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Pendragon Foundry VTT implementation


Dangermouse

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7 hours ago, echomikedelta said:

Book of Estates is the book you are looking for.  The form is in the back.

Cheers. I will have a look when time permits. It may be that I bring Manors in as a module to the system as it’s not strictly part of 6th Ed yet. 

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2 hours ago, echomikedelta said:

That would be amazing.  I don't figure it would be too terribly hard if you know how to make forms in Foundry.  I wish I knew how to do all that stuff.

A basic form and data model should be easy.  It's the twiddly bits that get fun (like having improvements and stuff) - I'll hold judgement until I've read the rules 🙂 But happy to have a go and learn some new stuff as needed.

 

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  • 2 weeks later...
Posted (edited)
On 2/22/2024 at 10:44 PM, Ushgarak said:

I mean absolutely ideally it would be nice to have ultimate control over any value if need be, like Move. But I don't have to listen to Move if need be, whilst Hit Points is the most important because it's such an active stat and would be fiddly to fudge. It might be nice to be able to apply on-the-spot modifiers to damage rolls too, unless that's already in.

 

Also, it's nice how wounds are tracked, but is there any way that applying or removing damage could also be applied directly to the character token by typing into the tracker bar there, like in other Foundry games? I assume the hard coding of hit points/wounds prevents that as is.

 

(As a side note, not that I mind, but I can currently give negative wounds to NPCs to increase their hit points past their maximum)

 

Can I double check how weapon parries are meant to be handled? Is the idea to create a separate 'parry' version of the weapon and equip it as armour?

 

No worries on the timescale- I'm not going to run until I've had time to digest the new edition anyway, and ideally I want the new GPC version. Happy to test out whatever needs testing- again, you've done amazing work.

Good afternoon - doing some work on Pendragon and I've fixed the Negative HP issue (thanks for calling it out).

On the "editing HP on the token" - I have a sort of hack for this for NPCs but would welcome your input.  NPCs have a "total wounds" value.  Current HP is calculated as Max HP - Total Wounds.    So you can't simply edit the Current HP value in the token bar (it would get reset by the calculation).   What I can do is add "Total Wounds" as the second attribute on the token - which you could edit direcrtly.

This won't work for characters as Total Wounds isn't used.  Current HP = Max HP - sum of all wounds.

Would this work for you?  If so I can look at setting this as the default for new NPCs. 

EDIT:  Screenshot below.  Right click on the token then enter the number in the top box, hit ENTER and the HP value at the bottom  and the bar updates

image.png.4eee58c2cf68af151c06b417aad0871a.png

And to manage expectations it's going to be April I suspect before I get a new version released

 


Cheers

Edited by Dangermouse
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Yup, that looks good to me! Making that the default sounds like a great idea.

 

Shouldn't be a big problem that it is different with players. They can manage their own business; it's the efficiency with me fiddling with NPCs that matters the most.

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  • 3 months later...

Hi just looking to give Pendragon a try but I can seem to install the system I am on v11.3 of foundry.

I can find it in the systems?  Is it a manual install?

 

Cheers

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16 hours ago, Kev said:

Hi just looking to give Pendragon a try but I can seem to install the system I am on v11.3 of foundry.

I can find it in the systems?  Is it a manual install?

 

Cheers

Hi Kev

It should be available in Foundry but the latest release is V12 only due to some changes in Foundry.

The last release for V11 is here - https://github.com/Genii-Locorum/Pendragon/releases/download/Beta-9/system.json but you will have to install it as a manual release.


If you do go to the latest V12 release there is a "base" compendium/module (look for P6Ebase in modules).

Cheers

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Posted (edited)
13 hours ago, Dangermouse said:

Hi Kev

It should be available in Foundry but the latest release is V12 only due to some changes in Foundry.

The last release for V11 is here - https://github.com/Genii-Locorum/Pendragon/releases/download/Beta-9/system.json but you will have to install it as a manual release.


If you do go to the latest V12 release there is a "base" compendium/module (look for P6Ebase in modules).

