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EricW

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EricW last won the day on September 12 2018

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About EricW

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  • RPG Biography
    Cthulhu, Runequest, D&D
  • Current games
    None
  • Location
    Hervey Bay, Queensland
  • Blurb
    Currently helping to create the technological singularity, and bring about the dawn of the transhuman age

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  1. Interesting idea. Lovecraft had a recurring theme of Cthulhu worshippers being shunned and hated, and occasionally wiped out by their neighbours. In The Call of Cthulhu one of the scientists who sees a stone idol recognised it from a long ago expedition to the far North. “And yet, as the members severally shook their heads and confessed defeat at the Inspector’s problem, there was one man in that gathering who suspected a touch of bizarre familiarity in the monstrous shape and writing, and who presently told with some diffidence of the odd trifle he knew. This person was the late William Channing Webb, Professor of Anthropology in Princeton University, and an explorer of no slight note. Professor Webb had been engaged, forty-eight years before, in a tour of Greenland and Iceland in search of some Runic inscriptions which he failed to unearth; and whilst high up on the West Greenland coast had encountered a singular tribe or cult of degenerate Esquimaux whose religion, a curious form of devil-worship, chilled him with its deliberate bloodthirstiness and repulsiveness. It was a faith of which other Esquimaux knew little, and which they mentioned only with shudders, saying that it had come down from horribly ancient aeons before ever the world was made. Besides nameless rites and human sacrifices there were certain queer hereditary rituals addressed to a supreme elder devil or tornasuk; and of this Professor Webb had taken a careful phonetic copy from an aged angekok or wizard-priest, expressing the sounds in Roman letters as best he knew how. But just now of prime significance was the fetish which this cult had cherished, and around which they danced when the aurora leaped high over the ice cliffs. It was, the professor stated, a very crude bas-relief of stone, comprising a hideous picture and some cryptic writing. And so far as he could tell, it was a rough parallel in all essential features of the bestial thing now lying before the meeting” But there is also a subtle suggestion Cthulhu was our progenitor.
  2. The God Learners had access to illumination, they conquered Arkat's dark empire and plundered its secrets, though I'm not sure if they used illumination extensively or just used sorcery to manage spirits of retribution. I doubt they had much respect for the gods they manipulated, they were well aware that many of the myths were contradictory, so it could be questionable whether they thought any of them had validity beyond a simple source of power to plunder.
  3. They blurred the definition? Their worldview mostly remained sorcerous, but they found ways to tap divine powers?
  4. The god learners proved that sorcerous heroquests are possible, so this surely implies is possible for a sorcerer to learn new magic from sources other than scrolls.
  5. A lot of the woodlands are typical Aussie forest, but some of the woodlands are really dark and dense, enormous towering trees blocking all the light. Last time we stayed in one of the darker wetter woodlands it snowed in the middle of Summer. Huge spiders absolutely everywhere in the darker woods, bigger than your hand, lurking, watching you. Wombats rustling and crunching in the undergrowth at all hours, but mostly at night. The animals in the remoter regions are unused to the presence of people. You shine your light out in the pitch black night and all you can see is the reflection of hundreds of eyes. And now we know, just maybe, one set of those eyes glittering in the night belongs to the Button Man.
  6. Yep - and its the genuine article, in terms of being a real mystery published in a real newspaper. I doubt the button man if he exists has genuine magical powers, but he might well be insane. The extensive Victorian highlands region is notorious for dangerously unpredictable weather, people who really value their privacy, lawlessness, unexplained disappearances and hippies who went off the deep end, ate one local mushroom too many. Strange place, at once accessible yet largely unexplored, at least by people who cared to share news of what they found. Stick to the path and you will most likely just have a pleasant walk in the bush. But stray from the path, and you might never be seen again.
  7. What kind of story would appear in the news, if a crazed cultist went around murdering people and building strange stone idols in the woods? Maybe Something like the following; The 'Button Man' could be key to mounting mountain mystery In recent years there have been experienced hunters, well-equipped bushwalkers, campers and day trippers who have disappeared without trace. With no concrete evidence of what happened, it is perhaps natural that rumours fill the void. ... And it is why locals in the area speculate about a regular visitor who disappears into the mountains for months at a time known as Buttons or The Button-Man. He is a flint-hard, expert bushman who earned his nickname from his habit of using deer antlers to make buttons and fashion large plugs for his ear piercings. He has made a camp on the side of a remote mountain that lets him see anyone approaching, uses snares to catch deer and hunts with expertly crafted Indigenous-style spears. Many campers and hunters have stories of the Button-Man emerging from the dark and approaching them at campsites. He is described as around 70, with short grey hair, wearing dark jackets and "bloody scary". Others say he is “spooky”, but no one reports any threats or violence. ...
  8. We'll send a storm bull illuminate to explain how you can reconcile loyalty to the bull with a more inclusive view of the world, help you learn not to discriminate against your fellow sentients because of their otherness.
  9. What horrifies me in a monster is when they have the ability to bypass our defences. Takes one point just means you need a machine gun. John Carpenters “The Thing” wasn’t super tough, you could kill it with a blast from a flame thrower. The scary part was it could impersonate and mimic your friends, and subtly infect people with the slightest touch. The monster could wear the face of the person you trust, right up untIl it struck. What use is a flame thrower, when the alien horror might already be growing inside you, or inside the people you care about? When you realise there is no way for you to personally survive, all you can hope to do is sacrifice yourself to try to stop the shapeshifter from escaping to the outside world?
  10. Elrik, Michael Moorcock's inhuman monster with a conscience, was once transported to the end of time. He met a group of people whom Elrik claimed were his chaos gods, but the people he met didn't know what he was talking about (except maybe one of them). They thought they were human, but possessed technology so advanced they could pretty much do anything, manipulate the fabric of the cosmos in ways which were indistinguishable from magic. There was another story I once read in which people marooned at sea managed to imagine their own reality, and make it so real they finally escaped the mundane world. One of them somehow became part of their new cosmos, because their new reality was so weak there was a continuous threat they would suddenly find themselves back on the boat, so he kind of faded way, went full time repairing breaches and inconsistencies, to firm up their salvation. On our world we have computer games so immersive, people give up on their real lives to participate full time in virtual reality, at least until their health fails. There are more things in heaven and Earth, Horatio, / Than are dreamt of in your philosophy [science] - Hamlet
  11. Call of Cthulhu is like Ripley on the transport ship in the movie Alien. If you confront the monster in any kind of direct combat you die, but you might survive if you figure out a way to outsmart the people who summoned it.
  12. For sure - a psychic would have malevolent SAN sapping encounters the rest of the party wouldn’t even notice. The sailor who rammed Cthulhu with a steamship - either he couldn’t hear Cthulhu’s call, or he was mentally strong enough to resist it. Psychic abilities are not an advantage in CoC. A master of mythos skill might be able to manage the risk but no PC can achieve that.
  13. The original Call of Cthulhu story, people who were strongly psychic were the ones who were most messed up by Cthulhu's call. So maybe you could make the tarot skill a psychic skill, but warn the player that it might make them more susceptible to san loss.
  14. I think the solution is don't charge for this skill. If someone wants to be an expert at making paper aircraft models, or solving sudoku, or tarot, its not really going to change the game in a substantial sense, so sure. Everyone needs a hobby. And you never know, maybe the PC will one day find a way to use the strange useless mastery and make everyone laugh.
  15. Ha. I was expecting you to go for option 3 🙂
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