’ or ‘liking of a person’ and ‘fertility of the soil’.

    So, in my view, lustful can be seen as passionate as opposed to holding any heightened emotions in check (including heightened sexual emotion). Being lustful in my opinion needs to be qualified as to the type of lust

    I would also refer you to St Iggy of Pop and his Castle, Lust for Life

     

    • Like 3
  10. 2 minutes ago, Alex Greene said:

    n this world is about 84 metres tall, so I imagine that in my Fioracitta there would be architects who would create towers that high or higher, up to the limits of stone and wood.

    How many cows wide and how many cows tall? (We Irish still work in cow measurement and never got into this new fangled metre system)

    9 minutes ago, Alex Greene said:

    unlike our world, they never lost the secret of making sturdy concrete when their Empire fell

    But I agree absolutely with what you said and am reminded of the most spectacular building I have ever been in, The Pantheon, which even two thousand years after it was built, the Pantheon's dome is still the world's largest unreinforced concrete dome. If those skills had not been lost and there had been a continuous development and improvement of engineering and construction techniques allied with magical abilities there is no reason why the towers should not be taller than in the real world...

    I’ll now go back to more mundane things of planning how a small band of brothers walk from the Saxon Shore  to Ratae without being murdered, plundered or discombobulated 

    • Like 3
  11. On 10/12/2020 at 2:07 PM, Alex Greene said:

    thought I had written something about towers rising 60-100 metres above the ground somewhere.

    That would be maybe on the tall side.. This is a picture I took in San Gimignano and I think I remember the towers being only just over 50m tall.. that said if you're standing below they look massive

    They have a very narrow base and I'm not sure that they could support a greater height. I did once see a document in Trinity Library, Dublin that gave instructions about how to build a Round Tower (the Monastic type ones to stop nasty northern peoples stealing illuminated manuscripts and using them to wipe their bottoms with). The height- width ratio was measured in cows. Therefore if your round tower was going to be 10 cows high it had to have a base of 3 cows wide. My rather fertile imagination still wonders how you balance cows on top of one another to ensure you only build 10 cows high rather than 11 cows and have it fall over.

    St Gimignano 2.jpg

    San Gimignano 3.png

    • Like 2
  12. 3 minutes ago, Manimati said:

    I have started drafting a document.

    Seems more than started... thats already a major work.. and will be very detailed

    If you want to flesh it out a bit more I'm sure we can get a collaboration to help

  13. Three coffees later, a few sidetracks and reading the news ...I've come up with this as a first draft of Random Encounters

    I intend to roll the encounters before hand as they might take a large part up of play tonight..

    This is for my Anglo-Saxon Chronicle but hopefully others will find it useful to adapt to whatever they need. I think peoples views were that it would be good to have a Glorantha region specific so will need lots more work

    Hope that's helpful

    Random Encounters ASC.docx

  14. I'm just writing Random Encounters for my upcoming Anglo-Saxon Chronicle campaign and got to the point of 'Small Game'.. and while musing on what small game might be ...I thought...rabbits!!... which brings more thoughts ..'Is this all I can come up with in the category small game?.. and..What about the Killer Rabbit of Caerbannog?' (Probably the connection is that I just perused The Adventures of the Great Hunt).

    My players will need to employ the services of a Læce to solve the mystery of their dead father and suffer a rather unsettling discorporation induced by being in a chemically altered state ... do you think I should also include a Quest for the Holy Hand Grenade of Antioch in the Discorporation scene? It might be useful if the Killer Rabbit of Caerbannog turns up as a Random Encounter. 

    Of course, finding the Holy Hand Grenade will be the easy part, getting the instructions is another matter.

    "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it."

    This is a long rambling discourse is to point out the actual difficulties of actually formulating Encounter Charts and the ease one has of being distracted by erroneous (but sometimes humorous) thoughts from the tedious task of Encounters..

    I think we should all help Manimati with the task.. or else he might suffer distraction by inconsequential thoughts

  15. 49 minutes ago, soltakss said:

    balance their miniatures on stacks of D6es, each D6 representing how high they are

    For more difficult manoeuvres, you could balance D20s and for near impossible manoeuvres balance D4s. There's a double jeopardy..you might fail your roll (having been very high and used all your D20s to replicate it and be unable to roll, thus failing) or the dice might collapse triggering an automatic failure... seems a good solution to me

    34 minutes ago, Bill the barbarian said:

    I am still awaiting GTA 7 (Grand Theft Antelope) so I can try this manoeuvre at high speed!

    I have a pirate copy brought in by some dodgy Lunar merchants

    • Like 1
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  16. I would abstract it Joerg because you also will get...

    8 minutes ago, Rodney Dangerduck said:

    all I got was "no physics in Glorantha"

    ..otherwise you will get drawn into all sorts of interesting laws of kinetics which I, for one, am glad I left behind long ago.

    I still think you can make it exciting by allowing the players to make all sorts of difficult or specialist manoeuvres using their drive or ride skills with various penalties attached. Opposed pursuit rolls for drive or fly would allow you to escape or catch up. 

    Want to do a handbrake turn on your Ox pursuit-wagon ?.. Drive oxen and -50% modifier. Try an inside loop with your pegasus.. Ride Pegasus and a -80% modifier. Making high risk manoeuvres gives you an advantage.. you surprise your opponent by appearing behind her. Failure might mean your pegasus has stalled and you are open to attack.

    Players could practice unique skills or manoeuvres like the pilots in WW1 dogfights and mark the kills by tattooing victims on their vehicles (or animals). Lots of fun to be had without delving into Kinetics (anyway I can really only remember straight line motion.. so no turns or figures-of-eight manoeuvres) 

    1 hour ago, Joerg said:

    Pythagoras is your friend here

    And surely Pythagoras theorem was about right angle triangles... the only use I've seen is when my German partner calculated if we could get a new large sofa in through our apartment door... we couldn't.. so had to opt for a modular design. 

    • Like 1
  17. 22 minutes ago, HierophantX said:

    I’d had thoughts for a couple years of a campaign set in Northern Mierce. I’d start on the Continent with the players driven out of their land and taking ship to Britain. Ideally one of the players would be a female laecce and the ultimate goal is to take new lands and establish a new sanctuary to Hertha. 

    I suspect that's where my PCs will end up as they are actually a bunch of anarcho-syndicalists who will be rather quickly become Enemies of the State and Mierce is likely to be the only place they will find peace from the various feuds and outlawings that they will be accused of or actually commit.

    They have asked to see a laecce to ask some questions of the Spirits so I'll be filling them up with discorporating herbs and while in a chemically altered state they will take the first steps on the path of anarchy (I should utter an evil cackle at this stage but am content with a mere smirk)

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