Cheers

Great thanks,   I will look to upgrade to v12, I've been hesitant due to Twilight2k taking ages to get updated, free league can be a bit slow 🙂

I haven't installed any system manually before so  would prefer to install via foundry 

Thanks for the reply 🙂

Edited by Kev
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  • 2 weeks later...
  • 2 weeks later...
On 7/16/2024 at 5:31 AM, Dangermouse said:

Pendragon V2.0.12 for Foundry now released - runs on Foundry V12.

It's packaged within Foundry so no manual installation required.

Thanks for this Dangermouse! I'm slowly ramping up getting into this. I created a new world from scratch to try out the 6th edition version to ensure there were no legacy issues. Most of the basics seem to work well, and thanks very much for putting in all the direct adjustment options for things like damage and hit points greatly appreciated! Two minor things I spotted on a quick look- there's a typo with 'damange adjustment' and there seems to be some broken links in the instructions file.

However, I've run into an issue with the character sheet. With my sample character, I added in all the paired traits, but when I added a 'Love (Family)' passion, both the passion and trait sections of the sheet blanked and became inaccessible. The system still thinks the traits I added are there (If I try to add them again, it says it is a duplicate), but the sheet is then effectively unusable.

I am also wondering about the place of 'Honour' on the sheet. Technically it is a passion and kinda like a court, but it is also now a mechanic constantly central to each character, and I see the provided sheets in the game put it up top next to Glory rather than being in the passions section. Would it be possible to have it as a main stat up top rather than in the passions tab? I was going to test if I had to add an honour passion to improve the provided honour court number, but I got hit by that big before checking that out.

 

Thanks again for all the work!

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3 hours ago, Ushgarak said:

Thanks for this Dangermouse! I'm slowly ramping up getting into this. I created a new world from scratch to try out the 6th edition version to ensure there were no legacy issues. Most of the basics seem to work well, and thanks very much for putting in all the direct adjustment options for things like damage and hit points greatly appreciated! Two minor things I spotted on a quick look- there's a typo with 'damange adjustment' and there seems to be some broken links in the instructions file.

However, I've run into an issue with the character sheet. With my sample character, I added in all the paired traits, but when I added a 'Love (Family)' passion, both the passion and trait sections of the sheet blanked and became inaccessible. The system still thinks the traits I added are there (If I try to add them again, it says it is a duplicate), but the sheet is then effectively unusable.

I am also wondering about the place of 'Honour' on the sheet. Technically it is a passion and kinda like a court, but it is also now a mechanic constantly central to each character, and I see the provided sheets in the game put it up top next to Glory rather than being in the passions section. Would it be possible to have it as a main stat up top rather than in the passions tab? I was going to test if I had to add an honour passion to improve the provided honour court number, but I got hit by that big before checking that out.

 

Thanks again for all the work!

Thanks for calling these out.  I'm about to go on holiday (tomorrow) so unlikely to fix these (there may be a small window next Monday)......
1) Typo - corrected for next release
2) Broken links - can you tell me what they are/where please.  My set up has numerous in world and compendium versions and I've probably lost track of what I linked where.
3) Love Family Passion - is this one you set up yourself or is it from a compendium?  Do you get any error messages in the console (F12) when you open the character sheet?  If you go to the console and type game.actors - find your character - open "values" - open "items" and then find the Love Family Passion (it may be a long list to look through) - open it - open "values" and then open "system" can you give me a screenshot (it will look like the one below).  Apologies for the world of questions - if I can fix it tomorrow I will try, but its likely to be Monday (if not then it may be Sept)
4) I'm sure its doable (but it will have to wait until I'm back).  I'm inclined to keep it as a Passion, but show it on the front sheet as well - and move Money to the Bio tab.  Would that work for you?

