muminalver Posted December 11, 2019 Posted December 11, 2019 I have been inspired by this simple mobilgame that I would like to make archetypes for the game to use in a mythras campaign.. I thought of making it a low powered setting with each of the "traditions" having 2 to 4 spells each But a fast mana renegation. War mages being one trick ponys.. Making sorcery and folkmagic the magic all use. Frost wizard and storm caller is kind of easy wrack(cold/ electric) ( form set ice and air.) But then there is an Death Knight. She is a meele and animator type. So awakening ( or what the spell is called) would work..but it requires concentration.. so how would one go around to make it possible to continue fighting while making the undead continue to fight. Quote
Prinz Slasar Posted December 11, 2019 Posted December 11, 2019 (edited) 7 hours ago, muminalver said: But then there is an Death Knight. She is a meele and animator type. So awakening ( or what the spell is called) would work..but it requires concentration.. so how would one go around to make it possible to continue fighting while making the undead continue to fight. Three suggestions: 1. Drop the concentration requirement for the spell 2. Modify the rule for concentration [p 166] E.g. the Death Knight is able to fight on while his undead minions are active, but to give them a new order he must put more effort in the spell, spend an action point etc. 3. Look at CLASSIC FANTASY and its arcane spell which raise the dead. This spell hasn't the concentration requirement.You could use this spell instead of the sorcery spell from the CRB. Edited December 11, 2019 by prinz.slasar 2 1 Quote
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