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EricW last won the day on September 12

EricW had the most liked content!

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About EricW

  • Rank
    Advanced Member


  • RPG Biography
    Cthulhu, Runequest, D&D
  • Current games
  • Location
    Hervey Bay, Queensland
  • Blurb
    Currently helping to create the technological singularity, and bring about the dawn of the transhuman age

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  1. EricW

    Eurmal cult description

    Eurmel’s harmony - a powerful new trickster spell which causes everyone in the area affected to talk over each other and assume everyone else agrees with whatever they are saying.
  2. EricW

    Eurmal cult description

    Make up your own description. Whatever you claim might be true - pinning down a unique description of the god of tricksters in a mythological landscape as fluid as Glorantha is a big ask. In fact, why don't you provide different information to different PCs - Eurmal would be immensely entertained by a heated theological dispute between PCs, especially if it led to them doing silly things to try to prove their position.
  3. Cthulhu might actually exist. Scientists have predicted the existence of unimaginably strange intelligences of potentially immense power since the late 1800s - though most scientists believe this prediction is evidence of a horrible mistake somewhere in their calculations. Source Wikipedia The odd thing about this prediction is that it has survived several major revisions of theory. The original thermodynamic Boltzmann prediction was found to have a parallel when Quantum theory was discovered. Even the newest cosmological theories have room for Boltzmann brains in their calculations. The famous physicist Richard Feynman added to the confusion by calculating that universes containing a single Boltzmann brain should be far more numerous than universes full of structure and stars, like our universe. (Same link as above) If Boltzmann brain theory is correct, a big if, the only thing protecting us from unimaginably strange encounters with such entities is they are all locked away at the end of time, or locked away in different universes. The probability of such a being arising in our region of spacetime is ridiculously low, as in one in one followed by a ridiculous number of zeroes. By the time Boltzmann brains become common, the universe will be a very different place to the cosmos we know - dark and cold and pretty much empty, except for the Boltzmann brains. Of course all this assumes we understand the nature of space and time. There may be ways to travel across the empty ages, to leave otherwise empty regions of the cosmos, to visit the brief spark of light at the beginning of our universe, the space and time we inhabit. Beings who have nothing else to do but contemplate a dark eternity will have plenty of opportunity to discover such pathways to other realms, if such pathways exist. This is highly speculative. The theory is so immature that the Boltzmann paradox might really just be a mistake in the calculations. Or just maybe our island of comfort and peace is even now being hungrily eyed by the desperately ferocious denizens of a cold and empty high entropy regions of the universe, who yearn and hunger for a brief taste of our universe's brilliant light and life.
  4. EricW

    Clanking City Paradox

    There is a mind bending paradox at the heart of the Clanking City which I would like to share. The purpose of Zistor, the mechanical god at the heart of the Clanking City, was to catalogue, categorise and comprehend everything in Glorantha. But a draconic spy sent into the Clanking City found evidence of chaos, somewhere deep inside the bowels of the machine - though afterwards he couldn't remember exactly what he discovered. To catalogue everything, Zistor has to also catalogue itself. But the new catalogue entry describing Zistor is always incomplete. The new catalogue entry describes Zistor as it was before it attempted to catalogue itself. But with the addition of the new catalogue entry, Zistor has changed since the original catalogue entry was created, it now contains a catalogue entry describing itself as it was before a new catalogue entry describing Zistor was added. So an amended catalogue entry is required - the catalogue entry has to be updated to reflect a version of Zistor which contains a catalogue entry describing itself. But this catalogue entry is out of date as soon as it is created - Zistor now contains a catalogue entry describing a version of Zistor which contains a catalogue entry describing itself, not a version of Zistor which contains a catalogue entry describing a version of Zistor which contains a catalogue entry describing itself. This recursion is infinite - every update to Zistor's catalogue entry describing itself creates the need for yet another catalogue entry which describes a version of Zistor which contains the latest self describing catalogue entry. To truly catalogue everything Zistor has to do the impossible - and in Glorantha, attempting to do the impossible leads to Chaos.
  5. There is a case for suggesting cultists and permanently insane might occasionally suffer temporary bouts of sanity. In HP Lovecraft’s The Horror at Red Hook, the main antagonist experiences a brief moment of sanity when he rejects completion of the ritual which the story suggests might have caused the downfall of the world. In the words of the protagonist; “He would often regard it as merciful that most persons of high intelligence jeer at the inmost mysteries; for, he argued, if superior minds were ever placed in fullest contact with the secrets preserved by ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threaten the very integrity of the universe.” You could argue that maybe the antagonist never quite hit san zero, and obviously you would have to be careful introducing a flip back to sanity into the rules - it would have to be incredibly rare and transient.
  6. In terms of game mechanics its probably essential to win back some sanity somehow, if you want to reuse the same adventurers in future scenarios, but the original stories had very few cases of people who survived mythos encounters escaping unscathed, many of the survivors were troubled by hideous nightmares or worse. If you pick up mythos skill in an adventure perhaps you should be less generous about also picking up sanity. After all, whatever you kill, increased mythos skill means you have become more aware that the world is a dangerous place full of unspeakable horrors against which humanity has very few defences.
  7. EricW

