JohnK Posted August 24 Share Posted August 24 Hullo, folks, A bit confused about something... I've noticed with various pre-generated characters for the game that some characters get Magic Points, but others don't seem to have them. So... When players generate characters, do they all get starting Magic Points regardless of whether they are practitioners? Thanks, in advance. 🙂 Quote Link to comment Share on other sites More sharing options...
jp1885 Posted August 24 Share Posted August 24 Yes, I think so - they might decide to become practitioners later on. Quote Link to comment Share on other sites More sharing options...
JohnK Posted August 25 Author Share Posted August 25 Hullo, jp1885, That's what I thought as well, and yet the four mundane pre-generated characters at the back of the book don't get Magic Points. Furthermore, on page 54, under Investigators with Magic, that is the only part of character creation that mentions how many Magic Points the character receives - when creating a practitioner. That's why I wondered whether characters who don't take the Magical Advantage don't start with Magic Points. Thoughts? Quote Link to comment Share on other sites More sharing options...
jp1885 Posted August 25 Share Posted August 25 You could play it either way: give them magic points at the start, but don’t use them until they get the Magical advantage; or hold off until they get the advantage and then give them MPs. Quote Link to comment Share on other sites More sharing options...
Greville Posted August 26 Share Posted August 26 I wonder if it's because in other Chaosium games you resist spells with both magic point vs magic point rolls and POW vs POW rolls on the resistance table, depending on the spell. So even characters without magic needed to track their magic points. In Rivers of London it doesn't matter because POW rolls are used to resist spells and magical effects. I had some big feelings when I saw the resistance table wasn't present in the game. I'll probably not write down the magic points for non-practitioners and only record them if they save their development points and buy the Magical advantage (as per jp1885). 1 Quote The sacred sentence of science: "I might be wrong: let's find out." - David Brin My Blog: http://grevsspace.wordpress.com/ Link to comment Share on other sites More sharing options...
JohnK Posted August 27 Author Share Posted August 27 Hello, jp1885, Greville, Since resisting spells and magical effects uses POW in the game, it's kind of obvious to me that normal folks and players who are non-practitioners don't have Magic Points. If the player buys the Magical Advantage later on once play has started, then I'll give them the Magic Points at that time. That's what makes sense to me, and that's what I'll go with. (Though I do with that either Paul or Lynne would poke their heads in here, and clarify the matter. ) 🙂 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.