Subversive Posted December 25, 2016 Share Posted December 25, 2016 I have four players for HOTOE, and at the current rate, with all optional scenarios added in, I figure this is going to last me 2-3 years. We meet almost every other week for 6-8 hours, but our pace seems to be slower than what is common, and it's a pace everyone is comfortable with. I mean, yeesh, it looks like the Blood Red Fez is going to take four (!) sessions, and again we are talking 6-8 hours each. And Paris is next. Anyhow, one of my four players is going to be unexpectedly absent for about three months, which is going to put a damper on the game. I mean, I could possibly carry one of the players for a missed session, playing their character for them, but for 8-9 long sessions in a row? Not so much. Plus I have invested in some high-end props, and I don't want to deny any of my players the full experience. So its a tough call but I am leaning towards suspending the HOTOE campaign and inserting an unrelated mini-campaign, or failing that some one-shots. I'd prefer 7th Ed but could possibly convert, and pre-gens might be a bonus. And I like well fleshed-out scenarios with a lot of props and supplemental material. But most importantly, it would need to work well with just three investigators, when most seem to be designed for 4-6. Does anyone have any specific scenario suggestions for three investigators? Link to comment
alter Posted December 27, 2016 Share Posted December 27, 2016 For me, best possible mini campaign is Horrors Heart! You should check it out! Link to comment
TK Nyarlathotep Posted December 29, 2016 Share Posted December 29, 2016 For one-shots, Dead Light is phenomenal! Running it for my Cthulmas Special next Wednesday. Link to comment
ShoggothPete Posted January 14, 2017 Share Posted January 14, 2017 As a one shot, "Ghost Light" (from http://www.chaosium.com/terrors-from-beyond-pdf/ ) is designed for four players. It works well with only three. Link to comment
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