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UFO Robot Grendizer (mecha teaser of the week)


RosenMcStern

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TOBE, GRENDIZER!

[table]

[tr][th]gold01.jpg&altez=150&scritta=Encirobot.com%20-%20%A9%20Toei%20Doga,%20Dynamic%20Planning,%20Saeki%20Masahisa,%20Asahi%20Tsushinsha[/th][/tr]

[/table]

[table]

[tr][th]STR[/th][th]SIZ[/th][th]POW[/th][th]DEX[/th][th]APP[/th][th]DB[/th][th]MOV[/th][th]Armour[/th][/tr]

[tr][th]120[/th][th]107[/th][th]80[/th][th]-[/th][th]-[/th][th]+1d8[/th][th]5[/th][th]9 [6 Energy][/th][/tr]

[/table]

* MOV is 2 underwater if the leg thrusters are active, spending 2 PP per round.

[table]

[tr][th]Configuration name[/th][th]Short form[/th][th]Time[/th][th]Description[/th][/tr]

[tr][th]GRENDIZER GO![/th][td][/td][td]1 round[/td][td]The main vehicle takes off and acts as a giant spaceship with a superobot head. All weapons marked [spa] or not marked can be used in this configuration.[/td][/tr]

[tr][th]DIZER GO![/th][td]diz[/td][td]1 round[/td][td]The superobot shoots out of the Spazer and lands. Only weapons marked as [diz] or not marked can be used in this configuration.[/td][/tr]

[tr][th]Spazer[/th][td]spa[/td][td]5 DEX[/td][td]The spazer can be used as a support craft in case of danger. All weapons marked as [spa] can be used by the spazer alone. The superobot can re-enter the spazer with the SPAZER CROSS! assembly maneuver, lasting one round and requiring Assembly Safety to perform during battle.[/td][/tr]

[/table]

[table]

[tr]

[th]Location[/th]

[td]R Leg[/td]

[td]L Leg[/td]

[td]Torso[/td]

[td]R Arm[/td]

[td]L Arm[/td]

[td]Head[/td]

[td][/td]

[td]R Wing[/td]

[td]L Wing[/td]

[td]Saucer[/td]

[td]Robot[/td]

[/tr]

[tr]

[th]Melee[/th]

[td]01-04[/td]

[td]05-08[/td]

[td]09-12[/td]

[td]13-15[/td]

[td]16-18[/td]

[td]19-20[/td]

[td][/td]

[td]01-04[/td]

[td]05-08[/td]

[td]09-16[/td]

[td]17-20[/td]

[/tr]

[tr]

[th]Missile[/th]

[td]01-03[/td]

[td]04-06[/td]

[td]07-15[/td]

[td]16-17[/td]

[td]18-19[/td]

[td]20[/td]

[td][/td]

[td]01-04[/td]

[td]05-08[/td]

[td]09-16[/td]

[td]17-20[/td]

[/tr]

[tr]

[th]Config[/th]

[td]diz[/td]

[td]diz[/td]

[td]diz[/td]

[td]diz[/td]

[td]diz[/td]

[td]diz[/td]

[td][/td]

[td]spa[/td]

[td]spa[/td]

[td]spa[/td]

[td]spa[/td]

[/tr]

[tr]

[th]AP[/th]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[td][/td]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[td]9[/td]

[/tr]

[tr]

[th]HP[/th]

[td]4[/td]

[td]4[/td]

[td]6[/td]

[td]3[/td]

[td]3[/td]

[td]3[/td]

[td][/td]

[td]2[/td]

[td]2[/td]

[td]6[/td]

[td]*[/td]

[/tr]

[tr]

[th]Sections[/th]

[td]Thruster [2][/td]

[td]Thruster [2][/td]

[td]Engine [2],[/td]

[td]Hand Beam [2][/td]

[td]Hand Beam [2][/td]

[td]DCockpit [2],[/td]

[td][/td]

[td]Spin Saucer[/td]

[td]Spin Saucer[/td]

[td]Engine [2],[/td]

[td][/td]

[/tr]

[tr]

[td][/td]

[td][/td]

[td][/td]

[td]HR Beam [3],[/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td]Thrusters [3],[/td]

[/tr]

[tr]

[td][/td]

[td][/td]

[td][/td]

[td]Boomerang [4t][/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td][/td]

[td]Cockpit [4][/td]

[/tr]

[/table]

* roll 1d10 on the [diz] hit location table, or hit the saucer if the dizer is out of the spazer.

