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Newt

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Newt last won the day on April 6 2018

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About Newt

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  • RPG Biography
    D100 fan, adventure writer, GM, Techie, Father
  • Current games
    OpenQuest, RuneQuest, Call of Cthulhu, River of Heaven, The Company, Mythras, HeroQuest, Fate + 101 other things :)
  • Location
    Oldham, UK
  • Blurb
    Benevolent Dictator of D101 Games

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  1. Just to be clear the fact All battle magic spells last 10 miniutes by default, its there in stated in the rule book on p90 under the heading of "Spell Traits & Descriptions". So this is not something I've implyed or hinted, or even missed out, its something I've boldly stated up front in a section which states the common traits of all battle magic spells. I conceed that there is a bit of disconnect that if you are refering to the spell description in play this isn't re-stated. The intent really is to say "all Battle Magic spells last the duration of the encounter/scene/battle", but I've found from experience that stating things in this sort of language in OpenQuest really confuses some people, because they care coming from older editions of RQ and expect things like this to be clearly stated in cold hard quanties. I still remember the threads we had because I didn't assign physical quanties to a point of SIZ Its been my experience in play that any of D100's magic missile spells on thier own with a chracter who has a half-decent ranged combat on their own are a real game changer. If you want a quick visual reference Hawkeye from the Avengers series of films comes to mind And the whole line of "this spell doesn't stack with the magic missile class spells" comes from previous editions so its a well playtested rule
  2. My gut feeling on this one is to adapt and wing it - as so many fine folk on this thread have pointed out. However as the orginal author and as someone who is still getting his head round the intricriaces of RQ:G, I feel a session with open rulebooks and a notebook coming on one evening this week I'll let you know how it goes
  3. Its on the BOW for the entire duration of the spell, which by default is 10 mins, which is more than the lengh of any reasonable battle (since combat rounds are roughly single enchange 5 second ). No need to house rule it that way because that's how it works by the book - with the exception that you are allowing Firearrow to stack with the either of the other spells. Which will be fun and expensive in terms of mp cost, but quite devestating - which is why the default is Firearrow can't stack with other missile magics
  4. Newt

