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New for OpenQuest 3: The Wise


Newt

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I'm currently doing a review of OpenQuest's three magic systems. In short Battle Magic has had some trimming down of it's spell list. Sorcery has had a few "utility" spells added so you don't have to use Battle Magic to create magic point stores or charms any more, as well as a tweaked version of the Combined Manipulation Effects table (mainly because OQ doesn't support skills over 100% any more). Divine Magic for the time being is left largely unchanged.

One thing that I've added to Battle Magic is another type of specialist magician type. Currently you either graduate to learning Sorcery or Divine Magic, to peruse a career as a wizard or priest respectively,  or become a Shaman.  But what if you want to carry on and become an advanced Battle Magic user?

Enter the Wise. This is the local hedge wizard/witch who lives on the edge of a small local community, usually rural where there isn't an established religious Temple or School of Sorcery. 

I've posted more about this new type of Battle Magic Magician along with the current rough draft of the rules for it over at OpenQuest Rpg.

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Head Honcho of D101 Games
Publisher of Crypts and Things/Monkey/OpenQuest/River of Heaven
The Sorcerer Under the Mountain

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