joela Posted December 28, 2009 Posted December 28, 2009 (edited) Anyone taken a stab at converting Paizo's Adventure Paths to BRP? Edited December 28, 2009 by joela Quote
threedeesix Posted December 28, 2009 Posted December 28, 2009 Anyone taken a stab at converting Paizo's Adventure Paths to BRP? I used a few of them for Classic Fantasy when I was actively playtesting it. Now that the hard part is done, I'm mainly converting longer "classic" D&D adventures. Against The Giants to begin in 2 weeks. >:-> Rod Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
joela Posted December 28, 2009 Author Posted December 28, 2009 I used a few of them for Classic Fantasy when I was actively playtesting it. Which one? Rise of the Runelords? Curse of the Crimson Throne? Now that the hard part is done, I'm mainly converting longer "classic" D&D adventures. Against The Giants to begin in 2 weeks. >:-> Rod TPK! LOL Quote
threedeesix Posted December 28, 2009 Posted December 28, 2009 Which one? Rise of the Runelords? Curse of the Crimson Throne? Rise of the Runelords TPK! LOL I would never actively try to kill my player's characters. :cool: They have not suffered a loss since the dreaded purple worm incident of 08. Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
joela Posted December 28, 2009 Author Posted December 28, 2009 Rise of the Runelords Coolio. Which one? Depending on my gaming groups, I'm looking at Curse of the Crimson Throne, Second Darkness, or the Council of Thieves. I love city adventures and also think the thee APs fit BRP's more gritty system. Quote
wbcreighton Posted December 28, 2009 Posted December 28, 2009 Some of the original APs from Dungeon mag were 12 adventures long ! Shackled City and Age of Worms come to mind. I always thought they would be neat to run, but I wonder if the players get the feeling of being railroaded into following the path. Have you had that problem with your play testing ? Quote I useĀ fantasygrounds.com
joela Posted December 28, 2009 Author Posted December 28, 2009 Some of the original APs from Dungeon mag were 12 adventures long ! Shackled City and Age of Worms come to mind. I always thought they would be neat to run, but I wonder if the players get the feeling of being railroaded into following the path. Have you had that problem with your play testing ? Campaigns usually broke down before I encountered such an issue. (People moving away, timing, etc.) If/when I start such an AP again (and avoid the breakdown), I hope to resolve is similar to Savage Worlds' Plot Point system. Quote
threedeesix Posted December 28, 2009 Posted December 28, 2009 Some of the original APs from Dungeon mag were 12 adventures long ! Shackled City and Age of Worms come to mind. I always thought they would be neat to run, but I wonder if the players get the feeling of being railroaded into following the path. Have you had that problem with your play testing ? I never ran them as a long interconnected campaign, instead chose elements from them that could be used over one or two sessions. Any more than that would have severely cut into the time I was supposed to be writing the book. Now that the first is done, I plan to start a larger continuing campaign, however, as I mentioned above, I want to dig out my old classic adventures. Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20"
wbcreighton Posted December 28, 2009 Posted December 28, 2009 Campaigns usually broke down before I encountered such an issue. (People moving away, timing, etc.) If/when I start such an AP again (and avoid the breakdown), I hope to resolve is similar to Savage Worlds' Plot Point system. I'm not familiar with Savage Worlds. Quote I useĀ fantasygrounds.com
joela Posted December 28, 2009 Author Posted December 28, 2009 I never ran them as a long interconnected campaign, instead chose elements from them that could be used over one or two sessions. Any more than that would have severely cut into the time I was supposed to be writing the book. Now that the first is done, I plan to start a larger continuing campaign, however, as I mentioned above, I want to dig out my old classic adventures. Coolio Quote
joela Posted December 28, 2009 Author Posted December 28, 2009 I'm not familiar with Savage Worlds. Here's a discussion of their Plot Point Settings. Quote
wbcreighton Posted December 28, 2009 Posted December 28, 2009 Have you ever looked into the 3.5 modules from Necromancer games. ( 3rd edition rules, 1st edition feel). There are some good looking adventure/campaigns such as "The Vault of Larin Karr" and "The Lost city of Barakus". I haven't run them but have read through them. They are in the mold(sp) of a Griffin Mountain. A large wilderness area surrounding a city or town, with lots of encounters, lairs, ruins, and dungeons. They have one over riding storyline but lots of sub plots to play with. Kind of a sandbox for the players to mess around in. Quote I useĀ fantasygrounds.com
joela Posted December 28, 2009 Author Posted December 28, 2009 Have you ever looked into the 3.5 modules from Necromancer games. ( 3rd edition rules, 1st edition feel). There are some good looking adventure/campaigns such as "The Vault of Larin Karr" and "The Lost city of Barakus". I haven't run them but have read through them. They are in the mold(sp) of a Griffin Mountain. A large wilderness area surrounding a city or town, with lots of encounters, lairs, ruins, and dungeons. They have one over riding storyline but lots of sub plots to play with. Kind of a sandbox for the players to mess around in. Yeah. I have a few of them. May consider converting them in the future. Same with some Goodman mods. (D&D 3.x stuff. The current Goodman Game mods for current D&D rules are a bit...simplistic.) :ohwell: Quote
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