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EricW last won the day on November 15 2016

EricW had the most liked content!

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About EricW

  • Rank
    Advanced Member


  • RPG Biography
    Cthulhu, Runequest, D&D
  • Current games
  • Location
    Hervey Bay, Queensland
  • Blurb
    Currently helping to create the technological singularity, and bring about the dawn of the transhuman age
  1. HP Lovecraft's The Dreams in the Witch House is pretty Satanic, one of the protagonists is "the black man" of the old European witch cult, both an avatar of that which Christians describe as Satan and a manifestation of Nyarlathotep. Lots of interesting angles, a math genius being driven mad by nocturnal wanderings and strange journeys to the court of Azathoth, an ancient witch still preying on children. Obviously needs some work to turn it into a scenario. The investigators could be drawn in by a frantic parent searching for their loved one, or the math genius could be referred to them by a parent, friend or teacher worried about their deteriorating mental health.
  2. I grew up in a rough area, lots of fights to defend myself when I was young. Sometimes people attacked me with weapons, though never a gun. If an attacker is close and swinging punches, pulling a weapon is very risky, you need both hands full time to try to fend off the assailant. If you drop a hand to pull a knife or gun, the assailant will land at least one or two nasty punches on your head before you can deploy the weapon - likely rendering you incapable of defending yourself. If you can break free and the assailant doesn't follow up for a few moments, you can maybe pull a weapon - but if they realise what you are doing, they will likely close in and grapple to get control of the weapon. This is one of those situations game mechanics probably doesn't handle well, but at the very least in the middle of a fight I would give the assailant a chance to seize the gun from the defender, or knock it out of the defender's hand, and maybe one or two attacks with severely reduced defence.
  3. http://www.hplovecraft.com/ of course. Loads of stories written by the master, and other gems such as the history of the Necronomicon. The best book to understand the mythos in gaming terms IMO is the mythos stories themselves - they are the definitive source material. Also watch the movie Dagon - excellent homage to The Shadow Over Insmouth.
  4. Travel in the 1920's

    Seems to me that a con artist or even a cultist might offer eager players a fast means of transport. Cash up front. Step into this box, the one with the lock on the door...
  5. Trying to find a scenario to run for my group

    True Detective Season One has references to The Yellow King and other Mythos elements. Nice and subtle. You are never 100% sure something supernatural is happening. But definitely some "slasher" elements. https://en.m.wikipedia.org/wiki/True_Detective_(season_1)
  6. Trying to find a scenario to run for my group

    You could pen your own homage to the movie In the Mouth of Madness. From H.P. Lovecraft's "History of the Necronomicon" This implies that once the Necronomicon was far more accessible than today's fragmentary scraps - first editions could have been almost as readable as a modern howto book. What impact would such an accessible edition have on today's world? An electronic edition which people could email to their friends? I think you would have your slasher scenario.
  7. Would you play this scenario?

    The sacrificial "victims" could be leading cultists themselves - which would make the ritual a gruesome attempt to concentrate the knowledge and power of the worst humanity has to offer into one person. The investigators are expendable decoys to distract from the real rescue attempt. "Spies Like Us" meets "Night of the Living Dead" You could have all sorts of fun with the "rescue" scenarios. Furious rival cultists thirsting for revenge all alone with the rescuers, badly in need of recharging their necromantic potential. See how long you could convince players Sarah was innocent in the midst of mounting evidence to the contrary. Of course the ritual would go horribly wrong if performed, it wasn't designed for humans.
  8. Recovering from sanity loss

    He he. Not sure it is that simple. Spending an afternoon with Nyarlethotep exploring the ruins is probably worth a mythos point or two. But the protagonist rationalised the supernatural component of the experience as a dream. Is this coping strategy really a worse outcome than facing up to the experience? Normally you have to work through your problems, but is there really a way to integrate appreciation of what really happened when confronting a horrifying mythos god with a sane view of the world? Sure his "dream" rationalisation would be shattered by another encounter - but contemplating the full ramifications of what he experienced might be even more damaging.
  9. Prosthetic Tentacle for amputees now a reality.

    Only if Cthulhu tells me to... :-)
  10. Prosthetic Tentacle for amputees now a reality.

    Design looks really simple. You could probably make a version which could be worn over your hand at a game convention with a few weekends of swearing at your 3D printer, an Arduino and a stepper motor. Give it a bit of paint and it would look really creepy.
  11. Would you play this scenario?

    Sounds similar to The Horror at Red Hook - a HP Lovecraft story about a cultist who sets up mass sacrifices on an industrial scale on the back of a people smuggling operation. Big difference is instead of gaining access to a scroll, the goal of the cultist is some ghastly sorcerous personal transformation, to defeat old age and who knows what else. The Horror at Red Hook has come under a lot of criticism for alleged racist overtones - many of the perpetrators were foreigners just off the boat, though they were led by a white occultist. Still maybe worth reading - no problem borrowing some plot twists from Lovecraft to spice up your new scenario :-)
  12. Recovering from sanity loss

    Going temporarily insane might actually be beneficial in some circumstances. This might not be completely cannon, but a lot of HP Lovecraft's characters escape because they lost their grip on sanity. For example, consider the following from "Under the Pyramids" If the lead character in "Under the Pyramids" had not fled in blind panic, if he had tried to find a rational way to escape, he would likely have failed. Perhaps the way to handle this is to roll the character's mythos skill when they are afflicted with temporary insanity - the more mythos skill they have, the more likely they are to respond appropriately to extreme circumstances. Did the character in "Under the Pyramids" recover some sanity after surviving the horror? Difficult to say.
  13. Cthulhu Newbie, am I doing this right?

    Don't try to help the investigators survive. CoC is lethal. D&D can turn into a big bug hunt. In CoC, the players are the bugs. Players have to learn that if they want their characters to survive more than 5 minutes, they need to think.
  14. New CoC themed video game going to be released...
  15. John Dies at the End.

    The following is a short extract of the scene I was referring to. In the Mouth of Madness is a very Cthulhu themed horror film, tentacled monstrosities taking over the world, but the opening scene of the film is pure black humour.