ragr Posted January 14, 2011 Share Posted January 14, 2011 According to the letter of the rules it would be possible to cast the Teleport spell (pg 100 BRP) on an opponent sending them 1km up into the sky and causing a fatal fall. On a SIZ 12 opponent this would require 4 pps. Casting a 2d6 Blast spell would probably not be fatal but would cost 6 pps. This is clearly not in the spirit of the rules unless I've missed something. Any suggestions, revelations and guru-like pronouncements gratefully received. Ragr Quote Link to comment Share on other sites More sharing options...
rust Posted January 14, 2011 Share Posted January 14, 2011 Since the Teleport spell transports the victim to "another place", I would rule that this means that the victim has to materialize on solid ground, and not in midair. This would leave a teleportation of the victim into something solid as the only real combat use of the spell, and I think the rules for this are good enough (3 power points per level, POW resistance roll and Luck roll). Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
ragr Posted January 14, 2011 Author Share Posted January 14, 2011 Thanks, rust. I missed the part about 3 pp per level for using the spell that way despite reading it 3 times:o. The "another place" as solid ground is certainly used in other game systems and seems reasonable. Quote Link to comment Share on other sites More sharing options...
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