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Everything posted by Newt

  1. It looks like the ancient wordpress plugin that powered my free downloads page has finally given up on me. I need to fix it, it will probably go into the Free Downloads section of my web store, I'll post the link when its sorted.
  2. Missed the Tales from Sorcerer Under Mountain Kickstarter in August because you were on holiday or having just too much fun outside away from the computer? Well until 1st November its all back (pledge rewards inc stretches, and add-ons) on Backerkit Tales of the Sorcerer Under the Mountain on Backerkit I mention it here and now, because although the main campaign was very D&D (OSR/5th ed), I used the addons as a way of doing a D101 Summer Sale. So you can pick up OpenQuest and all its adventures as a bundle at a deep discount, and now that its out River of Heaven/To the Stars which is discounted too, without having to even buy books that the Kickstarter is funding. You simply use Backerkit as a pre-order, selecting the sale items you want
  3. OpenQuest's Sorcery Rules are a direct descendant, with simplification and streamlining, of RQ3 Sorcery. The idea behind this system being that Gloranthan Wizards would learn spells, that boost abilties and skills, and then cast them on their warrior counter-parts. Its never explciity stated and there's no restriction to enforce it, so most players cast it on their characters. I think of more martial-sorcery casters like this as being Chinese Style Chi Powered Martial artists This one of the reasons why I suggest that Sorcerers and Divine Magic users are advanced character types not available at character generation, since if you qualfied for Sorcery later your warrior friend would have at least established their niche in play. I'm aware that this is not a 100% solution, which is why for OpenQuest 3 I've given up on the three systems of magic and its one magic system now.
  4. Just to be clear the fact All battle magic spells last 10 miniutes by default, its there in stated in the rule book on p90 under the heading of "Spell Traits & Descriptions". So this is not something I've implyed or hinted, or even missed out, its something I've boldly stated up front in a section which states the common traits of all battle magic spells. I conceed that there is a bit of disconnect that if you are refering to the spell description in play this isn't re-stated. The intent really is to say "all Battle Magic spells last the duration of the encounter/scene/battle", but I've found from experience that stating things in this sort of language in OpenQuest really confuses some people, because they care coming from older editions of RQ and expect things like this to be clearly stated in cold hard quanties. I still remember the threads we had because I didn't assign physical quanties to a point of SIZ Its been my experience in play that any of D100's magic missile spells on thier own with a chracter who has a half-decent ranged combat on their own are a real game changer. If you want a quick visual reference Hawkeye from the Avengers series of films comes to mind And the whole line of "this spell doesn't stack with the magic missile class spells" comes from previous editions so its a well playtested rule
  5. My gut feeling on this one is to adapt and wing it - as so many fine folk on this thread have pointed out. However as the orginal author and as someone who is still getting his head round the intricriaces of RQ:G, I feel a session with open rulebooks and a notebook coming on one evening this week I'll let you know how it goes
  6. Its on the BOW for the entire duration of the spell, which by default is 10 mins, which is more than the lengh of any reasonable battle (since combat rounds are roughly single enchange 5 second ). No need to house rule it that way because that's how it works by the book - with the exception that you are allowing Firearrow to stack with the either of the other spells. Which will be fun and expensive in terms of mp cost, but quite devestating - which is why the default is Firearrow can't stack with other missile magics
  7. Newt

    RoH - Critic

    No need to be sorry, its your opinon. I could post a point by point answer to your critic but after all the work I've done on it recently it would come across a bit overly defensive. All I can say is the current edtition of River of Heaven is the author's John's best attempt to do a game that was overally ambitious in scope in retrospect. It does work as a game, but as you point there are some limitatoins which you have to acknowledge and work with..And yes that can be annoying. There is stuff I would do differently for a second edtion to varying degrees. I've made a copy of your post for reference if I ever do a second edition I'm kinda a fan of the layout, but I'm aware of its shortcomings. It was part and parcel of what I paid John to do for the game, and he is a professioal graphic designer in his day job, so I trusted him on this one. It however something that I would change for a second edtion simply because being a full colour background its a bugger to work with Drivethrurpg.com's print on demand service, which for colour sometimes feels like it is a beta quality work in progress with us publishers are being guinea pigs oh and I know you are joking here, but for the benefit of others please don't. River of Heaven (and The Company) is copyrighted material and you can't take the text and remix and release it.
  8. Hi 1. Personally, I think there's a case for putting it under Practical (with the base of Int + Dex) , but the John the author has put it under Knowledge so I'm going to respect that. The PDF will get updated to remove the duplicate Pilot entry in. This will also get removed from the print version (which is still going through the proofing process). 2. There isn't anything in the rules, and I'd say its an area where the GMs common sense comes in. 3. Soon after publication I answered a set of questions/concerns about the subspecies over at rpg.net. I've cleaned this up and put it in the soon to be published To The Stars! The short of it is that Tweaks are massively overpowered compared with the other types of subspecies. They are a bit like Elves in D100 fantasy The article does point out the limitations and downsides of Tweaks, the're is a real danager that they can get to be a bit of a one trick pony. . If you want to have a level playing field for your player characters, have them all as Baseline Humans or Genies and reserve Bioroids and Tweaks as npcs. It I were to do a proper 2nd Edition, which Refereshed isn't, this is the approach I would take.
