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Newt last won the day on April 6 2018

Newt had the most liked content!

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About Newt

  • Rank
    Senior Member


  • RPG Biography
    D100 fan, adventure writer, GM, Techie, Father
  • Current games
    OpenQuest, RuneQuest, Call of Cthulhu, River of Heaven, The Company, Mythras, HeroQuest, Fate + 101 other things :)
  • Location
    Oldham, UK
  • Blurb
    Benevolent Dictator of D101 Games

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  1. It looks like the ancient wordpress plugin that powered my free downloads page has finally given up on me. I need to fix it, it will probably go into the Free Downloads section of my web store, I'll post the link when its sorted.
  2. Missed the Tales from Sorcerer Under Mountain Kickstarter in August because you were on holiday or having just too much fun outside away from the computer? Well until 1st November its all back (pledge rewards inc stretches, and add-ons) on Backerkit Tales of the Sorcerer Under the Mountain on Backerkit I mention it here and now, because although the main campaign was very D&D (OSR/5th ed), I used the addons as a way of doing a D101 Summer Sale. So you can pick up OpenQuest and all its adventures as a bundle at a deep discount, and now that its out River of Heaven/To the Stars which is discounted too, without having to even buy books that the Kickstarter is funding. You simply use Backerkit as a pre-order, selecting the sale items you want
  3. OpenQuest's Sorcery Rules are a direct descendant, with simplification and streamlining, of RQ3 Sorcery. The idea behind this system being that Gloranthan Wizards would learn spells, that boost abilties and skills, and then cast them on their warrior counter-parts. Its never explciity stated and there's no restriction to enforce it, so most players cast it on their characters. I think of more martial-sorcery casters like this as being Chinese Style Chi Powered Martial artists This one of the reasons why I suggest that Sorcerers and Divine Magic users are advanced character types not available at character generation, since if you qualfied for Sorcery later your warrior friend would have at least established their niche in play. I'm aware that this is not a 100% solution, which is why for OpenQuest 3 I've given up on the three systems of magic and its one magic system now.
  4. Just to be clear the fact All battle magic spells last 10 miniutes by default, its there in stated in the rule book on p90 under the heading of "Spell Traits & Descriptions". So this is not something I've implyed or hinted, or even missed out, its something I've boldly stated up front in a section which states the common traits of all battle magic spells. I conceed that there is a bit of disconnect that if you are refering to the spell description in play this isn't re-stated. The intent really is to say "all Battle Magic spells last the duration of the encounter/scene/battle", but I've found from experience that stating things in this sort of language in OpenQuest really confuses some people, because they care coming from older editions of RQ and expect things like this to be clearly stated in cold hard quanties. I still remember the threads we had because I didn't assign physical quanties to a point of SIZ Its been my experience in play that any of D100's magic missile spells on thier own with a chracter who has a half-decent ranged combat on their own are a real game changer. If you want a quick visual reference Hawkeye from the Avengers series of films comes to mind And the whole line of "this spell doesn't stack with the magic missile class spells" comes from previous editions so its a well playtested rule
  5. My gut feeling on this one is to adapt and wing it - as so many fine folk on this thread have pointed out. However as the orginal author and as someone who is still getting his head round the intricriaces of RQ:G, I feel a session with open rulebooks and a notebook coming on one evening this week I'll let you know how it goes
  6. Its on the BOW for the entire duration of the spell, which by default is 10 mins, which is more than the lengh of any reasonable battle (since combat rounds are roughly single enchange 5 second ). No need to house rule it that way because that's how it works by the book - with the exception that you are allowing Firearrow to stack with the either of the other spells. Which will be fun and expensive in terms of mp cost, but quite devestating - which is why the default is Firearrow can't stack with other missile magics
  7. Newt