[table]

[tr][th]Device[/th]][th] Position [/th][th]Cost[/th] [th]Notes[/th][th]Config[/th][/tr]

[tr][td]Engine[/td][td]Tor [2][/td][td]-[/td][td]Generates 16 PP per turn, not in water[/td][td]diz[/td][/tr]

[tr][td]Thrusters[/td][td]Leg [2t][/td][td]1PP/rnd ea.[/td][td]Foot thrusters, allow jumping [/td][td]diz[/td][/tr]

[tr][td]Dizer cockpit[/td][td]Hea [2][/td][td]-[/td][td]No ejection mechanism[/td][td]diz[/td][/tr]

[tr][td]Engine (spazer)[/td][td]Sau [2][/td][td]-[/td][td]Generates 100 PP per turn, not in water[/td][td]spa[/td][/tr]

[tr][td]Thruster[/td][td]Sau [3][/td][td]2PP/turn[/td][td]Allows flight and FTL travel[/td][td]spa[/td][/tr]

[tr][td]Spazer cockpit[/td][td]Sau [4][/td][td]-[/td][td]No ejection mechanism[/td][td]spa[/td][/tr]

[/table]

[table]

[tr][th]Weapon[/th]][th] Position [/th][th]Type[/th][th]Damage[/th][th] Range[/th][th]Cost/Ammo[/th] [th]Notes[/th][th]Config[/th][/tr]

[tr][td]Brawl[/td][td] Arm[/td][td] Brawl [/td][td]1d8[/td][td]close[/td][td][/td][td][/td][td]diz[/td][/tr]

[tr][td]DIZER KICK[/td][td]Leg[/td][td]knock[/td][td]1d8[/td][td]close[/td][td][/td][td]Flying Kick[/td][td]diz[/td][/tr]

[tr][td]DIZER PUNCH[/td][td]Arm[/td][td]knock[/td][td] 1d8[/td][td] 10 [M][/td][td][/td][td]Twin [/td][/tr]

[tr][td]SCREW CRUSHER PUNCH[/td][td]Arm[/td][td]knock[/td][td]1d8+2[/td][td]10 [M] [/td][td][/td][td]Twin, 10 DEX to ready[/td][/tr]

[tr][td]HAND BEAM[/td][td]Arm [2t][/td][td]energy[/td][td]1d4[/td][td]6 [/td][td]1 PP both[/td][td]Twin[/td][/tr]

[tr][td]DIZER BEAM[/td][td]Head[/td][td]energy[/td][td]1d4[/td][td]6 [/td][td]1 PP[/td][td][/td][/tr]

[tr][td]HANGURYOUKU BEAM[/td][td]Hea [4][/td][td]knock[/td][td] -[/td][td] 6 [/td][td]2 PP[/td][td]Enhanced knockback [/td][td]diz[/td][/tr]

[tr][td]SHOULDER BOOMERANG[/td][td]Tor [3][/td][td]thrown [E][/td][td] 1d8[/td][td] 10 [M][/td][td]4 PP[/td][td]Return, 5 DEX to readyself-propelled [/td][td]diz[/td][/tr]

[tr][td]SPACE THUNDER[/td][td]Hea[/td][td]elect[/td][td]1d6[/td][td]8 [M][/td][td]4 PP/round[/td][td]Rad beam, open air only[/td][td][/td][/tr]

[tr][td]DOUBLE HARKEN[/td][td]Arm [1t][/td][td]Melee [E][/td][td]1d10+db[/td][td]close[/td][td][/td][td]Two-handed[/td][td]diz[/td][/tr]

[tr][td]DOUBLE HARKEN[/td][td]Arm [1t][/td][td]Thrown [E][/td][td]1d10[/td][td]6 [/td][td][/td][td]Returns[/td][td]diz[/td][/tr]

[tr][td]MELT SHOWER[/td][td]Sau[/td][td]corr[/td][td]1d6[/td][td]12 [M][/td][td][/td][td]Twin[/td][td]spa[/td][/tr]

[tr][td]SPIN SAUCER[/td][td]Wing[/td][td]kinetic[/td][td]1d8[/td][td]6 [/td][td][/td][td]Twin[/td][td]spa[/td][/tr]

[tr][td]SPIN DRILL[/td][td]Wing[/td][td]kinetic[/td][td]1d3[/td][td]5 [/td][td][/td][td]Twin, impale[/td][td]spa[/td][/tr]

[/table]

As you can see, it is tougher than Mazinger, but not SO tougher.

Proud member of the Evil CompetitionTM

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This is both impressive and long-due!

Regarding the following:

* roll 1d10 on the [diz] hit location table, or hit the saucer if the dizer is out of the spazer

shouldn't you be rolling instead something like 1d8+12 (melee) or 1d5+15 (missile), so that you can only hit the head and the arms, since those are the only parts of the robot that are not inside the saucer?

Edited by MatteoN
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