    RoH - Critic

    No need to be sorry, its your opinon. I could post a point by point answer to your critic but after all the work I've done on it recently it would come across a bit overly defensive. All I can say is the current edtition of River of Heaven is the author's John's best attempt to do a game that was overally ambitious in scope in retrospect. It does work as a game, but as you point there are some limitatoins which you have to acknowledge and work with..And yes that can be annoying. There is stuff I would do differently for a second edtion to varying degrees. I've made a copy of your post for reference if I ever do a second edition I'm kinda a fan of the layout, but I'm aware of its shortcomings. It was part and parcel of what I paid John to do for the game, and he is a professioal graphic designer in his day job, so I trusted him on this one. It however something that I would change for a second edtion simply because being a full colour background its a bugger to work with Drivethrurpg.com's print on demand service, which for colour sometimes feels like it is a beta quality work in progress with us publishers are being guinea pigs oh and I know you are joking here, but for the benefit of others please don't. River of Heaven (and The Company) is copyrighted material and you can't take the text and remix and release it.
  5. Hi 1. Personally, I think there's a case for putting it under Practical (with the base of Int + Dex) , but the John the author has put it under Knowledge so I'm going to respect that. The PDF will get updated to remove the duplicate Pilot entry in. This will also get removed from the print version (which is still going through the proofing process). 2. There isn't anything in the rules, and I'd say its an area where the GMs common sense comes in. 3. Soon after publication I answered a set of questions/concerns about the subspecies over at rpg.net. I've cleaned this up and put it in the soon to be published To The Stars! The short of it is that Tweaks are massively overpowered compared with the other types of subspecies. They are a bit like Elves in D100 fantasy The article does point out the limitations and downsides of Tweaks, the're is a real danager that they can get to be a bit of a one trick pony. . If you want to have a level playing field for your player characters, have them all as Baseline Humans or Genies and reserve Bioroids and Tweaks as npcs. It I were to do a proper 2nd Edition, which Refereshed isn't, this is the approach I would take.
  6. If its an OpenQuest related Kickstarter you are free to post about it in this forum.
  7. Now that the River of Heaven has got its refresh (and is currently on 20% off preorder with the code BLASTOFF20 until the end of July) my thoughts turn to doing the Company -Refreshed. What this would entail on my part Another editorial/proof. A short article about how to use The Company for other campaign setups apart from the default presented in the book, eg. Conspiracy/Horror, Post-Apocalyse etc (see this post about the Making of The Company ) A short pull outbox that puts the game in historical context, that it's before the rise of ISIS. A colour version. At the time drivethrurpg.com colour printing POD was not up to the standard where I could happily release a version which had all the photos their original colour. I'm still not a 100% that a colour version that would be up to standard and be economical, but at least the pdf would be in colour. Incorporates the small rules changes that were made in OpenQuest Refreshed, ie. reorganisation of the Combat chapter. A POD version on drivethrurpg.com. Note this wouldn't be a full new edition. So that's my take on it. Is there anything else I've missed here? Eta would probably be around Oct/Nov of this year.
  8. Yes there will be a POD version through drivethrurpg.com when it clears print proof, probably in early August.
  9. Finally, the much-delayed River of Heaven Companion, To the Stars is now available from the D101 Games web store (d101games.com/store). This 88-page book contains rules for organisations, adventure seeds and quick start campaign outlines. It also includes two adventures by John Ossoway, The Last Witness and Message From Futhermost (which never been available in print before). Also, to go with along with the companion is an updated version of the main rule book, River of Heaven Refreshed, which as well as another editorial pass and updated combat chapter, now has the introductory adventure Reunion included in the book. It’s also now printed on heavier paper, so Peter Frain’s most excellent illustrations are better reflected. I’m expecting the final print books by the end of the month, so until then pre-order either book before then and you will get a 20% discount. Simply enter the code BLASTOFF20 at checkout. To the Stars at d101games.com/store River of Heaven Refreshed at d101games.com/store Note if you are a previously bought River of Heaven via the d101 games webstore or drivethrurpg.com (this includes Kickstarter backers) simply redownload the pdf to get River of Heaven refreshed.
  10. Update from Julys' D101 Games Newsletter,
  11. Ha, ha my grand plan has been outed Sharper Adventures in Glorantha, came out long after I had finished GA 2 and it will be one of the things I'll be reviewing before I start my revision. Whether or not I follow what Robin says in that book is another matter and one I'll probably pontificate about (probably in public) later
  12. It has been done I'm going to keep my trap shut for now since there's chunk of work that needs to be done before I can let slip any details, but expect some news on the HeroQuest Glorantha front from D101 soon
  13. I recently revisited my Lunar adventure book Red Sun Rising, after @AndreasDavour sent me a personal message about some of its inconsistencies, and reflected on the fact that it was written in the early 2000s using the information (both setting and rules) that was emerging like a butterfly from a cocoon at the time. This then led me to muse about HeroQuest's development and the 20 odd years worth of official and fan effort. Remember Unspoken Word's excellent adventures/setting material as well as the stuff that came out in the first five issues of Hearts in Glorantha/Gloranthan Adventures. 20 YEARS OF STUFF!! Then it hit me I've only scratched the surface of the later HQ material, that I never ran a full game of HQ G, or brought the power of what the Guide presents to my table. That in many ways I've been too quick to run off to pastures new to experience the new shiny of RQ G/13th Age (both of which I've dabbled in by running convention scenarios). I totally respect Chaosium's decision to focus on RuneQuest as their vehicle for exploring Glorantha, from both a creative and financial point of view, but I question my own decision to jump ship and abandon HQ which is now a very stable and mature system/setting. I must turn this navel-gazing into action
  14. I couple of things that have arisen from the recent rather heated discussion about the old MRQ SRD both here and elsewhere, that have mentioned the position of the OQ OGL that I feel need answering from me as the creator of OpenQuest (OQ). 1. OQ is in the process of moving to the Legend OGL, The bits of Chaosium IP that were in the original MRQ SRD as in names of Gloranthan beasties (Gorps, Broo etc) never made it into OQ even in its 1st version. Elsewhere someone has argued that Ducks, Elementals and Spirits are Chaosium IP, there certainly weren't depicted as such in OQ where they were more generic fantasy in their presentation. I've had discussions with Jeff Richard from Chaosium/Moon Design over the years on this Just to be 100% Which leads me to the 2nd point which has always underpinned OpenQuest's legality, which folk won't be aware of. 2. Before I released OpenQuest, in Sept 2009, I showed it to Greg Stafford who quickly consulted with Jeff and they okayed it. I didn't feel the need to make a great song and dance about this because I knew at the time the MRQ SRD OGL covered the work adequately and if anyone was to use OQ's own SRD that was the basis they had to use to keep it clear. I then contacted them again via Jeff when the MRO License was withdrawn, because by then I had quite a stable of OQ releases (OQ + adventures, River of Heaven, The Company), plus there was a growing number of credible commercial works built on OQ such as those put together by Cakebread & Walton and translations such as the French version of OQ. Again because I had asked before doing, acted respectfully OQ and all the works based on OQ are OK by Chaosium. And finally, because it seems that it needs pointing out, both here and because its the no1 question from the asked by the people who contact me via email about the OGL: 3. What isn't OK by Chaosium (and myself) is if you use the OQ SRD to make your own Call of Cthulhu or RuneQuest clone, or any other game that is based upon IP that you do not have written permission to use. its worth noting that even when OQ is clearly using the Legend OGL, you would still be breaking section 15 (which is in short, only use IP you have the rights to in your games). When OpenQuest 3 comes out you'll see this reflected in an updated OGL and also in a "How to use OpenQuest to make your own product" section, in both the book itself and the OQ 3 SRD. I'm not prepared to discuss the ins and outs of this here, so I'm disabling comments for this post. If you have a valid question about OQ and its OGL, drop me a line at newt@d101games.com.
  15. If you are interested in the revisions that I've made to the Combat Chapter in OpenQuest 3, check out this blog post I've made over at the Sorcerer Under the Mountain. OpenQuest 3 Combat
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