    RoH - Critic

    No need to be sorry, its your opinon. I could post a point by point answer to your critic but after all the work I've done on it recently it would come across a bit overly defensive. All I can say is the current edtition of River of Heaven is the author's John's best attempt to do a game that was overally ambitious in scope in retrospect. It does work as a game, but as you point there are some limitatoins which you have to acknowledge and work with..And yes that can be annoying. There is stuff I would do differently for a second edtion to varying degrees. I've made a copy of your post for reference if I ever do a second edition I'm kinda a fan of the layout, but I'm aware of its shortcomings. It was part and parcel of what I paid John to do for the game, and he is a professioal graphic designer in his day job, so I trusted him on this one. It however something that I would change for a second edtion simply because being a full colour background its a bugger to work with Drivethrurpg.com's print on demand service, which for colour sometimes feels like it is a beta quality work in progress with us publishers are being guinea pigs oh and I know you are joking here, but for the benefit of others please don't. River of Heaven (and The Company) is copyrighted material and you can't take the text and remix and release it.
  8. Hi 1. Personally, I think there's a case for putting it under Practical (with the base of Int + Dex) , but the John the author has put it under Knowledge so I'm going to respect that. The PDF will get updated to remove the duplicate Pilot entry in. This will also get removed from the print version (which is still going through the proofing process). 2. There isn't anything in the rules, and I'd say its an area where the GMs common sense comes in. 3. Soon after publication I answered a set of questions/concerns about the subspecies over at rpg.net. I've cleaned this up and put it in the soon to be published To The Stars! The short of it is that Tweaks are massively overpowered compared with the other types of subspecies. They are a bit like Elves in D100 fantasy The article does point out the limitations and downsides of Tweaks, the're is a real danager that they can get to be a bit of a one trick pony. . If you want to have a level playing field for your player characters, have them all as Baseline Humans or Genies and reserve Bioroids and Tweaks as npcs. It I were to do a proper 2nd Edition, which Refereshed isn't, this is the approach I would take.
  9. If its an OpenQuest related Kickstarter you are free to post about it in this forum.
  10. Now that the River of Heaven has got its refresh (and is currently on 20% off preorder with the code BLASTOFF20 until the end of July) my thoughts turn to doing the Company -Refreshed. What this would entail on my part Another editorial/proof. A short article about how to use The Company for other campaign setups apart from the default presented in the book, eg. Conspiracy/Horror, Post-Apocalyse etc (see this post about the Making of The Company ) A short pull outbox that puts the game in historical context, that it's before the rise of ISIS. A colour version. At the time drivethrurpg.com colour printing POD was not up to the standard where I could happily release a version which had all the photos their original colour. I'm still not a 100% that a colour version that would be up to standard and be economical, but at least the pdf would be in colour. Incorporates the small rules changes that were made in OpenQuest Refreshed, ie. reorganisation of the Combat chapter. A POD version on drivethrurpg.com. Note this wouldn't be a full new edition. So that's my take on it. Is there anything else I've missed here? Eta would probably be around Oct/Nov of this year.
  11. Yes there will be a POD version through drivethrurpg.com when it clears print proof, probably in early August.
  12. Finally, the much-delayed River of Heaven Companion, To the Stars is now available from the D101 Games web store (d101games.com/store). This 88-page book contains rules for organisations, adventure seeds and quick start campaign outlines. It also includes two adventures by John Ossoway, The Last Witness and Message From Futhermost (which never been available in print before). Also, to go with along with the companion is an updated version of the main rule book, River of Heaven Refreshed, which as well as another editorial pass and updated combat chapter, now has the introductory adventure Reunion included in the book. It’s also now printed on heavier paper, so Peter Frain’s most excellent illustrations are better reflected. I’m expecting the final print books by the end of the month, so until then pre-order either book before then and you will get a 20% discount. Simply enter the code BLASTOFF20 at checkout. To the Stars at d101games.com/store River of Heaven Refreshed at d101games.com/store Note if you are a previously bought River of Heaven via the d101 games webstore or drivethrurpg.com (this includes Kickstarter backers) simply redownload the pdf to get River of Heaven refreshed.
  13. Update from Julys' D101 Games Newsletter,
  14. Ha, ha my grand plan has been outed Sharper Adventures in Glorantha, came out long after I had finished GA 2 and it will be one of the things I'll be reviewing before I start my revision. Whether or not I follow what Robin says in that book is another matter and one I'll probably pontificate about (probably in public) later
  15. It has been done I'm going to keep my trap shut for now since there's chunk of work that needs to be done before I can let slip any details, but expect some news on the HeroQuest Glorantha front from D101 soon
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