Cheers

Simon



image.png.d6d8d5106b05a429928316af22281fa6.png

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1 hour ago, Dangermouse said:

Thanks for calling these out.  I'm about to go on holiday (tomorrow) so unlikely to fix these (there may be a small window next Monday)......
1) Typo - corrected for next release
2) Broken links - can you tell me what they are/where please.  My set up has numerous in world and compendium versions and I've probably lost track of what I linked where.
3) Love Family Passion - is this one you set up yourself or is it from a compendium?  Do you get any error messages in the console (F12) when you open the character sheet?  If you go to the console and type game.actors - find your character - open "values" - open "items" and then find the Love Family Passion (it may be a long list to look through) - open it - open "values" and then open "system" can you give me a screenshot (it will look like the one below).  Apologies for the world of questions - if I can fix it tomorrow I will try, but its likely to be Monday (if not then it may be Sept)
4) I'm sure its doable (but it will have to wait until I'm back).  I'm inclined to keep it as a Passion, but show it on the front sheet as well - and move Money to the Bio tab.  Would that work for you?

Cheers

Simon



image.png.d6d8d5106b05a429928316af22281fa6.png

Apologies- I can't be as much help here as wanted to track down what happened. Since that last post I nuked the world and the system, manually deleted any remaining folders and redid everything from scratch. Not sure what has changed, but I can no longer replicate the character sheet issue- I've added in traits, passions and skills and it seems to be working fine! If it happens again I'll do the above asap. To confirm, though, all the passions and traits I was adding were ones I created myself. I don't seem to have any compendiums other than the rules to take anything from- am I meant to? I believe I took the traits from a compendium in v11, but I cannot see one now.

As for the broken compendium links- too many to list, it seems to be the majority. I've attached an example from the rules compendium showing several 'unknown.' Might this be linked to my trouble finding other compendiums?

As for the honour thing- yup, that would work fine for me, cheers!

 

pendmissinglinks.png.d7389bbc0c001933ade3d489563cf6d2.png

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9 hours ago, Ushgarak said:

Apologies- I can't be as much help here as wanted to track down what happened. Since that last post I nuked the world and the system, manually deleted any remaining folders and redid everything from scratch. Not sure what has changed, but I can no longer replicate the character sheet issue- I've added in traits, passions and skills and it seems to be working fine! If it happens again I'll do the above asap. To confirm, though, all the passions and traits I was adding were ones I created myself. I don't seem to have any compendiums other than the rules to take anything from- am I meant to? I believe I took the traits from a compendium in v11, but I cannot see one now.

As for the broken compendium links- too many to list, it seems to be the majority. I've attached an example from the rules compendium showing several 'unknown.' Might this be linked to my trouble finding other compendiums?

As for the honour thing- yup, that would work fine for me, cheers!

No worries -I susepct the issue was therefore coming across from V11 - I should probably have gone for a migration script - but so much changed as it's built off 6th Ed Core Rule book.

There is  an optional module which has some basic items in - enough to use the character generator - doesn't have the full skill details etc - those will come in an Official compendium at some point (I hope).  Anyway the module is here - Genii-Locorum/p6ebase: Base module for Pendragon 6th Edition Foundry VTT implementation (github.com) or look for it within Foundry - it's called "Pendragon Base Content"

OK, I see what you mean with the broken links - if you delete the Instructions from the world and then reimport make sure you tick the "Keep Document IDs" option it should all work.  Let me know if it doesn't,

I'll add the Honour bit to the worklist.

Cheers

Simon

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First of all, thanks for the FoundryVTT implementation of pendragon.

I noticed the following problem. As a GM, I created macros and set the permissions so that players can see them in the macro manager. When I log in as a player, I can see the macros in the macro manager, but I can't drag and drop them into the macro bar.

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15 hours ago, Dangermouse said:

No worries -I susepct the issue was therefore coming across from V11 - I should probably have gone for a migration script - but so much changed as it's built off 6th Ed Core Rule book.

There is  an optional module which has some basic items in - enough to use the character generator - doesn't have the full skill details etc - those will come in an Official compendium at some point (I hope).  Anyway the module is here - Genii-Locorum/p6ebase: Base module for Pendragon 6th Edition Foundry VTT implementation (github.com) or look for it within Foundry - it's called "Pendragon Base Content"

OK, I see what you mean with the broken links - if you delete the Instructions from the world and then reimport make sure you tick the "Keep Document IDs" option it should all work.  Let me know if it doesn't,

I'll add the Honour bit to the worklist.

Cheers

Simon

Oh, that works much better with that module in! The character sheets have all populated properly. Cheers.

