Vorax Transtellaris Posted July 3, 2014 Share Posted July 3, 2014 Can anyone give me an idea of the differences and similarities between the rules used in Maelstrom Domesday, and the lighter variants of the BRP-family (OQ, Renaissance, Legend, CoC)? Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
bottg Posted July 11, 2014 Share Posted July 11, 2014 In a BRP game, a character will have some stats (STR, CON etc) that are 3-18 based, with these stats affecting subsequent percentile skills. MD has 10 percentile stats (Attack Skill, Knowledge, Persuasion etc) that are fairly broad. BRP has percentile skills, either broad or narrow (Combat or sword). MD has a range of professional "skills" that range from rank I to rank VI and are fairly all encompassing. These either provide a bonus to stat tests, a fixed bonus to combat etc or else allow the character to automatically do certain tasks based on the rank. Combat is fairly similar in both, with roll under, an attack and defence roll, normal and crit/fumble results and separate damage roll. They both have hit points, although on a different scale, and armour reduces damage in both. Magic is completely different in both, with BRP having various spell lists and MD having freeform magic based around the manipulation of probabilities. Quote Arion Games 9th Birthday Sale! - 40% off everything at DTRPG Link to comment Share on other sites More sharing options...
Vorax Transtellaris Posted July 17, 2014 Author Share Posted July 17, 2014 Thanks for the info. It sounds very interesting. I'm definitely going to pick up a copy though it may be a while before I actually place my order. I was just curious how easily the two could be mixed. Seems like they're not *that* similar that you could just port BRP monsters straight into a MD game, for example. Quote RPGbericht (Dutch) Link to comment Share on other sites More sharing options...
Questbird Posted July 19, 2014 Share Posted July 19, 2014 I enjoyed the 1980s Maelstrom immensely (and I still have it!), especially its magic system. I've just downloaded Maelstrom Domesday pdf and I'm looking forward to reading it. Quote Link to comment Share on other sites More sharing options...
bottg Posted July 21, 2014 Share Posted July 21, 2014 A statblock for a monster looks like this: Wolf Type: Animal Attributes: AS: 60 DS: 35 END: 45 PERC: 60 SPD: 50 AGL: 35 Damage: Bite 3D6 Susceptibilities: Physical: Yes Warding: No Exorcism: No Other: No Attack Skill could come straight from a weapon skill, Defence Skill from Dodge or parry. Perception is easy enough to do. The biggest job would be Hits > END and damage rating. But not that much work really. Quote Arion Games 9th Birthday Sale! - 40% off everything at DTRPG Link to comment Share on other sites More sharing options...
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