    Chalanan Heroquest

    Why not add a trickster? Who stirred up the fight? Perhaps Trickster’s penance is to protect the new shrine from those who mean it harm - maybe even a trickster guard, creating a shrine which is both a place of healing and a place where trickster magic is especially strong.
  8. EricW

    what is the mythic basis for addiction?

    My theory - addiction is Urain silently whispering the unthinkable to the secret hearts of those tempted to listen. The Hazia brings the addict a little closer to the madness. This theory adds a frisson of danger - at any moment there is a small risk the addict might burst into senseless rage, and turn their now chaoticly strengthened hate against their loved ones.
  9. EricW

    Price of a valuable tome

    Old very rare books in good condition - maybe a few hundred dollars? You could buy a seven story building in Manhattan for $13,000in the 1920s, so $3000 for a book would be an outrageous fortune. If people with that kind of interest found out about the book it is unlikely they would give the owner an opportunity to say no.
  10. EricW

    Price of a valuable tome

    Who would sell such a book? Someone who knew its true nature would never sell it, they would keep it, or maybe try to destroy it. A thief or heir trying to dispose of an estate likely wouldn’t know what they had - to them it would just be a worthless mouldy old book, lucky to exchange it for the price of a good meal, or a bottle of rotgut...
  11. A rifle makes a good jabbing weapon, even with no bayonet attached - it’s heavy, strong and narrow. If someone gave you a hard jab in the face with a rifle there is a good chance you would be disabled or knocked unconscious, or even killed if struck in the throat. Once your opponent is on the ground you could shoot. This would be quite a natural way to use a rifle, even sneaking about you would point the rifle straight up or down most of the time - holding it horizontal all the time is an invitation for someone hiding round the corner to grapple it out of your hands. Using a rifle as a jabbing weapon is not very good for the rifle - maybe a small increased risk of a misfire or worse.
  12. Ha. I haven't tried Genius Loci, but my thought - make it scary. Maybe the players are assuming they will all get in, that they will be able to operate as a team once they are inside. What if only some of them get in? Say if one of the players is all alone in a scary place, and the others have been firmly rejected, either as patients or staff? Who knows what they will get up to? Will one of them try again, maybe do something really stupid and possibly illegal to convince authorities they are insane? What if they just get locked up in the local jail? What will they try next? Will they try to break in to help their fellow PC? What if the players on the outside receive a worrying message from their friend on the inside? Maybe the message is a forgery?
  13. EricW

    Headlights, roads and road maps in the 1920s

    Some carbide lamps were actually extremely bright, they generated a very intense pure white light. My grandpa had an old carriage carbide lamp, it was as bright as any modern automobile light. An automobile would have no problem traveling 30mph down a good road at night using a carbide lamp.
  14. EricW

    Scenarios with an eerie feel to them...

    There's a theory called the uncanny valley created by roboticists to explain why it is so difficult to create a convincing Android. If something doesn't look remotely human, we're kindof OK with it. If something is indistinguishable from human, we accept it as human. But if something seems almost human, it really messes with our heads, most people find that very difficult to cope with. This is the horror of The Thing, or HP Lovecraft's story The Whisperer in the Darkness. Not a direct answer maybe, but something to bear in mind. That which terrifies us the most is the alien which can almost pass for a human.
  15. EricW

    Curses in CoC

    Ha:-). But in CoC this is a bad thing!