 

I'll be slowly ramping up my testing of things as time goes by- let me know if you want anything tested from the compendium as it develops over time.

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Just a couple of things I've noticed about creating characters:

- With the compendium in, new player actors come with the default skills in, which is great. However, if you duplicate a character, all the skills are then listed twice (not normally possible!)

- The auto calculation for the base value of a skill is only applied when the skill is added to the sheet. if you change it after it's added, the beginning value does not change. To get around this for now I've imported the skills as items, added in the beginning values, deleted the ones that come with the actor and re-added them from my item list. (I can also adjust the beginning value manually, of course, which is good, but at scale it's nice to have the calculation done for you)

- Would it be possible to set the default skill base multiplier to 1? I got confused at first when my APP -5 entries were reading 0 before I worked out they were multiplying by 0.

- Would the long-term plan be to have a version of the skills with the base knightly values added in by default? Is that something picking a 'class' would help with?

 

Thanks again!

Edited by Ushgarak
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On 8/1/2024 at 1:33 PM, Ushgarak said:

Just a couple of things I've noticed about creating characters:

- With the compendium in, new player actors come with the default skills in, which is great. However, if you duplicate a character, all the skills are then listed twice (not normally possible!)

- The auto calculation for the base value of a skill is only applied when the skill is added to the sheet. if you change it after it's added, the beginning value does not change. To get around this for now I've imported the skills as items, added in the beginning values, deleted the ones that come with the actor and re-added them from my item list. (I can also adjust the beginning value manually, of course, which is good, but at scale it's nice to have the calculation done for you)

- Would it be possible to set the default skill base multiplier to 1? I got confused at first when my APP -5 entries were reading 0 before I worked out they were multiplying by 0.

- Would the long-term plan be to have a version of the skills with the base knightly values added in by default? Is that something picking a 'class' would help with?

 

Thanks again!

Heya - I'm away on holiday until Sept so won't get to make any changes until then but will try to fix issues when I'm back

The long term aim is (I think) for Chaosium to offer a fully populated module with all skills with base formulae, classes etc - basically to have the various rule books available but I don't know timescales.  I know Call of Cthulhu is being worked on (and given its the big seller then it makes sense to focus there first) but  hopefully when a release mechanism is available other systems, including Pendragon, will follow.

If you dont hear back from me in early Sept then please feel free to chase me.

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On 7/31/2024 at 12:35 PM, ScarSacul said:

First of all, thanks for the FoundryVTT implementation of pendragon.

I noticed the following problem. As a GM, I created macros and set the permissions so that players can see them in the macro manager. When I log in as a player, I can see the macros in the macro manager, but I can't drag and drop them into the macro bar.

Sorry - I'm away on holiday in August - please nag me in September if I havent followed up on this.

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  • 2 months later...
On 8/7/2024 at 7:10 PM, Ushgarak said:

Just adding this in for the next update- when a character equips a horse, it adds the damage in to a Lance on the Combat part of their sheet, but it doesn't add their Charge skill in, so they roll on a 0.

I've opened this as an Issue over on the BRP forum.  Thanks (and sorry it's taken me so long to capture it)

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  • 3 weeks later...

Hello again, and thanks for doing all this work. I've not had much time to help as i would have liked, but i have posted on the forums that i think this foundry implementation of 6e needs official support. I not sure if it will be of any use. From my point of view, and i'm sure others will have different points of view, since i am time-poor i don't mind paying for content so i can get straight on to the game itself!

Thanks again, and good luck with all your projects.

Andrew

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1 hour ago, snotereceorlas said:

Hello again, and thanks for doing all this work. I've not had much time to help as i would have liked, but i have posted on the forums that i think this foundry implementation of 6e needs official support. I not sure if it will be of any use. From my point of view, and i'm sure others will have different points of view, since i am time-poor i don't mind paying for content so i can get straight on to the game itself!

Thanks again, and good luck with all your projects.

Andrew

Thank you.  I hope at some point it will get Official Support - but I appreciate that  Call of Cthulhu and Runequest will take precedence.  I'm ready to help/support if required or just hand over the whole thing to people who are much better coders than I am.  🙂

Cheers

Simon 

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