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Butters

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Butters last won the day on August 6 2018

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  • RPG Biography
    Call of Cthulhu fan boy
  • Current games
    Call of Cthulhu sixth edition
  • Location
    United Kingdom
  • Blurb
    Is that laughter I hear?

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  1. I've not read them fully but its set within the Holy Roman Empire as well but a bit later (1610) but it does have section set in Koln so it might have some further useful location information about the various place(s). I would recommend them but there is unfortunately little chance that the campaign will be finished which is unfortunate. So recommend YES but no rush especially as you have Renaissance 1520.
  2. Lol, Players what are you going to do with them? I'm guessing you are running the A Clockwork of Orange campaign?
  3. They are pretty fun to run, I look forward to giving you terrible advice. 😁
  4. Hello, I'm currently running K&C 1 and whilst it has despite my iffy GM abilities seems to be going fairly well but it would be handy to hear from others who have been through the K&C experience. It would be handy to see if there are any pitfalls or traps in the campaign?
  5. It's a slightly weird description for the repeating Arquebus, it honestly seems a bit quick to reload. For damage I would use the 2D6 of a normal Arquebus. So I guess if it hits there is no real need to roll damage (2D6x108) I would maybe give it an area/cone of effect rule. Honestly it seems way to strong unless the Party is in a Leviathan. As for the repeating Musket maybe it's based on this, https://en.wikipedia.org/wiki/Kalthoff_repeater#:~:text=The Kalthoff repeater was a,weapons following the Kalthoff design. I would go for the smaller ammunition load and it being very rare and expensive. Though from whats in the book it seems almost like a Puckle gun in that it needs to be set up so? Again I would keep the damage the same as the single shot weapon, you just get to fire it longer without reloading, I also might think about making it an Advanced skill like Polearms to reflect using such cutting edge weaponry.
  6. Yep, one is more the rules for running a game in the black powder era whilst Clockwork adds the English Civil War as its main setting as well as the rules needed to play. You can also get the SRD for free to try out the rules before you buy which is handy. As for DriveThru I've had a few P.O.D's from them and they have been fine so far quality-wise as for soft or hardback I'm not sure honestly, softback might be a bit sturdier for table play I guess. I have a softback edition that I throw into my work bag and is pretty beat up by now but it's still intact and it's still useable it just looks a little worn and dog-eared cover-wise.
  7. That would be pretty cool honestly as it would be interesting to see how these mesh.
  8. Good luck, it sounds like it should be a blast. Looking forward to hearing how it pans out and how the Players cope with all the ensuing madness.
  9. With all those fluffy slit outfits?...yeah you sold me on it, lol.
  10. Damn. I had forgotten that book and it would be super helpful in my campaign right now as well. 😥
  11. Warhammer has it that Morrslieb was created this way, So maybe Hecate was formed from the debris caused when the meteorites/fallen Angels crashed into the Earth when God cast them down?
  12. Sounds good, I must admit I don't really know how the Princes of Hell work in regard to Lucifer, do they follow him 100%, or did they rebel as they also wanted more freedom and control? I ask this as the Chaos gods are always messing up each other's plans which works in the Players' favor sometimes.
  13. I like the idea but how would you scale it? It's a knee-jerk reaction but it feels weird to have large amounts of these hybrids around without changing the historical feel so much as to make it lose that aspect. The H.R.E being fairly close to hordes of Greenskins etc. It's a tough one it feels like these hybrids should be fairly small in number the good ones (Elves, Dwarfs etc) almost hiding in amongst the humans. Whilst the Evil ones are the things in the dark forests almost fairy tales, though that might be the Hellboy fan in me coming through.
  14. That sounds awesome and oddly brought to mind the Terry Gilliam film Time Bandits. 😁
  15. I think there was a section fairly early on where the moon is mutating people in a town the players are in and the main NPCs they interact with become mutated. It's mainly background events but it's quite a big background if that makes sense. As it's the moon causing people to act the way they are (It's been a while) I think there is a fire/riot going on so maybe dropping the moon effects and replacing it with a religious issue is doable.
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