Jump to content

Repeating Arquebus/Musket Stats, or Simulating a Machine Gun

Recommended Posts

I recently got into Clockwork and Chivalry and especially love reading the WW1-esc trench warfare battlefield conditions in the Battle of Birmingham. One thing I noticed though is the books don't have damage stats for the Repeating Arquebus (pg 280 in the core book) or the Repeating Musket (mentioned frequently in Kingdom and Commonwealth 2 but never provides a stat block) and wasn't sure how to treat it/run it in an encounter. I initially was just going to treat the repeating musket as an immobile bulky repeater rifle that can be fired single shot over 100 combat rounds or so times dealing normal damage each time before needing to be reloaded (so more like a repeater rifle) but the Repeating Arquebus makes it sound like it spits out 100 or so rounds in 2 combat rounds (more like a gatling gun). I'm hoping to add encounters where the players are facing down a "machine gun nest" and was curious on how other GM's have ran with the players facing these? If you used more the Repeating Arquebus vs the Repeating Musket? And what type of damage/rolls you did for the Repeating Arquebus?

Edited by aerialdarkguy
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...