I have received an inquiry about the status of the Revolution D100 International Edition Project. It is a good time to post a little update about it.
The editor, Ben Monroe (yes, Ben is back to D100 – hooray) has just sent in the last chapters of the Dynamic D100 manuscript. The implications for Dynamic D100 is that the product is now in its final stage of layout and soon will be sent to Go Nagai’s staff for approval. However, there are implications for the general purpose edition of Revolution D100, too.
I now have a trimmed, streamlined and reviewed version of chapters three, and parts of chapters four and five. We can use them as a basis for the new version of the SRD. I am assuming here that chapters one and two do not need much review, as most questions and perplexities were about running the game and not creating the characters. And in fact, the only chapter I have published of the new SRD is Basic Combat, that is exactly what is in Dynamic D1OO for Personal Combat. So, we have reached an important milestone.
This is not all, though. There are two more important points to take into account. Three if we mention Red Moon Rising, too.
The first one is that there are still many crunchy points of the rules that need rewriting. The section about wounds and armour, for instance, is completely absent from the DD100 rules, as mechs have a different kind of Toughness. And not all rules for equipment have been revised. More important, chapter six needs a serious revision, too, which is underway. So there are other milestones that must come before the text is finalised and can go to translators.
Second point: while we really want to make the International Edition in 2020, there are strong hints that the Coronavirus will interfere again with the chain of supply for physical products. Therefore, we are considering a “digital first” release method. The big advantage is that we would be able to release “incrementally”, providing for instance a PDF which is missing a section of a chapter (a power system, the rules for creating armour, etc etc) without extra cost for early adopters. This is probably the only way of releasing at least the parts which are ready in 2020, leaving the rest and the physical edition(s) for 2021.
Bottom of the line: expect to see a couple of RD100 events for GenCon online. These will be the preview of what is about to come. And if anyone is willing to volunteer for GMing, just ask and we will give you as much support as possible.
Last but not least, Red Moon Rising. It is high time that we deliver this overdue Kickstarter. If anything is to come within 2020, it must be it. Those parts of chapters five and six that are necessary for RMR are ready, so now it is just a matter of reordering everything and writing the three chapters of “fluff” that are missing. At this point, I am considering to release RMR integrated with a stripped down version of the new rules, not unlike Dynamic D100 (more details will be posted on the RMR KS private area). This means that we would have two stand-alone settings using a variant of the core rules that precede the general purpose edition. This sounds sensible to me: two examples that are not “yet another vanilla fantasy game with dwarfs and elves”, and then the generic rules.
I hope this is enough as an explanation. Feel free to ask for more details.