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Checklist for Character Generation


rleduc

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Hello All,

I was thinking about a form that could be used to describe the character generation process for a given BRP game. Imagine you had a group of players that knew the new BRP rules, and you wanted to communicate to them all the information they would need to roll up characters before the first gaming session.

The “options” sheet does not capture all the information needed for character generation, but it is certainly an important place to start. I have drafted a first-pass at such a list, and I was hoping others might look at it and comment.

Read a list with ( ) as “radio buttons” such that only one can be selected while [ ] are Checkboxes for yes/no options.

Thanks for any input,

Rich

------------

Game Description

[ ] Description: what is the game about

GM Supplied List of "Backgrounds" -- these feed into the list below.

( ) Option 1

( ) Option 2

etc

[ ] Characters with more then one power type (page 88): {Not listed on Option Sheet}

-----------------------------------

These pertain to all characters

-----------------------------------

Optional Rules:

Characters & Character Creation

[ ] Choosing Characteristic Values (page 16)

[ ] Higher Starting Characteristics (page 16)

[ ] Education/Knowledge Roll (pages 24, 27, 28)

[ ] Cultural Modifiers (page 38)

[ ] Non-Human Characters (page 335)

[ ] Point-based Character Creation (page 19)

[ ] Step Six (page 21)

[ ] Increased Personal Skill Points (page 24)

[ ] Hit Points per Location (pages 20, 29)

[ ] Total Hit Points (page 30)

[ ] Fatigue Points (pages 20, 32)

[ ] Sanity (pages 21, 32, 318)

[ ] Distinctive Features (pages 34-35)

[ ] Freeform Professions (page 41)

[ ] Aging and Inaction (page 183)

Skills

( ) Skill Category Bonuses (pages 20, 31, 48)

( ) Simpler Skill Bonuses (page 31)

( ) Neither

[ ] Complimentary Skills (page 50)

[ ] Literacy (page 67)

[ ] Research Specialties (page 74)

[ ] Skill Ratings Over 100% (page 175)

System

[ ] Encumbrance (page 180)

Combat

[ ] Initiative Rolls (page 188)

[ ] Attacks and Parries over 100% (page198)

[ ] Strike Ranks (page 199):

[ ] Damage and Hit Locations (pages 204-205)

Miscellaneous

[ ] Allegiance (page 315)

[ ] Personality Traits (page 294)

-----------------------------------

These may change with character "background"

-----------------------------------

Power Level

( ) Normal

( ) Heroic

( ) Epic

( ) Superhuman

Culture: Pick one from GM-supplied list

( ) Culture 1

( ) Culture 2

( ) Culture 3

etc

Race: Pick one from GM-supplied list

( ) Race 1

( ) Race 2

( ) Race 3

etc

Powers

( ) Magic

( ) Mutations

( ) Psychic Ability

( ) Sorcery

( ) Super Powers

[ ] Projection (page 145)

Skills

[ ] GM Supplied/Player supplied list of appropriate skills and specialties.

Edited by rleduc
Found an "optional" rule not listed on option sheet.
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