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Stunts: Flashing Blades

Lloyd Dupont

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It's a question about some stunts in Blood and Tide supplements)

There is one stunt: Flashing Blade: make one extra attack per magic point.

How do you "balance" that.
It can make shortwork of Boss encounters (provided there is only 1 a day).... At the very least force Boos to do a Flashing Parry... and run out of parry and magic point.

I wonder if it would be a good idea to favour defence in that case (to make thing a bit more tactical and for rabble) with Flashing parry enabling ANY number of parry in 1 round for the flat price of 3 (no added cost for extra parry). Or maybe limit extra attack to one per target.

What do you guys think?

I haven't used Stunts (or BRP for that matter) (only Mythras, planning a ruleset swap) before anyway, just asking.

Edited by Lloyd Dupont
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