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How does "Deflect Harm" actually work?


Aerinyes

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Spent some time searching without success, so throwing it out there. When using the spell Deflect Harm, what exactly happens? Does a weapon bounce off the caster, does it get pushed to the side, does it "pass through" the caster without doing damage, is the weapon stopped cold, or what?

I'm thinking of the possible effects on bystanders. If someone swings a scythe at someone protected by Deflect Harm and it is literally deflected, pushed aside, then that scythe has lost no force, just changed direction.

"Wait, Fred! I'll handle this!" Swoosh, thud. "Aw, man, I just scythed Fred in the face..."

Or: "Watkins, take careful aim and shoot that maniac before he can plunge the ceremonial dagger into the sacrificial victim." Bang. "Watkins, did you by any chance misunderstand my directions? The objective here was to save Miss Penelope, not shoot her in the head."

Clearly there are many cases where the caster would find such ancillary damage an exciting addition to the festivities, but I am curious if there is any kind of consensus as to how to handle it...

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This came up a while ago. Most GMs interpret it as magically neutralising harm, but I like the idea of whatever is happening tearing the wizard apart, but the wizard magically reforms as fast as the damage is dealt.

How grisly would that be? Blood and entrails everywhere, magically flowing back together, like those liquid metal robots in terminator, except a lot faster and a lot more colourful.

San checks all round!

 

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