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Tech Levels


Agentorange

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Technology is not exactly a strength of BRP, the technology information in the

BRP book is entirely generic. There is not much of a system to design technolo-

gy or to distinguish between designs from different stages of a technological

development. Without such a background a system of technology levels does

not seem to make much sense.

"Mind like parachute, function only when open."

(Charlie Chan)

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I'd agree, which is why why I was wondering if it actually might be useful to actually have one, people might start putting their tech heads on and start designing stuff. I suppose I was thinking of it as a tool or framework. But then, if thats the case we might as well use something like a gurps tech tree.....

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Commercially speaking, I think a gear system for BRP is actually desperately needed. To most SF gamers, a game which says "oh, just use GURPS if you want to design stuff" smacks of an incomplete system. I know, after decades of doing such a thing, that this ability to be able to plug virtually anything into the BRP engine and play is actually one of the strengths of our game, but it's not what you'd call a selling point.

And it's been something on the backburner of many would-be writers, I'm sure. I know it's there on mine, steaming away - time to turn up the heat and give it a stir, or let it simmer for a few years more ... ?

Dreamscape Design: Crafters of the Finest Tabletop Roleplaying Games

Dreamscape Design: My Corner of BRP Central ... Mine, All Mine! 

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