  9. If its an OpenQuest related Kickstarter you are free to post about it in this forum.
  10. Now that the River of Heaven has got its refresh (and is currently on 20% off preorder with the code BLASTOFF20 until the end of July) my thoughts turn to doing the Company -Refreshed. What this would entail on my part Another editorial/proof. A short article about how to use The Company for other campaign setups apart from the default presented in the book, eg. Conspiracy/Horror, Post-Apocalyse etc (see this post about the Making of The Company ) A short pull outbox that puts the game in historical context, that it's before the rise of ISIS. A colour version. At the time drivethrurpg.com colour printing POD was not up to the standard where I could happily release a version which had all the photos their original colour. I'm still not a 100% that a colour version that would be up to standard and be economical, but at least the pdf would be in colour. Incorporates the small rules changes that were made in OpenQuest Refreshed, ie. reorganisation of the Combat chapter. A POD version on drivethrurpg.com. Note this wouldn't be a full new edition. So that's my take on it. Is there anything else I've missed here? Eta would probably be around Oct/Nov of this year.
  11. Yes there will be a POD version through drivethrurpg.com when it clears print proof, probably in early August.
  12. Finally, the much-delayed River of Heaven Companion, To the Stars is now available from the D101 Games web store (d101games.com/store). This 88-page book contains rules for organisations, adventure seeds and quick start campaign outlines. It also includes two adventures by John Ossoway, The Last Witness and Message From Futhermost (which never been available in print before). Also, to go with along with the companion is an updated version of the main rule book, River of Heaven Refreshed, which as well as another editorial pass and updated combat chapter, now has the introductory adventure Reunion included in the book. It’s also now printed on heavier paper, so Peter Frain’s most excellent illustrations are better reflected. I’m expecting the final print books by the end of the month, so until then pre-order either book before then and you will get a 20% discount. Simply enter the code BLASTOFF20 at checkout. To the Stars at d101games.com/store River of Heaven Refreshed at d101games.com/store Note if you are a previously bought River of Heaven via the d101 games webstore or drivethrurpg.com (this includes Kickstarter backers) simply redownload the pdf to get River of Heaven refreshed.
  13. Update from Julys' D101 Games Newsletter,
  14. Ha, ha my grand plan has been outed Sharper Adventures in Glorantha, came out long after I had finished GA 2 and it will be one of the things I'll be reviewing before I start my revision. Whether or not I follow what Robin says in that book is another matter and one I'll probably pontificate about (probably in public) later
  15. It has been done I'm going to keep my trap shut for now since there's chunk of work that needs to be done before I can let slip any details, but expect some news on the HeroQuest Glorantha front from D101 soon
  16. I recently revisited my Lunar adventure book Red Sun Rising, after @AndreasDavour sent me a personal message about some of its inconsistencies, and reflected on the fact that it was written in the early 2000s using the information (both setting and rules) that was emerging like a butterfly from a cocoon at the time. This then led me to muse about HeroQuest's development and the 20 odd years worth of official and fan effort. Remember Unspoken Word's excellent adventures/setting material as well as the stuff that came out in the first five issues of Hearts in Glorantha/Gloranthan Adventures. 20 YEARS OF STUFF!! Then it hit me I've only scratched the surface of the later HQ material, that I never ran a full game of HQ G, or brought the power of what the Guide presents to my table. That in many ways I've been too quick to run off to pastures new to experience the new shiny of RQ G/13th Age (both of which I've dabbled in by running convention scenarios). I totally respect Chaosium's decision to focus on RuneQuest as their vehicle for exploring Glorantha, from both a creative and financial point of view, but I question my own decision to jump ship and abandon HQ which is now a very stable and mature system/setting. I must turn this navel-gazing into action
  17. I couple of things that have arisen from the recent rather heated discussion about the old MRQ SRD both here and elsewhere, that have mentioned the position of the OQ OGL that I feel need answering from me as the creator of OpenQuest (OQ). 1. OQ is in the process of moving to the Legend OGL, The bits of Chaosium IP that were in the original MRQ SRD as in names of Gloranthan beasties (Gorps, Broo etc) never made it into OQ even in its 1st version. Elsewhere someone has argued that Ducks, Elementals and Spirits are Chaosium IP, there certainly weren't depicted as such in OQ where they were more generic fantasy in their presentation. I've had discussions with Jeff Richard from Chaosium/Moon Design over the years on this Just to be 100% Which leads me to the 2nd point which has always underpinned OpenQuest's legality, which folk won't be aware of. 2. Before I released OpenQuest, in Sept 2009, I showed it to Greg Stafford who quickly consulted with Jeff and they okayed it. I didn't feel the need to make a great song and dance about this because I knew at the time the MRQ SRD OGL covered the work adequately and if anyone was to use OQ's own SRD that was the basis they had to use to keep it clear. I then contacted them again via Jeff when the MRO License was withdrawn, because by then I had quite a stable of OQ releases (OQ + adventures, River of Heaven, The Company), plus there was a growing number of credible commercial works built on OQ such as those put together by Cakebread & Walton and translations such as the French version of OQ. Again because I had asked before doing, acted respectfully OQ and all the works based on OQ are OK by Chaosium. And finally, because it seems that it needs pointing out, both here and because its the no1 question from the asked by the people who contact me via email about the OGL: 3. What isn't OK by Chaosium (and myself) is if you use the OQ SRD to make your own Call of Cthulhu or RuneQuest clone, or any other game that is based upon IP that you do not have written permission to use. its worth noting that even when OQ is clearly using the Legend OGL, you would still be breaking section 15 (which is in short, only use IP you have the rights to in your games). When OpenQuest 3 comes out you'll see this reflected in an updated OGL and also in a "How to use OpenQuest to make your own product" section, in both the book itself and the OQ 3 SRD. I'm not prepared to discuss the ins and outs of this here, so I'm disabling comments for this post. If you have a valid question about OQ and its OGL, drop me a line at newt@d101games.com.
