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RosenMcStern

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RosenMcStern last won the day on May 12

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About RosenMcStern

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    Senior Member
  • Birthday 08/25/1964

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    http://www.alephtargames.com/
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    paolo.guccione

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    Somewhere in the EU

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  • RPG Biography
    BRP, RQ, HQ, what else?
  • Current games
    BRP, RQ, HQ, what else?
  • Location
    Somewhere in the EU
  • Blurb
    Now roll for 1d6 SAN loss for seeing my actual picture....

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  1. RosenMcStern

    The big list of D100 settings

    Exodus is a brief sci-fi setting included in BRP Mecha - assuming Mecha itself cannote be considered a setting.
  2. RosenMcStern

    Red Moon Rising

    Have you ever considered a career as (de)motivational poster writer? Actually, I have just finished reviewing the first volume of the comic book. It has six pages out of 110 which require interventions, but it is reasonable to assume that subscribers will receive a link to the first downloadable item by the end of this month. It looks nice on small tablets, too.
  3. RosenMcStern

    Rise of the Yōkai Koku - crowdfunding NOW LIVE!

    Hopefully September. Ken managed to finish the editing pass before GenCon and I am laying it out right now. However, we are laying out three books at the same time so it will take some weeks.
  4. RosenMcStern

    Legend, its engine, and Open Content.

    Well, at least about this we are in agreement.
  5. RosenMcStern

    Legend, its engine, and Open Content.

    I wish it was so clear and neat, geek. But is it? For instance, Newt has clarified above that OpenQuest is OGL and all development of games from OpenQuest can pass through the OGL, in the terms indicated in the link he has provided. A link that happens to clearly state that you can make your own game out of OQ without limitations – except the prohibition to misuse IPs by third parties. And Thule has clearly expressed his wish to create his own game, not just publish scenarios for OQ or Mythras. Or so I understood. So let us wonder for one moment: Thule follows your line of reasoning and goes along with Newt’s instructions (he does not need to further contact Newt, he already has the answer above). He then creates his own game, with lots of original contents built over the OQ chassis. Incidentally, this is exactly what Renaissance does. Does this make his game “approved by Chaosium”? And if it does not – as I suspect, since it would be very unwise to extend approval to derivative works which might include lawful but questionable contents, like pornography or racial slur - then why sub-license an allegedly approved system, if this does not make your game “officially approved”? So, while it is certainly a good thing for Thule to hear from TDM and D101, I suspect that things might not work as you implied above.
  6. RosenMcStern

    Rise of the Yōkai Koku - crowdfunding NOW LIVE!

    Maybe I forgot. But do not worry, we basically aborted the project because it became clear that the supporters were way more interested in the PDF edition than a hardcopy. So this crowdfunding became a big market survey, instead. The campaign is now ready for publishing, Ken Spencer managed to send me back the edited version before leaving for GenCon, so you will be able to purchase it in September, at most. I will keep everyone informed.
  7. RosenMcStern

    RQ3: Targeting items on an enemy with a spell

    Count Julan should be able to defend himself from this tactics in other ways than a POW vs POW roll: Shield cast on weapon (it happened quite often in my games), decapitation of the unlucky fella while he is concentrating on the form/set (remember, one round without defending to shape the item), and so on. Oh, and Julan has his allied spirit in the scimitar: in THAT specific case, it should be able to resist. In other words, you picked the wrong example As for NPCs using this tactics, well, a NPC using sorcery is not a faceless enemy. And PCs are more likely to find a "creative" defense against this kind of attack than NPCs - a thrown dagger will likely break the pesky sorcerer's concentation even when it does not hit. If this were true, then Dullblade would be listed as requiring a resistance roll. It is not. I have not read its description in RQG, but in RQ3 it does not.
  8. RosenMcStern

    RQ3: Targeting items on an enemy with a spell

    Dullblade cannot be resisted in RQ3, either. All spells that allow for a resistance roll have this detail described in the text, and Dullblade does not. Therefore, it cannot be resisted. I think all the above methods of restricting magical attacks on enemy items are not appropriate. There are two reasons why. 1. Many of these considerations are hardly realistic. If targeting your sword is more difficult because you are moving it, then there should be dozens of cases when casting on living beings is impaired, too. Too big a can of worms to open it. 2. Discouraging creative use of non-attack spells is contrary to MGF. If the player has a good idea, the GM should allow it to work, not make a ruling that persuades the player to revert to Befuddle and Demoralize next time. Note also that most spells that can harm or impair an item are either divine, and thus very powerful, or sorcerous and requiring concentration, in which case it is easy to break the magician's concentration. Bending a sword takes the time needed for casting, and then one round of concentration to shape it. It is not trivial.
  9. RosenMcStern

