Lloyd Dupont Posted August 11, 2019 Share Posted August 11, 2019 (edited) It's a question about some stunts in Blood and Tide supplements) There is one stunt: Flashing Blade: make one extra attack per magic point. How do you "balance" that. It can make shortwork of Boss encounters (provided there is only 1 a day).... At the very least force Boos to do a Flashing Parry... and run out of parry and magic point. I wonder if it would be a good idea to favour defence in that case (to make thing a bit more tactical and for rabble) with Flashing parry enabling ANY number of parry in 1 round for the flat price of 3 (no added cost for extra parry). Or maybe limit extra attack to one per target. What do you guys think? I haven't used Stunts (or BRP for that matter) (only Mythras, planning a ruleset swap) before anyway, just asking. Edited August 11, 2019 by Lloyd Dupont Quote Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted August 11, 2019 Author Share Posted August 11, 2019 Found a reasonable limitation. Each attack is done at cumulative -5DEX initiative penalty. Which limit the number of attacks. Quote Link to comment Share on other sites More sharing options...
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