  18. If you are interested in the revisions that I've made to the Combat Chapter in OpenQuest 3, check out this blog post I've made over at the Sorcerer Under the Mountain. OpenQuest 3 Combat
  19. Small correction, The Company was written to spec, a very loose spec ("Write me a Modern Day OpenQuest which isn't Secret Service vs the Supernatural") , but a spec none the less that I had final approval on. Same with River of Heaven. That being said I do accept interesting pitches for OpenQuest based adventures or games, and probably as part of the upcoming OpenQuest 3 will be making an announcement about how I intend to work with people. And of course, people are free to use the OQ SRD for their own adventures and games, as long as they don't use IP they don't have written permission to do so (see Section 7 of the OGL itself I can also attest that the Design Mechanism (via Loz who deals the licensing side) are easy to work with on the Mythras Gateway license. I'm currently working on a scenario book that will see the light of day later in the year. But the key to understanding the Gateway license is that you have to work with the DM and not just go away and do your own thing once they've granted it I can also say that working with Chaosium to do licensed products (I have a small commercial license for Hearts in Glorantha, and I'm currently exploring the option of doing 3rd Party Call of Cthulu books) has been a joy (in fact Glorious Joy ) Again the main thing here to avoid problems is to ask respectfully before you do anything with their IP. Without going into details, there are numerous things that never got past "idea stage" because I've contacted them and found out it overlaps with something they are planning. On the matter of the OpenQuest's OGL, I'll make a proper statement when its all worked out but it will be getting a new clear OGL soon (and before I release OQ3 which is currently looking like an end of summer Kickstarter). If you are currently using OQ's SRD, and are properly crediting me in Section 15 as you should be by the terms of the OGL itself, there should be no need to retrospectively apply this license (i.e. existing books that use the OQ SRD). In short don't worry (as I said I'll make a clearer statement once the new OGL is sorted).
  20. Hi Marchand, I've literally just received a successful print proof so after lunch, I will be contacting backers who are due a copy via Kickstarter message.
  21. Right, I'm close thread because the last meaningful response was a good 2 years ago.
  22. Nope its at print proof with the printers. Off to Kickstarter backers who are due a copy, and then I'll open pre-orders via the D101 Games webstore.
  23. What Simon said about licence compatibility is bang on the money. Very early on during the RQ6 days I had the idea of doing setting/adventure material with combined stats (a bit like Pelinore in old Imagine magazine mixed Basic D&D with AD&D stat blocks) and Loz gently raised the incompatibility of licences. There's also an issue that duel stating also adds an extra step of production and quality checking. Sometimes the systems work differently in subtle ways that are not immediately obvious, which need to taken into consideration. Finally I want this to be about OpenQuest and build up a body of work that supports the system. If you want Mythras support from me, I've long had a Mythras Gateway licence and I'm planning something I'll be bringing to Kickstarter later this year
  24. One of the biggest things that came out of the recent quick consultation here with people about what they wanted to see from me with respect to OpenQuest 3rd Edition, was new adventures. In fact, somebody said, get OQ 3 out of the way as quickly as possible and get on with releasing new adventures. It crops up every time I ask what do you want me to do next with OQ - MORE ADVENTURES! So to give me a kick up the arse and some funds to lessen the risk of me spending time creating and publishing adventures for OpenQuest, I've started a Patreon to support this: OpenQuest Adventures on Patreon Obviously, the initial focus will be adventures that come out and support the OpenQuest 3rd edition, and when I release them they will come bundled with the latest playtest version of OpenQuest 3, but the patreon will go on beyond the release of OpenQuest 3 (which will get its own Kickstarter later in the year). Also if I get enough support I will commission other authors to write adventures. I've already got Paul Mitchener (Crucible of Dragons, Age of Arthur, Liminal) lined up to do an updated version of “Non Semper Erit Aestas”, his adventure set in the Roman Empire just after the death of Nero as well as some adventures set in his Clockwork Palace setting.
  25. OK apologies for the delay in getting back to everyone. I'll be sorting out players and contacting people next week. As well as here I did recruitment on Twitter and on Tom Zunder's Tavern (gamingtavern.eu), so I've got more than enough potential players.
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