    First introductory adventure

    It depends on what your players prefer: for a classic adventure, go for El Dorado. I have run that adventure really a lot of times over the years, with different flavours of BRP, and it usually works well, containing a good mixture of gritty, realistic elements and fantastic threats. The Conspiracy Theory focuses a lot on the weird aspects of pre-gen characters, and is more suited for players who prefer non-canonical settings. It is up to you to determine if your group would appreciate the quasi-superhero tone of that adventure. The Conspiracy Theory also allows you to introduce the complexities of Advanced Combat one bit at a time. However, given that your characters are already used to Mythras, this should not be a big problem for you. What is important if you choose the Conspiracy Theory is that the adventure starts with a gunfight in a cramped space full of hiding place, so it will run *very* different from anything you are used to when playing effect-based combat in an environment without automatic weapons. This does not happen in El Dorado, where muskets are important but have a totally different use from the 9mm and uzi of The Conspiracy Theory. Most shots in TCT are aimed at keeping your enemy in cover while someone else outflanks him, whereas in El Dorado you really want to hit with *all* bullets you fire: your enemy will not give you the time to reload.
  10. RosenMcStern

    If not Stormbringer, what then?

    Indeed, that would work very well for EMEA cultures in the classic age (Germans, Celts, Balts, Assyrians, Egyptians...). Standard Divine Magic could be used in this case without the need to reinvent the wheel (unless you want to roleplay the invention of the wheel, an achievement of that age). The problem is that it would NOT work for the Far East, for Central African cultures, and for Abrahamic religions (which originated several millennia BC and became predominant in the Middle Ages). Maybe you could still use "divine points" for these, but it is arguable that the "Runes as abilities" or "<oter principles> as abilities" model would represent all cultures correctly.
  11. RosenMcStern

    If not Stormbringer, what then?

    This is all very interesting. But, you know, it all sounds suspiciously similar to the famous "Our ruleset works well, let us adapt the setting to the ruleset" principle. Which is not, IMO, a good design principle, as various adaptations to d20 "because d20" have shown. I can think of several real pantheons which could be represented with the rules used for Glorantha. But not *all* of them would. And do not forget that not all religions are polytheistic, or express their polytheistic aspects in the same way. A spirit is not a god, and a saint is not a bodhisattva. Similarities exist only in how the masses - lay members in game terms - express their low level worship. Those initiate to the inner mysteries have a deeply different relationship with the divine beings they revere, depending on their religious tradition. A good example of this problem is the representation of Buddhism and Shinto in the old "Land of Ninja". Kamis and Buddhas provide more or less the same benefits to initiates, and while this may be a consequence of the snchretism of the Japanese Middle Ages, it trivialises the difference between the two types of transcendent beings.
  12. RosenMcStern

    If not Stormbringer, what then?

    Starcraft would probably be one of the best options for a rpg adaptation (a real one) - it includes a lot of hand to hand combat techniques and weird monsters along with an acceptable dose of fancy spaceships, And the computer games already provide some very good guidelines about giving your characters some depth. "What happens when your character is infected by the Zerg" could fill, alone, a 200 page supplement. And ghosts would make extremely interesting player characters, too*. * Kerrigan is her own league, of course, as she is both a ghost and altered by the Zerg.
  13. RosenMcStern

    Runequest Beastiary impressions

    Perhaps hinting at the fact that you could have hired this artwork studio to help you add more artwork to the bestiary would constitute a better deterrent against whining, Jeff.
  14. RosenMcStern

    SRD available?

    We used to have an online version but it is no longer available as it was never updated after 2016. Ideally, an EPUB version could be convenient and more phone-friendly but we have little time for maintenance of the SRD. We could try to make a RTF version when we update the SRD to align it with the hardcover version of the rules, but this will take some more weeks. The short answer, thus, is that the only public version available of the SRD is the pdf.
  15. RosenMcStern

    Runequest, Legend, Mythras, etc.

    You forgot Renaissance, Loz The one which you love the most, and in which your writing will have the opportunity to excel, of course. Writing about something you are passionate about is what will make the difference. At the moment, the underrepresented setting niche is classic, hard sci-fi, while planetary romance seems to be covered by John Snead's latest Mythras book. A new Chaosium game will appear at some moment, by Chris Spivy, but the ETA is unknown (and subject to temporal anomalies and tampering, given the subject), so if you want to avoid immediate competition that could be the way to go. But if what really excites you is fantasy, then stick to fantasy. Heavy crunch games such as Pathfinder ans Starfinder are still popular, so putting some simulative element in the game should not be a taboo. Again, think of what would excite the players at your table, and focus on that. My personal preference is to allow for "variable crunch", but it takes some study to implement it. What kind of answer do you expect to receive, asking this on a forum where the "big established entities" dwell? This boils down entirely on how much you want your book to be a "setting" for someone else's game system, versus how much you want it to implement your personal game ideas and not just include a couple of house rules. You see, one of the advantages of an OGL over a generous gateway license is that you are in full control of what you put in the book. If you want to change something and the original author disagrees, the OGL allows you to go on, while a negotiated or gateway/logo license does not. But of course, if the vision you have for your game comes very close to an existing game system, then a Gateway license is better.
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