KPhan2121 Posted May 26, 2023 Share Posted May 26, 2023 1. Are these one and done spells, or do they last the entire 16+ combat round duration of other spells? And allow you to make multiple "attacks" before the spell dissipates? 2. Can the target of the spells dodge the attack? 3. Does armor reduce damage? Quote You like Fading Suns? Well, I made a thing that's kinda like it! Link to comment Share on other sites More sharing options...
jean Posted June 11, 2023 Share Posted June 11, 2023 After reading the description, I think that the spells last 16+ combat rounds. The caster can do multiple attacks. I'd use the skill throw rock to determine if the attack connects. The target can use dodge to avoid being hit (maybe at half skill) Since it is a physical attack, armor protects. You can use the spell to do bolt-like attack (I. e. a number of discrete attacks) or to do continuous attack. In a continuous attack, the target can then be repulsed (maybe a STR vs magician's POW to resist). In the case of guide fire, there is a possibility for the target to catch fire. 1 Quote Link to comment Share on other sites More sharing options...
KPhan2121 Posted June 12, 2023 Author Share Posted June 12, 2023 On 6/11/2023 at 11:29 AM, jean said: After reading the description, I think that the spells last 16+ combat rounds. The caster can do multiple attacks. I'd use the skill throw rock to determine if the attack connects. The target can use dodge to avoid being hit (maybe at half skill) Since it is a physical attack, armor protects. You can use the spell to do bolt-like attack (I. e. a number of discrete attacks) or to do continuous attack. In a continuous attack, the target can then be repulsed (maybe a STR vs magician's POW to resist). In the case of guide fire, there is a possibility for the target to catch fire. Thanks! Quote You like Fading Suns? Well, I made a thing that's kinda like it! Link to comment Share on other sites More sharing options...
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