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EricW

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EricW last won the day on September 12 2018

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About EricW

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  • RPG Biography
    Cthulhu, Runequest, D&D
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  • Location
    Hervey Bay, Queensland
  • Blurb
    Currently helping to create the technological singularity, and bring about the dawn of the transhuman age

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  1. I think its the other way around - the people choose their Gods. Consider the Second Age, people got all excited about draconic enlightenment, and the strange powers and ideas it delivered, and for a while the "old ways" really took a backseat over a vast region. Or take the third age expansion of the Lunar Empire. The Lunars didn't force Sartarites to embrace Lunar ways. Compared to say the carnage caused by the Conquistadors in the new world, the Lunar occupation was extraordinarily restrained. Plenty chose not to embrace the Lunar way, but over time, many people who should have known better chose convenience and came to embrace the Chaos Moon of their own free will. The Lunar occupation could have been very different. If you want to read what a truly brutal occupation is like, try reading an account written by someone who witnessed the horror of a real 16th century occupation first hand. But be warned the author doesn't hold back, the horrors of the occupation are described in stomach churning detail. A Short Account of the Destruction of the West Indies
  2. I understand the issue with game balance, but there is a simple solution; Vivamort can buy rune magic with MP, but it fades when the sun rises, or after a set period of time. That way vampires who are free to feed as much as they want are very powerful, they can maintain a large array of rune spells, while vampires who don’t have an endless supply of food must choose their magic carefully.
  3. The closest Gloranthan parallel may have been the First age - an empire led by a fatally flawed god of light, eventually torn down by a barbarian whose curse blighted the land and left a vast lake of dust and ash, where once stood farms and a beautiful city. Sounds like Egypt to me. The Sahara was not nearly as dry thousands of years ago as it is today. During the First Dynasty, 5000 years ago, Egypt was a lot wetter. The Great Pyramid was built during a period when Egypt was drying out, but was still wetter and more arable than today. Egyptian recordkeeping was good enough that some ancient scholars must have been aware their land was changing. Perhaps their great religious edifices were in part an attempt to bring back the rain. A debate is still ongoing about how much humans contributed to the drying. The 20,000 year wet / dry cycles predate human habitation, but some scientists think primitive agriculture may have accelerated the desertification which accompanied the great drying.
  4. So your theory is trying to summon Quackboth would cause an automatic fail?
  5. I don’t think separation is possible in a place where magic is real, ignoring magic just leaves you open to someone armed with magic. States run by aheist sorcerers are probably as close as you come to a separation, but the most powerful sorcerers are pretty godlike.
  6. What do you guys think is the greatest metaphysical weakness in third age Glorantha?
  7. Did you need to be an initiate of a god to use God Learner sorcery to manipulate theist magic? Or are they just sorcery spells which any God Learner could access? If you needed to be an initiate, the Jrusteli might all be theists, just very badly behaved theists. If you didn't need to be an initiate, there were no limits, any God Learner sorcerer could learn and practice any available magic, without fear of retribution.
  8. How about "The Tommyknockers"? Entire town comes under a malign influence, acting like deranged cultists. The only person who is unaffected is the town drunk, everyone thinks its because of a steel plate in his head blocking the influence. Beautiful scene where someone says to him "it wasn't the steel plate in your head, it was the iron in your head". One of the few cases where the movie is definitely better than the book.
  9. The Langoliers is pretty Cthulhu - a handful of passengers on an aircraft wake up on an almost empty plane, even the pilots are missing. But there is something very wrong with the world, no lights, no radio, no sign of life. Even has terrifying monsters. And of course Stephen King's story Gramma and Crouch End of course - very cthulhu..
  10. What about The Festival? Longest Necronomicon quote ever 🙂 The nethermost caverns,” wrote the mad Arab, “are not for the fathoming of eyes that see; for their marvels are strange and terrific. Cursed the ground where dead thoughts live new and oddly bodied, and evil the mind that is held by no head. Wisely did Ibn Schacabao say, that happy is the tomb where no wizard hath lain, and happy the town at night whose wizards are all ashes. For it is of old rumour that the soul of the devil-bought hastes not from his charnel clay, but fats and instructs the very worm that gnaws; till out of corruption horrid life springs, and the dull scavengers of earth wax crafty to vex it and swell monstrous to plague it. Great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl.”
  11. Not true, my personal contribution to trickster lore is Eurmal’s harmony. When cast, everyone in the meeting talks over everyone else and eventually leaves happy, utterly convinced all the other participants are in complete agreement with whatever they said. There is no rune the trickster cannot mock ;-).
  12. I don't think the mythos beings care in the slightest about human politics, and most mythos sorcerers probably don't care that much either, they simply take what they want. When humans are ready to be an easy meal mythos entities might show more of an interest, but meanwhile there are plenty of other corners of the universe to party. Cthulhu found early 1900s Earth so uninteresting he simply went back to sleep, unless you believe the protagonist's theory that a god who once ruled the entire Earth was silly enough to be accidentally trapped by his own chamber.
  13. Don’t assume when you pay you get what you paid for. Hiring people, making sure they do what they are supposed to, is demanding. Even well intentioned people sometimes go off track. Cthulhu cultists not only have bad intentions, they have magic which can cloud people’s judgement. The money is useful to their conspiracy. Your PC would be a primary target for their malice. That Arkham asylum is about to become a writhing chamber of horrors, plenty of people try to warn your PC, but every time your PC visits, everything is in perfect order. That wall decoration and lobby statue are actually something else. But your PC sees what the cultists want them to see. But maybe if they reach out and touch the disguised items, they need to roll a SAN check.
  14. I don't think there is any need to follow a rigid set of rule if you are a trickster! Eurmal worshippers get into plenty of trouble, and draw plenty of money down on the party, just by being themselves - and by abusing all that interesting magic their god provides. For example, an Eurmali would never consider working hard to earn money, they'd rob someone, or defraud some passing lunar, perhaps using trickster's fabulous lie spell. What happens next? Does the victim notice this scruffy nobody suddenly has a lot of money? What happens when the fabulous magic crystal turns out to be a lump of riverstone? Will the party help their friend, when the lunar guards come to arrest them? How about if the trickster suddenly turns cornered rat brave, and abruptly kills a couple of lunars using trickster's strike spell. Now the party is really in trouble. Makes you wonder why someone would want a trickster in their party - except they're also fabulously useful, because they've got access to lie spells, strike spells, and other interesting magic.
  15. I'd suggest just rolling for the worst horror on display. Adding up all the san loss for all the different horrors implies seeing a few 10s of different minor horrors is worse than seeing Azathoth, which seems unlikely. Perhaps seeing an infestation is worse than just seeing one horror, but you could also argue the thought "maybe there's more than one of them!" is part of the "see single horror" san loss. Even a single san roll can be brutal, I don't think there is a need to make it worse.
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